mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 06:22:26 +01:00
Merge pull request #11558 from Zuhayr/dev
Generalizes the accessory system to work for suits.
This commit is contained in:
@@ -994,6 +994,7 @@
|
||||
#include "code\modules\client\preference_setup\skills\skills.dm"
|
||||
#include "code\modules\clothing\chameleon.dm"
|
||||
#include "code\modules\clothing\clothing.dm"
|
||||
#include "code\modules\clothing\clothing_accessories.dm"
|
||||
#include "code\modules\clothing\ears\skrell.dm"
|
||||
#include "code\modules\clothing\glasses\glasses.dm"
|
||||
#include "code\modules\clothing\glasses\hud.dm"
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
var/list/species_restricted = null //Only these species can wear this kit.
|
||||
var/gunshot_residue //Used by forensics.
|
||||
|
||||
var/list/accessories = list()
|
||||
var/list/valid_accessory_slots
|
||||
var/list/restricted_accessory_slots
|
||||
|
||||
/*
|
||||
Sprites used when the clothing item is refit. This is done by setting icon_override.
|
||||
For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
|
||||
@@ -509,7 +513,6 @@ BLIND // can't see anything
|
||||
2 = Report detailed damages
|
||||
3 = Report location
|
||||
*/
|
||||
var/list/accessories = list()
|
||||
var/displays_id = 1
|
||||
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
|
||||
sprite_sheets = list(
|
||||
@@ -520,6 +523,15 @@ BLIND // can't see anything
|
||||
//convenience var for defining the icon state for the overlay used when the clothing is worn.
|
||||
//Also used by rolling/unrolling.
|
||||
var/worn_state = null
|
||||
valid_accessory_slots = list("utility","armband","decor")
|
||||
restricted_accessory_slots = list("utility", "armband")
|
||||
|
||||
|
||||
/obj/item/clothing/under/attack_hand(var/mob/user)
|
||||
if(accessories && accessories.len)
|
||||
..()
|
||||
if ((ishuman(usr) || issmall(usr)) && src.loc == user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/under/New()
|
||||
..()
|
||||
@@ -563,69 +575,6 @@ BLIND // can't see anything
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_w_uniform()
|
||||
|
||||
/obj/item/clothing/under/proc/can_attach_accessory(obj/item/clothing/accessory/A)
|
||||
if(istype(A))
|
||||
.=1
|
||||
else
|
||||
return 0
|
||||
if(accessories.len && (A.slot in list("utility","armband")))
|
||||
for(var/obj/item/clothing/accessory/AC in accessories)
|
||||
if (AC.slot == A.slot)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/clothing/accessory))
|
||||
var/obj/item/clothing/accessory/A = I
|
||||
if(can_attach_accessory(A))
|
||||
user.drop_item()
|
||||
accessories += A
|
||||
A.on_attached(src, user)
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You cannot attach more accessories of this type to [src].</span>"
|
||||
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.attackby(I, user)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/attack_hand(mob/user as mob)
|
||||
//only forward to the attached accessory if the clothing is equipped (not in a storage)
|
||||
if(accessories.len && src.loc == user)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.attack_hand(user)
|
||||
return
|
||||
|
||||
if ((ishuman(usr) || issmall(usr)) && src.loc == user) //make it harder to accidentally undress yourself
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || issmall(usr))
|
||||
//makes sure that the clothing is equipped so that we can't drag it into our hand from miles away.
|
||||
if (!(src.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if (!usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
/obj/item/clothing/under/examine(mob/user)
|
||||
..(user)
|
||||
@@ -638,9 +587,6 @@ BLIND // can't see anything
|
||||
user << "Its vital tracker appears to be enabled."
|
||||
if(3)
|
||||
user << "Its vital tracker and tracking beacon appear to be enabled."
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
user << "\A [A] is attached to it."
|
||||
|
||||
/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
|
||||
var/mob/M = usr
|
||||
@@ -713,34 +659,7 @@ BLIND // can't see anything
|
||||
item_state_slots[slot_w_uniform_str] = "[worn_state]"
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A)
|
||||
if(!(A in accessories))
|
||||
return
|
||||
|
||||
A.on_removed(user)
|
||||
accessories -= A
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/verb/removetie()
|
||||
set name = "Remove Accessory"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
if(!accessories.len) return
|
||||
var/obj/item/clothing/accessory/A
|
||||
if(accessories.len > 1)
|
||||
A = input("Select an accessory to remove from [src]") as null|anything in accessories
|
||||
else
|
||||
A = accessories[1]
|
||||
src.remove_accessory(usr,A)
|
||||
|
||||
/obj/item/clothing/under/rank/New()
|
||||
sensor_mode = pick(0,1,2,3)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/emp_act(severity)
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.emp_act(severity)
|
||||
..()
|
||||
@@ -0,0 +1,100 @@
|
||||
/obj/item/clothing/proc/can_attach_accessory(obj/item/clothing/accessory/A)
|
||||
if(valid_accessory_slots && istype(A) && (A.slot in valid_accessory_slots))
|
||||
.=1
|
||||
else
|
||||
return 0
|
||||
if(accessories.len && restricted_accessory_slots && (A.slot in restricted_accessory_slots))
|
||||
for(var/obj/item/clothing/accessory/AC in accessories)
|
||||
if (AC.slot == A.slot)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/clothing/accessory))
|
||||
|
||||
if(!valid_accessory_slots || !valid_accessory_slots.len)
|
||||
usr << "<span class='warning'>You cannot attach accessories of any kind to \the [src].</span>"
|
||||
return
|
||||
|
||||
var/obj/item/clothing/accessory/A = I
|
||||
if(can_attach_accessory(A))
|
||||
user.drop_item()
|
||||
accessories += A
|
||||
A.on_attached(src, user)
|
||||
src.verbs |= /obj/item/clothing/proc/removetie_verb
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
return
|
||||
else
|
||||
user << "<span class='warning'>You cannot attach more accessories of this type to [src].</span>"
|
||||
return
|
||||
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.attackby(I, user)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/attack_hand(var/mob/user)
|
||||
//only forward to the attached accessory if the clothing is equipped (not in a storage)
|
||||
if(accessories.len && src.loc == user)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.attack_hand(user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/MouseDrop(var/obj/over_object)
|
||||
if (ishuman(usr) || issmall(usr))
|
||||
//makes sure that the clothing is equipped so that we can't drag it into our hand from miles away.
|
||||
if (!(src.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if (!usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
/obj/item/clothing/examine(var/mob/user)
|
||||
..(user)
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
user << "\A [A] is attached to it."
|
||||
|
||||
/obj/item/clothing/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A)
|
||||
if(!(A in accessories))
|
||||
return
|
||||
|
||||
A.on_removed(user)
|
||||
accessories -= A
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/proc/removetie_verb()
|
||||
set name = "Remove Accessory"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
if(!accessories.len) return
|
||||
var/obj/item/clothing/accessory/A
|
||||
if(accessories.len > 1)
|
||||
A = input("Select an accessory to remove from [src]") as null|anything in accessories
|
||||
else
|
||||
A = accessories[1]
|
||||
src.remove_accessory(usr,A)
|
||||
if(!accessories.len)
|
||||
src.verbs -= /obj/item/clothing/proc/removetie_verb
|
||||
|
||||
/obj/item/clothing/emp_act(severity)
|
||||
if(accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in accessories)
|
||||
A.emp_act(severity)
|
||||
..()
|
||||
@@ -186,8 +186,11 @@
|
||||
|
||||
if(!istype(user,/mob/living)) return
|
||||
|
||||
if(istype(W,/obj/item/clothing/accessory) || istype(W, /obj/item/weapon/hand_labeler))
|
||||
return ..()
|
||||
|
||||
if(istype(src.loc,/mob/living))
|
||||
user << "<span class='danger'>How do you propose to modify a voidsuit while it is being worn?</span>"
|
||||
user << "<span class='warning'>You cannot modify \the [src] while it is being worn.</span>"
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
|
||||
@@ -7,16 +7,20 @@
|
||||
slot_flags = SLOT_TIE
|
||||
w_class = 2.0
|
||||
var/slot = "decor"
|
||||
var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
|
||||
var/obj/item/clothing/has_suit = null //the suit the tie may be attached to
|
||||
var/image/inv_overlay = null //overlay used when attached to clothing.
|
||||
var/image/mob_overlay = null
|
||||
var/overlay_state = null
|
||||
|
||||
/obj/item/clothing/accessory/Destroy()
|
||||
on_removed()
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_inv_overlay()
|
||||
if(!inv_overlay)
|
||||
if(!mob_overlay)
|
||||
get_mob_overlay()
|
||||
|
||||
|
||||
var/tmp_icon_state = "[overlay_state? "[overlay_state]" : "[icon_state]"]"
|
||||
if(icon_override)
|
||||
if("[tmp_icon_state]_tie" in icon_states(icon_override))
|
||||
@@ -36,23 +40,26 @@
|
||||
return mob_overlay
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
/obj/item/clothing/accessory/proc/on_attached(var/obj/item/clothing/S, var/mob/user)
|
||||
if(!istype(S))
|
||||
return
|
||||
has_suit = S
|
||||
loc = has_suit
|
||||
has_suit.overlays += get_inv_overlay()
|
||||
|
||||
user << "<span class='notice'>You attach [src] to [has_suit].</span>"
|
||||
user << "<span class='notice'>You attach \the [src] to \the [has_suit].</span>"
|
||||
src.add_fingerprint(user)
|
||||
|
||||
/obj/item/clothing/accessory/proc/on_removed(mob/user as mob)
|
||||
/obj/item/clothing/accessory/proc/on_removed(var/mob/user)
|
||||
if(!has_suit)
|
||||
return
|
||||
has_suit.overlays -= get_inv_overlay()
|
||||
has_suit = null
|
||||
usr.put_in_hands(src)
|
||||
src.add_fingerprint(user)
|
||||
if(user)
|
||||
usr.put_in_hands(src)
|
||||
src.add_fingerprint(user)
|
||||
else
|
||||
src.forceMove(get_turf(src))
|
||||
|
||||
//default attackby behaviour
|
||||
/obj/item/clothing/accessory/attackby(obj/item/I, mob/user)
|
||||
|
||||
@@ -770,6 +770,12 @@ var/global/list/damage_icon_parts = list()
|
||||
bloodsies.color = wear_suit.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
// Accessories - copied from uniform, BOILERPLATE because fuck this system.
|
||||
var/obj/item/clothing/suit/suit = wear_suit
|
||||
if(istype(suit) && suit.accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in suit.accessories)
|
||||
standing.overlays |= A.get_mob_overlay()
|
||||
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
update_tail_showing(0)
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
author: Zuhayr
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Backend change: allowed accessories to be placed on any clothing item with the appropriate variables set."
|
||||
|
||||
Reference in New Issue
Block a user