This commit is contained in:
Hazelrat
2026-08-14 21:51:43 +01:00
parent 3e3e7a08cc
commit f9571a1861
7 changed files with 13423 additions and 9065 deletions
+2
View File
@@ -4208,6 +4208,8 @@
#include "maps\away\away_site\zavod_shuttle_destroyed\zavod_shuttle_destroyed.dm"
#include "maps\away\scenarios\boneyard\the_boneyard.dm"
#include "maps\away\scenarios\boneyard\the_boneyard_areas.dm"
#include "maps\away\scenarios\boneyard\the_boneyard_landmarks.dm"
#include "maps\away\scenarios\boneyard\the_boneyard_scenario.dm"
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_.dm"
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_areas.dm"
#include "maps\away\scenarios\cryo_outpost\cryo_outpost_landmarks.dm"
+1 -1
View File
@@ -78,7 +78,7 @@
/// Foreboding blue. Ominous. You are in a high security area.
#define LIGHT_HIGHSEC_COLORS list(LIGHT_COLOR_BLUE, LIGHT_COLOR_LIGHT_BLUE)
/// For event.
#define OUTER_EYES_COLORS list(LIGHT_COLOR_VIOLET, LIGHT_COLOR_PALE_PURPLE, LIGHT_COLOR_SCARLET)
#define OUTER_EYES_COLORS list(LIGHT_COLOR_VIOLET, LIGHT_COLOR_PALE_PURPLE)
#define LIGHT_MODE_RED "red"
#define LIGHT_MODE_DELTA "delta"
@@ -114,3 +114,10 @@
h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss
h_back = /obj/item/mecha_equipment/quick_enter
h_head = /obj/item/mecha_equipment/light
/mob/living/heavy_vehicle/premade/combat/coalition/outer_eyes
name = "\improper Outer Eyes Vigilance-C combat exosuit"
desc = "A modified Vigilance-C combat exosuit, traditionally licensed for use by the All-Xanu Armed Forces."
h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/smg
h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/grenadesmoke
e_color = COLOR_PURPLE
@@ -0,0 +1,39 @@
/datum/map_template/ruin/away_site/boneyard
name = "LDSB-#1 'The Boneyard'"
description = "A vast conglomeration of many different objects - some natural, some resembling ships - \
all mashed together into an incomprehensible complex of pressurised compartments."
prefix = "scenarios/boneyard/"
suffix = "the_boneyard.dmm"
id = "the_boneyard"
sectors = list(ALL_POSSIBLE_SECTORS)
spawn_weight = 0
spawn_cost = 1
template_flags = TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
unit_test_groups = list(3)
/singleton/submap_archetype/boneyard
map = "LDSB-#1 'The Boneyard'"
descriptor = "A vast conglomeration of many different objects - some natural, some resembling ships - \
all mashed together into an incomprehensible complex of pressurised compartments."
/obj/effect/overmap/visitable/sector/boneyard
name = "LDSB-#1 'The Boneyard'"
desc = "A vast conglomeration of many different objects - some natural, some resembling ships - \
all mashed together into an incomprehensible complex of pressurised compartments."
icon = 'icons/obj/overmap/overmap_stationary.dmi'
alignment = "Outer Eyes"
icon_state = "battlestation"
color = "#7c5f88"
place_near_main = list(11,11)
static_vessel = TRUE
generic_object = FALSE
comms_support = TRUE
initial_generic_waypoints = list(
"airlock_boneyard_east",
"airlock_boneyard_west",
"airlock_boneyard_middle"
)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,32 @@
// Middle
/obj/effect/shuttle_landmark/boneyard/middle
name = "Middle Docking Port"
docking_controller = "landmark_airlock_boneyard_middle"
landmark_tag = "airlock_boneyard_middle"
/obj/effect/map_effect/marker/airlock/docking/boneyard/middle
name = "Middle Dock"
master_tag = "landmark_airlock_boneyard_middle"
landmark_tag = "airlock_boneyard_middle"
// West
/obj/effect/shuttle_landmark/boneyard/west
name = "West Docking Port"
docking_controller = "landmark_airlock_boneyard_west"
landmark_tag = "airlock_boneyard_west"
/obj/effect/map_effect/marker/airlock/docking/boneyard/west
name = "West Dock"
master_tag = "landmark_airlock_boneyard_west"
landmark_tag = "airlock_boneyard_west"
// East
/obj/effect/shuttle_landmark/boneyard/east
name = "East Docking Port"
docking_controller = "landmark_airlock_boneyard_east"
landmark_tag = "airlock_boneyard_east"
/obj/effect/map_effect/marker/airlock/docking/boneyard/east
name = "East Dock"
master_tag = "landmark_airlock_boneyard_east"
landmark_tag = "airlock_boneyard_east"
@@ -0,0 +1,22 @@
/singleton/scenario/boneyard
name = "LDSB-#1 'The Boneyard'"
desc = "A vast conglomeration of many different objects - some natural, some resembling ships - \
all mashed together into an incomprehensible complex of pressurised compartments."
scenario_site_id = "the_boneyard"
min_player_amount = 0
min_actor_amount = 0
possible_scenario_canonicity_types = list(/singleton/canonicity/canon_event)
scenario_announcements = /singleton/scenario_announcements/boneyard
base_area = /area/boneyard
radio_frequency_name = "Boneyard"
/singleton/scenario_announcements/boneyard
horizon_announcement_title = "SCC Central Command Outpost"
horizon_unrestrict_landing_message = "Landing has been unrestricted; the Horizonls path \
to the Boneyard is now clear."
offship_announcement_message = "The Horizon is closing in on the target installation."