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https://github.com/Aurorastation/Aurora.3.git
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Final
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@@ -4208,6 +4208,8 @@
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#include "maps\away\away_site\zavod_shuttle_destroyed\zavod_shuttle_destroyed.dm"
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#include "maps\away\scenarios\boneyard\the_boneyard.dm"
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#include "maps\away\scenarios\boneyard\the_boneyard_areas.dm"
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#include "maps\away\scenarios\boneyard\the_boneyard_landmarks.dm"
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#include "maps\away\scenarios\boneyard\the_boneyard_scenario.dm"
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#include "maps\away\scenarios\cryo_outpost\cryo_outpost_.dm"
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#include "maps\away\scenarios\cryo_outpost\cryo_outpost_areas.dm"
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#include "maps\away\scenarios\cryo_outpost\cryo_outpost_landmarks.dm"
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@@ -78,7 +78,7 @@
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/// Foreboding blue. Ominous. You are in a high security area.
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#define LIGHT_HIGHSEC_COLORS list(LIGHT_COLOR_BLUE, LIGHT_COLOR_LIGHT_BLUE)
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/// For event.
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#define OUTER_EYES_COLORS list(LIGHT_COLOR_VIOLET, LIGHT_COLOR_PALE_PURPLE, LIGHT_COLOR_SCARLET)
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#define OUTER_EYES_COLORS list(LIGHT_COLOR_VIOLET, LIGHT_COLOR_PALE_PURPLE)
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#define LIGHT_MODE_RED "red"
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#define LIGHT_MODE_DELTA "delta"
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@@ -114,3 +114,10 @@
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h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss
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h_back = /obj/item/mecha_equipment/quick_enter
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h_head = /obj/item/mecha_equipment/light
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/mob/living/heavy_vehicle/premade/combat/coalition/outer_eyes
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name = "\improper Outer Eyes Vigilance-C combat exosuit"
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desc = "A modified Vigilance-C combat exosuit, traditionally licensed for use by the All-Xanu Armed Forces."
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h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/smg
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/grenadesmoke
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e_color = COLOR_PURPLE
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@@ -0,0 +1,39 @@
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/datum/map_template/ruin/away_site/boneyard
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name = "LDSB-#1 'The Boneyard'"
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description = "A vast conglomeration of many different objects - some natural, some resembling ships - \
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all mashed together into an incomprehensible complex of pressurised compartments."
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prefix = "scenarios/boneyard/"
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suffix = "the_boneyard.dmm"
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id = "the_boneyard"
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sectors = list(ALL_POSSIBLE_SECTORS)
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spawn_weight = 0
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spawn_cost = 1
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template_flags = TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
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unit_test_groups = list(3)
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/singleton/submap_archetype/boneyard
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map = "LDSB-#1 'The Boneyard'"
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descriptor = "A vast conglomeration of many different objects - some natural, some resembling ships - \
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all mashed together into an incomprehensible complex of pressurised compartments."
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/obj/effect/overmap/visitable/sector/boneyard
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name = "LDSB-#1 'The Boneyard'"
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desc = "A vast conglomeration of many different objects - some natural, some resembling ships - \
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all mashed together into an incomprehensible complex of pressurised compartments."
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icon = 'icons/obj/overmap/overmap_stationary.dmi'
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alignment = "Outer Eyes"
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icon_state = "battlestation"
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color = "#7c5f88"
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place_near_main = list(11,11)
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static_vessel = TRUE
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generic_object = FALSE
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comms_support = TRUE
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initial_generic_waypoints = list(
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"airlock_boneyard_east",
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"airlock_boneyard_west",
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"airlock_boneyard_middle"
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)
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+13320
-9064
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,32 @@
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// Middle
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/obj/effect/shuttle_landmark/boneyard/middle
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name = "Middle Docking Port"
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docking_controller = "landmark_airlock_boneyard_middle"
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landmark_tag = "airlock_boneyard_middle"
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/obj/effect/map_effect/marker/airlock/docking/boneyard/middle
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name = "Middle Dock"
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master_tag = "landmark_airlock_boneyard_middle"
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landmark_tag = "airlock_boneyard_middle"
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// West
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/obj/effect/shuttle_landmark/boneyard/west
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name = "West Docking Port"
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docking_controller = "landmark_airlock_boneyard_west"
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landmark_tag = "airlock_boneyard_west"
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/obj/effect/map_effect/marker/airlock/docking/boneyard/west
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name = "West Dock"
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master_tag = "landmark_airlock_boneyard_west"
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landmark_tag = "airlock_boneyard_west"
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// East
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/obj/effect/shuttle_landmark/boneyard/east
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name = "East Docking Port"
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docking_controller = "landmark_airlock_boneyard_east"
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landmark_tag = "airlock_boneyard_east"
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/obj/effect/map_effect/marker/airlock/docking/boneyard/east
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name = "East Dock"
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master_tag = "landmark_airlock_boneyard_east"
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landmark_tag = "airlock_boneyard_east"
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@@ -0,0 +1,22 @@
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/singleton/scenario/boneyard
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name = "LDSB-#1 'The Boneyard'"
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desc = "A vast conglomeration of many different objects - some natural, some resembling ships - \
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all mashed together into an incomprehensible complex of pressurised compartments."
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scenario_site_id = "the_boneyard"
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min_player_amount = 0
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min_actor_amount = 0
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possible_scenario_canonicity_types = list(/singleton/canonicity/canon_event)
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scenario_announcements = /singleton/scenario_announcements/boneyard
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base_area = /area/boneyard
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radio_frequency_name = "Boneyard"
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/singleton/scenario_announcements/boneyard
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horizon_announcement_title = "SCC Central Command Outpost"
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horizon_unrestrict_landing_message = "Landing has been unrestricted; the Horizonls path \
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to the Boneyard is now clear."
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offship_announcement_message = "The Horizon is closing in on the target installation."
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