Enabled the SCC CCIA roles, and renamed the FIB to the BSSB (#16726)
* Enabled the SCC CCIA roles, and renamed the FIB to the BSSB Fix incorrect outfit name * Allowed BSSB Agents to be tajaran, unathi, and skrell; allowed BSSB Senior Agents to be skrell. This aligns with current lore. * Add BSSB badges (sprites by whitewolftamer) * CL * New BSSB jacket sprites, and assorted fixes * Added CL entry * Update code/datums/outfits/event/outfit_nanotrasen.dm
@@ -192,17 +192,17 @@
|
||||
|
||||
id_access = "Death Commando"
|
||||
|
||||
/datum/outfit/admin/nt/fib
|
||||
name = "FIB Agent"
|
||||
/datum/outfit/admin/nt/bssb
|
||||
name = "BSSB Agent"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/fib
|
||||
suit = /obj/item/clothing/suit/storage/toggle/fib
|
||||
uniform = /obj/item/clothing/under/rank/bssb
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bssb
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
|
||||
l_pocket = /obj/item/reagent_containers/spray/pepper
|
||||
r_pocket = /obj/item/device/taperecorder/cciaa
|
||||
l_hand = /obj/item/storage/lockbox/cciaa/fib
|
||||
id = /obj/item/card/id/ccia/fib
|
||||
l_hand = /obj/item/storage/lockbox/cciaa/bssb
|
||||
id = /obj/item/card/id/ccia/bssb
|
||||
|
||||
accessory = /obj/item/clothing/accessory/holster/hip
|
||||
accessory_contents = list(/obj/item/gun/projectile/sec/lethal = 1)
|
||||
@@ -213,14 +213,28 @@
|
||||
/obj/item/handcuffs = 1
|
||||
)
|
||||
|
||||
id_icon = "fib"
|
||||
id_icon = "bssb"
|
||||
id_access = "CCIA Agent"
|
||||
|
||||
/datum/outfit/admin/nt/fib/guard
|
||||
name = "FIB Escort"
|
||||
/datum/outfit/admin/nt/bssb/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
|
||||
suit = /obj/item/clothing/suit/armor/vest/fib
|
||||
belt =/obj/item/storage/belt/security
|
||||
if(H?.wear_suit)
|
||||
var/obj/item/clothing/accessory/badge/bssb/senior/badge = new(src)
|
||||
var/obj/item/clothing/U = H.wear_suit
|
||||
U.attach_accessory(null, badge)
|
||||
|
||||
/datum/outfit/admin/nt/bssb/guard
|
||||
name = "BSSB Escort"
|
||||
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bssb/armor
|
||||
belt = /obj/item/storage/belt/security
|
||||
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless,
|
||||
SPECIES_TAJARA = /obj/item/clothing/shoes/tajara/jackboots,
|
||||
SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/tajara/jackboots
|
||||
)
|
||||
r_pocket = null
|
||||
l_hand = null
|
||||
belt_contents = list(
|
||||
@@ -233,10 +247,16 @@
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/survival/engineer = 1,
|
||||
/obj/item/storage/box/zipties = 1,
|
||||
/obj/item/gun/energy/gun = 1,
|
||||
/obj/item/clothing/head/helmet = 1
|
||||
)
|
||||
|
||||
id_access = "CCIA Agent"
|
||||
/datum/outfit/admin/nt/bssb/guard/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
|
||||
if(H?.wear_suit)
|
||||
var/obj/item/clothing/accessory/badge/bssb/badge = new(src)
|
||||
var/obj/item/clothing/U = H.wear_suit
|
||||
U.attach_accessory(null, badge)
|
||||
|
||||
/datum/outfit/admin/nt/odindoc
|
||||
name = "NTCC Odin Medical Specialist"
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
head = /obj/item/clothing/head/helmet/merc/scc
|
||||
uniform = /obj/item/clothing/under/tactical
|
||||
suit = /obj/item/clothing/suit/armor/carrier/heavy/scc
|
||||
l_ear = /obj/item/device/radio/headset/ert/ccia/alt
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
wrist = /obj/item/modular_computer/handheld/wristbound/preset/advanced/security
|
||||
|
||||
|
||||
@@ -235,7 +235,6 @@
|
||||
/obj/item/clothing/accessory/overalls/random,
|
||||
/obj/item/clothing/suit/captunic/capjacket,
|
||||
/obj/item/clothing/suit/ianshirt,
|
||||
/obj/item/clothing/suit/storage/toggle/fib,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/red,
|
||||
|
||||
@@ -731,6 +731,11 @@
|
||||
icon_state = "com_headset"
|
||||
ks2type = /obj/item/device/encryptionkey/ert
|
||||
|
||||
/obj/item/device/radio/headset/ert/alt
|
||||
name = "emergency response team bowman headset"
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "headset_alt"
|
||||
|
||||
/obj/item/device/radio/headset/legion
|
||||
name = "Tau Ceti Foreign Legion radio headset"
|
||||
desc = "The headset used by NanoTrasen sanctioned response forces."
|
||||
|
||||
@@ -463,10 +463,10 @@ var/const/NO_EMAG_ACT = -50
|
||||
var/blind_add_text = "Done with prejudice and professionalism, you mean business."
|
||||
return ..(user, add_text, blind_add_text)
|
||||
|
||||
/obj/item/card/id/ccia/fib
|
||||
name = "\improper Federal Investigations Bureau identification card"
|
||||
desc = "An ID straight from the Federal Investigations Bureau."
|
||||
icon_state = "fib"
|
||||
/obj/item/card/id/ccia/bssb
|
||||
name = "\improper Biesel Security Services Bureau identification card"
|
||||
desc = "An ID straight from the Biesel Security Services Bureau."
|
||||
icon_state = "bssb"
|
||||
|
||||
/obj/item/card/id/ert
|
||||
name = "\improper NanoTrasen Emergency Response Team identification card"
|
||||
|
||||
@@ -341,6 +341,11 @@
|
||||
name = "central command internal affairs radio headset"
|
||||
ks2type = /obj/item/device/encryptionkey/ccia
|
||||
|
||||
/obj/item/device/radio/headset/ert/ccia/alt
|
||||
name = "central command internal affairs bowman headset"
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "headset_alt"
|
||||
|
||||
/obj/item/device/encryptionkey/ccia
|
||||
name = "\improper CCIA radio encryption key"
|
||||
channels = list("Response Team" = 1, "Science" = 0, "Command" = 1, "Medical" = 0, "Engineering" = 0, "Security" = 0, "Operations" = 0, "Service" = 0)
|
||||
@@ -351,10 +356,10 @@
|
||||
/obj/item/storage/lockbox/cciaa
|
||||
req_access = list(access_cent_ccia)
|
||||
name = "CCIA agent briefcase"
|
||||
desc = "A smart looking briefcase with a NT logo on the side"
|
||||
desc = "A smart looking briefcase with an SCC logo on the side"
|
||||
storage_slots = 8
|
||||
max_storage_space = 16
|
||||
|
||||
/obj/item/storage/lockbox/cciaa/fib
|
||||
name = "FIB agent briefcase"
|
||||
desc = "A smart looking ID locked briefcase."
|
||||
/obj/item/storage/lockbox/cciaa/bssb
|
||||
name = "BSSB agent briefcase"
|
||||
desc = "A smart looking ID locked briefcase."
|
||||
|
||||
@@ -77,12 +77,6 @@
|
||||
bomb = ARMOR_BOMB_PADDED
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fib
|
||||
name = "\improper FIB armored vest"
|
||||
desc = "An armored vest used by Federal Investigations Bureau agents during operations."
|
||||
icon_state = "fib_armor"
|
||||
item_state = "fib_armor"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/armor/hos
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat lined with a protective alloy and some slick leather."
|
||||
|
||||
@@ -572,11 +572,26 @@
|
||||
icon = 'icons/obj/item/clothing/suit/storage/toggle/corp_dep_jackets.dmi'
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/fib
|
||||
name = "\improper FIB agent jacket"
|
||||
desc = "A jacket used by Federal Investigations Bureau agents while on the field."
|
||||
icon_state = "fib_jacket"
|
||||
item_state = "fib_jacket"
|
||||
/obj/item/clothing/suit/storage/toggle/bssb
|
||||
name = "\improper BSSB agent jacket"
|
||||
desc = "A jacket used by Biesel Security Services Bureau agents while on the field."
|
||||
icon_state = "bssb_jacket"
|
||||
item_state = "bssb_jacket"
|
||||
icon = 'icons/clothing/suits/coats/bssb_jacket.dmi'
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor
|
||||
name = "\improper BSSB agent armored jacket"
|
||||
desc = "A jacket used by Biesel Security Services Bureau agents while on the field. This one has armored lining."
|
||||
icon_state = "bssb_jacket_armored"
|
||||
item_state = "bssb_jacket_armored"
|
||||
armor = list(
|
||||
melee = ARMOR_MELEE_KNIVES,
|
||||
bullet = ARMOR_BALLISTIC_SMALL,
|
||||
laser = ARMOR_LASER_SMALL,
|
||||
energy = ARMOR_ENERGY_MINOR,
|
||||
bomb = ARMOR_BOMB_PADDED
|
||||
)
|
||||
|
||||
// Cardigans.
|
||||
|
||||
|
||||
@@ -178,6 +178,22 @@
|
||||
overlay_state = "goldbadge"
|
||||
slot_flags = SLOT_TIE
|
||||
|
||||
/obj/item/clothing/accessory/badge/bssb
|
||||
name = "\improper BSSB agent's badge"
|
||||
desc = "A silver badge, set in purple leather, denoting the wearer as an agent of the Biesel Security Services Bureau."
|
||||
desc_extended = "The overseeing authority of the domestic agencies that operate within the Republic of Biesel. In reality, the Biesel Security Services Bureau has become incredibly important to the enforcement of the Republic's laws. The BSSB was founded with the goal of monitoring the planetary policing forces within the Republic of Biesel and stepping in when needed. Most of the BSSB was sponsored by NanoTrasen, with even its headquarters having been constructed by the megacorporation. The agency quickly found its footing within the Republic and found itself being labelled as Biesel's most skilled law enforcement agency despite the accusation of bribery on behalf of NanoTrasen. Today, the BSSB has become an easily recognisable organization with several action movies and novels produced within the Republic of Biesel making it a centrepiece of the Republic's image. It is headed by Director Clarrise Lyon."
|
||||
icon_state = "badge_round_bssb"
|
||||
overlay_state = "badge_round_bssb"
|
||||
slot_flags = SLOT_TIE
|
||||
contained_sprite = TRUE
|
||||
icon = 'icons/clothing/accessories/bssb_badge.dmi'
|
||||
|
||||
/obj/item/clothing/accessory/badge/bssb/senior
|
||||
name = "\improper BSSB senior agent's badge"
|
||||
desc = "A golden badge, set in purple leather, denoting the wearer as a senior agent of the Biesel Security Services Bureau."
|
||||
icon_state = "badge_round_bssb_sen"
|
||||
overlay_state = "badge_round_bssb_sen"
|
||||
|
||||
/obj/item/clothing/accessory/badge/sol_visa
|
||||
name = "\improper ASSN visa recommendation slip"
|
||||
desc = "A compact piece of legal paperwork that can replace the enormous amounts of documents required to obtain a Sol Alliance visa."
|
||||
|
||||
@@ -71,11 +71,11 @@
|
||||
worn_state = "centcom"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/fib
|
||||
name = "\improper FIB agent uniform"
|
||||
desc = "A formal uniform used by Federal Investigations Bureau agents."
|
||||
icon_state = "fib_uniform"
|
||||
worn_state = "fib_uniform"
|
||||
/obj/item/clothing/under/rank/bssb
|
||||
name = "\improper BSSB agent uniform"
|
||||
desc = "A formal uniform used by Biesel Security Services Bureau agents."
|
||||
icon_state = "bssb_uniform"
|
||||
worn_state = "bssb_uniform"
|
||||
|
||||
/obj/item/clothing/under/rank/scc
|
||||
name = "Stellar Corporate Conglomerate agent uniform"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
landmark_name = "CCIAAgent"
|
||||
req_perms = R_CCIAA
|
||||
|
||||
possible_species = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_SKRELL_AXIORI)
|
||||
possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_SKRELL, SPECIES_SKRELL_AXIORI)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
respawn_flag = null
|
||||
@@ -58,10 +58,6 @@
|
||||
|
||||
outfit = /datum/outfit/admin/scc
|
||||
|
||||
//take this block of code out once CCIA moves over to SCC proper
|
||||
enabled = FALSE
|
||||
req_perms_edit = R_ADMIN
|
||||
|
||||
assigned_role = "SCC Agent"
|
||||
special_role = "SCC Agent"
|
||||
|
||||
@@ -80,7 +76,7 @@
|
||||
|
||||
enabled = FALSE
|
||||
req_perms = null
|
||||
req_perms_edit = R_ADMIN // change this to R_CCIAA when CCIA moves to SCC
|
||||
req_perms_edit = R_CCIAA
|
||||
max_count = 1
|
||||
|
||||
assigned_role = "SCC Bodyguard"
|
||||
@@ -89,28 +85,28 @@
|
||||
mob_name_prefix = "Spc. "
|
||||
mob_name_pick_message = "Pick a name."
|
||||
|
||||
/datum/ghostspawner/human/admin/corporate/fib
|
||||
short_name = "fib"
|
||||
name = "FIB Agent"
|
||||
desc = "Investigate issues related to crimes under the jurisdiction of the Federal Investigations Bureau."
|
||||
/datum/ghostspawner/human/admin/corporate/bssb
|
||||
short_name = "bssb"
|
||||
name = "BSSB Agent"
|
||||
desc = "Investigate issues related to crimes under the jurisdiction of the Biesel Security Services Bureau."
|
||||
|
||||
outfit = /datum/outfit/admin/nt/fib
|
||||
possible_species = list(SPECIES_HUMAN)
|
||||
outfit = /datum/outfit/admin/nt/bssb
|
||||
|
||||
assigned_role = "FIB Agent"
|
||||
special_role = "FIB Agent"
|
||||
assigned_role = "BSSB Agent"
|
||||
special_role = "BSSB Agent"
|
||||
|
||||
mob_name_prefix = "S/Agt. "
|
||||
mob_name_pick_message = "Pick a name."
|
||||
|
||||
/datum/ghostspawner/human/admin/corporate/fib/escort
|
||||
short_name = "fibescort"
|
||||
name = "FIB Escort"
|
||||
desc = "Protect the agents of the Federal Investigations Bureau while on the field."
|
||||
/datum/ghostspawner/human/admin/corporate/bssb/escort
|
||||
short_name = "bssbescort"
|
||||
name = "BSSB Escort"
|
||||
desc = "Protect the agents of the Biesel Security Services Bureau while on the field."
|
||||
|
||||
landmark_name = "CCIAEscort"
|
||||
|
||||
outfit = /datum/outfit/admin/nt/fib/guard
|
||||
outfit = /datum/outfit/admin/nt/bssb/guard
|
||||
possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_SKRELL, SPECIES_SKRELL_AXIORI, SPECIES_UNATHI, SPECIES_TAJARA, SPECIES_TAJARA_MSAI, SPECIES_IPC, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU, SPECIES_IPC_BISHOP, SPECIES_IPC_SHELL)
|
||||
|
||||
enabled = FALSE
|
||||
|
||||
@@ -118,8 +114,8 @@
|
||||
req_perms_edit = R_CCIAA
|
||||
max_count = 1
|
||||
|
||||
assigned_role = "FIB Escort"
|
||||
special_role = "FIB Escort"
|
||||
assigned_role = "BSSB Escort"
|
||||
special_role = "BSSB Escort"
|
||||
|
||||
mob_name_prefix = "Agt. "
|
||||
mob_name_pick_message = "Pick a name."
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
possible_species = list(SPECIES_HUMAN,SPECIES_SKRELL, SPECIES_SKRELL_AXIORI)
|
||||
else if(t == "fib")
|
||||
welcome_message = "You are a stranded Federal Investigation Bureau Agent!<br>What was supposed to be a standard investigation turned into a nightmare when the vessel you were supposed to board opened fire! You just managed to reach an escape pod before your own ship was turned into smoldering rubble. You really need some coffee."
|
||||
outfit = /datum/outfit/admin/pod/fib
|
||||
outfit = /datum/outfit/admin/pod/bssb
|
||||
possible_species = list(SPECIES_HUMAN,SPECIES_SKRELL, SPECIES_SKRELL_AXIORI)
|
||||
|
||||
else
|
||||
@@ -341,10 +341,10 @@
|
||||
/datum/outfit/admin/pod/scc/get_id_rank()
|
||||
return "Stellar Corporate Conglomerate Functionary"
|
||||
|
||||
/datum/outfit/admin/pod/fib
|
||||
name = "RescuePod - FIB" // Doctor Pavel, I'm FIB.
|
||||
/datum/outfit/admin/pod/bssb
|
||||
name = "RescuePod - BSSB" // Doctor Pavel, I'm FIB.
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/fib
|
||||
uniform = /obj/item/clothing/under/rank/bssb
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
l_pocket = /obj/item/reagent_containers/spray/pepper
|
||||
@@ -354,7 +354,7 @@
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
backpack_contents = list(
|
||||
/obj/item/device/camera = 1,
|
||||
/obj/item/clothing/suit/storage/toggle/fib = 1,
|
||||
/obj/item/clothing/suit/storage/toggle/bssb = 1,
|
||||
/obj/item/handcuffs = 1,
|
||||
/obj/item/device/oxycandle = 1,
|
||||
/obj/item/airbubble = 1,
|
||||
@@ -363,10 +363,10 @@
|
||||
|
||||
|
||||
|
||||
/datum/outfit/admin/pod/fib/get_id_assignment()
|
||||
/datum/outfit/admin/pod/bssb/get_id_assignment()
|
||||
return "Federal Investigation Bureau Agent"
|
||||
|
||||
/datum/outfit/admin/pod/fib/get_id_rank()
|
||||
/datum/outfit/admin/pod/bssb/get_id_rank()
|
||||
return "Federal Investigation Bureau Agent"
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: GeneralCamo, whitewolftamer
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- admin: "Added the SCC CCIA ghost spawners for CCIA staff."
|
||||
- tweak: "Renamed the FIB to the BSSB."
|
||||
- rscdel: "Removed most instances of public access to BSSB gear. This is CCIA gear and CCIA should not be easy to impersonate."
|
||||
- tweak: "Modified the sprites for the BSSB jackets, and turned them into contained sprites. Sprites by whitewolftamer."
|
||||
|
After Width: | Height: | Size: 888 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
@@ -20174,30 +20174,30 @@
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
@@ -26200,10 +26200,10 @@
|
||||
layer = 2.99;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/effect/floor_decal/corner/blue/full{
|
||||
|
||||
@@ -8413,30 +8413,30 @@
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
@@ -11401,10 +11401,10 @@
|
||||
layer = 2.99;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/effect/floor_decal/corner/blue/full{
|
||||
|
||||
@@ -1364,10 +1364,10 @@
|
||||
layer = 2.99;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/effect/floor_decal/corner/blue/full{
|
||||
@@ -8141,30 +8141,30 @@
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
|
||||
@@ -1470,10 +1470,10 @@
|
||||
layer = 2.99;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/storage/lockbox/cciaa/fib{
|
||||
/obj/item/storage/lockbox/cciaa/bssb{
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/effect/floor_decal/corner/blue/full{
|
||||
@@ -1488,30 +1488,30 @@
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/storage/toggle/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb{
|
||||
layer = 2.99;
|
||||
pixel_x = 6;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/fib{
|
||||
/obj/item/clothing/suit/storage/toggle/bssb/armor{
|
||||
pixel_x = -6;
|
||||
pixel_y = -3
|
||||
},
|
||||
|
||||