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Space movement is no longer faster, and now counts lattices / structures. (#9667)
Space movement is no longer always faster than normal movement, and now counts lattices / structures
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@@ -4,11 +4,9 @@
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if(species.slowdown)
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tally = species.slowdown
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if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
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if (isopenturf(loc)) //open space checks
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if (istype(loc, /turf/space) || isopenturf(loc))
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if(!(locate(/obj/structure/lattice, loc) || locate(/obj/structure/stairs, loc) || locate(/obj/structure/ladder, loc)))
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return -1
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return 0
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if(embedded_flag)
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handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
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@@ -0,0 +1,7 @@
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author: mikomyazaki
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delete-after: True
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changes:
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- bugfix: "Moving through open spaces or space turfs is no longer inherently faster than any other turf."
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- bugfix: "Moving along lattices or similar in space will now apply the normal speed modifiers instead of ignoring the lattice."
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