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Refactored archeological finds to use Initialize() instead of New() where possible (#18964)
Refactored archeological finds to use Initialize() instead of New() where possible
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@@ -426,9 +426,9 @@ var/list/mineral_can_smooth_with = list(
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//otherwise, they come out inside a chunk of rock
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var/obj/item/X
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if(prob_clean)
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X = new /obj/item/archaeological_find(src, new_item_type = F.find_type)
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X = new /obj/item/archaeological_find(src, F.find_type)
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else
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var/obj/item/ore/strangerock/SR = new /obj/item/ore/strangerock(src, inside_item_type = F.find_type)
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var/obj/item/ore/strangerock/SR = new /obj/item/ore/strangerock(src, F.find_type)
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SR.geologic_data = get_geodata()
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X = SR
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@@ -32,12 +32,12 @@
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var/method = 0// 0 = fire, 1 = brush, 2 = pick
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origin_tech = list(TECH_MATERIAL = 5)
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/obj/item/ore/strangerock/New(loc, var/inside_item_type = 0)
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..(loc)
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/obj/item/ore/strangerock/Initialize(mapload, inside_item_type)
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. = ..()
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//method = rand(0,2)
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if(inside_item_type)
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inside = new/obj/item/archaeological_find(src, new_item_type = inside_item_type)
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inside = new/obj/item/archaeological_find(src, inside_item_type)
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if(!inside)
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inside = locate() in contents
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@@ -84,7 +84,9 @@
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icon_state = "ano01"
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var/find_type = 0
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/obj/item/archaeological_find/New(loc, var/new_item_type)
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/obj/item/archaeological_find/Initialize(mapload, new_item_type)
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. = ..()
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if(new_item_type)
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find_type = new_item_type
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else
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@@ -409,7 +411,7 @@
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apply_image_decorations = 0
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if(29)
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//fossil bone/skull
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//new_item = new /obj/item/fossil/base(src.loc)
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new_item = new /obj/item/fossil/base(src.loc)
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//the replacement item propogation isn't working, and it's messy code anyway so just do it here
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var/list/candidates = list("/obj/item/fossil/bone"=9,"/obj/item/fossil/skull"=3,
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@@ -553,7 +555,7 @@
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if(talkative)
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new_item.talking_atom = new(new_item)
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QDEL_IN(src, 1 SECOND)
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return INITIALIZE_HINT_QDEL
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else if(talkative)
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src.talking_atom = new(src)
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@@ -9,21 +9,24 @@
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desc = "It's a fossil."
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var/animal = 1
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/obj/item/fossil/base/New()
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/obj/item/fossil/base/Initialize(mapload, ...)
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. = ..()
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var/list/l = list("/obj/item/fossil/bone"=9,"/obj/item/fossil/skull"=3,
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"/obj/item/fossil/skull/horned"=2)
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var/t = pickweight(l)
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var/obj/item/W = new t(src.loc)
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var/turf/T = get_turf(src)
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if(istype(T, /turf/simulated/mineral))
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T:last_find = W
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qdel(src)
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var/turf/simulated/mineral/the_mineral_turf = T
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the_mineral_turf.last_find = W
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return INITIALIZE_HINT_QDEL
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/obj/item/fossil/bone
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name = "fossilised bone"
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desc = "It's a fossilised bone."
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/obj/item/fossil/bone/New()
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/obj/item/fossil/bone/Initialize(mapload, ...)
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. = ..()
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icon_state = "bone[rand(1, 3)]"
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/obj/item/fossil/skull
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@@ -31,14 +34,16 @@
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icon_state = "skull"
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desc = "It's a foss1ilised skull."
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/obj/item/fossil/skull/New()
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/obj/item/fossil/skull/Initialize(mapload, ...)
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. = ..()
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icon_state = "skull[rand(1, 3)]"
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/obj/item/fossil/skull/horned
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icon_state = "horned_skull1"
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desc = "It's a fossilised, horned skull."
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/obj/item/fossil/skull/horned/New()
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/obj/item/fossil/skull/horned/Initialize(mapload, ...)
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. = ..()
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icon_state = "horned_skull[rand(1, 2)]"
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/obj/item/fossil/skull/attackby(obj/item/attacking_item, mob/user)
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@@ -61,7 +66,9 @@
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var/bstate = 0
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var/plaque_contents = "Unnamed alien creature"
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/obj/skeleton/New()
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/obj/skeleton/Initialize(mapload, ...)
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. = ..()
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src.breq = rand(3)+3
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src.desc = "An incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
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@@ -102,7 +109,8 @@
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icon_state = "shell"
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desc = "It's a fossilised shell."
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/obj/item/fossil/shell/New()
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/obj/item/fossil/shell/Initialize(mapload, ...)
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. = ..()
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icon_state = "shell[rand(1, 2)]"
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/obj/item/fossil/plant
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@@ -111,5 +119,6 @@
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desc = "It's fossilised plant remains."
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animal = 0
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/obj/item/fossil/plant/New()
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/obj/item/fossil/plant/Initialize(mapload, ...)
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. = ..()
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icon_state = "plant[rand(1,4)]"
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@@ -0,0 +1,58 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# - (removes an image or sprite)
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# spellcheck
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# - (fixes spelling or grammar)
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# experiment
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# admin
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# - (makes changes to administrator tools)
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# server
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: FluffyGhost
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- refactor: "Refactored archeological finds to use Initialize() instead of New() where possible."
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