Merc, Raider numbers change (#14451)

This commit is contained in:
TheDanseMacabre
2022-07-24 15:05:29 +02:00
committed by GitHub
parent e9a1744788
commit fa06f5bcf8
3 changed files with 46 additions and 5 deletions
+3 -3
View File
@@ -14,10 +14,10 @@ var/datum/antagonist/mercenary/mercs
antaghud_indicator = "hudoperative"
required_age = 10
hard_cap = 4
hard_cap_round = 8
hard_cap = 5
hard_cap_round = 10
initial_spawn_req = 4
initial_spawn_target = 4
initial_spawn_target = 5
faction = "syndicate"
+2 -2
View File
@@ -12,10 +12,10 @@ var/datum/antagonist/raider/raiders
antaghud_indicator = "hudmutineer"
required_age = 10
hard_cap = 6
hard_cap = 5
hard_cap_round = 10
initial_spawn_req = 4
initial_spawn_target = 6
initial_spawn_target = 5
faction = "syndicate"
@@ -0,0 +1,41 @@
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changes:
- tweak: "Five mercenaries can now spawn instead of four. The cap on raiders has been lowered from six to five."