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Automatic changelog compile [ci skip]
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@@ -1,7 +0,0 @@
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author: TheGreyWolf
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delete-after: True
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changes:
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- rscadd: "Added EFTPOS devices to a large amount of away sites and away ships. They are mapped either on the bridge, the captain's quarters or in one instance the kitchen."
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- bugfix: "Fixed several outdated item paths found on away maps."
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@@ -1,59 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# - (removes an image or sprite)
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# spellcheck
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# - (fixes spelling or grammar)
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# experiment
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# admin
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# - (makes changes to administrator tools)
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# server
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: SierraKomodo
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Electrical Engineering skill of Professional now allows you to see the purpose of non-randomized wires, without needing to have blueprints or fancy tools."
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- rscadd: "Dud wires (Wires that do nothing) now appear as 'None' in the wire panel UI if wire purposes are revealed."
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@@ -14,3 +14,24 @@
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- bugfix: Fixed both a hard delete and a random test fail related to hivebot beacons.
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- rscadd: Added Carousing as a small new Everyday skill. Having ranks in Carousing
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makes you slightly more resistant to drugs and alcohol.
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2026-05-05:
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FabianK3:
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- rscadd: Added a persistent version of charge cards - Arc feature / Admin spawn
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only.
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- rscadd: Added a persistent version of cargo packages, called supply package -
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Arc feature / Admin spawn only.
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Kano:
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- bugfix: Fixed an issue where the chairs update their name incorrectly.
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SierraKomodo:
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- rscadd: Electrical Engineering skill of Professional now allows you to see the
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purpose of non-randomized wires, without needing to have blueprints or fancy
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tools.
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- rscadd: Dud wires (Wires that do nothing) now appear as 'None' in the wire panel
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UI if wire purposes are revealed.
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TheGreyWolf:
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- rscadd: Added EFTPOS devices to a large amount of away sites and away ships. They
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are mapped either on the bridge, the captain's quarters or in one instance the
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kitchen.
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- bugfix: Fixed several outdated item paths found on away maps.
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fyni:
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- rscadd: Adds the Outer Eyes voidsuit, and new gear loadouts featuring it for Antags!
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@@ -1,7 +0,0 @@
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author: FabianK3
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delete-after: True
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changes:
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- rscadd: "Added a persistent version of charge cards - Arc feature / Admin spawn only."
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- rscadd: "Added a persistent version of cargo packages, called supply package - Arc feature / Admin spawn only."
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@@ -1,4 +0,0 @@
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author: fyni
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delete-after: True
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changes:
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- rscadd: "Adds the Outer Eyes voidsuit, and new gear loadouts featuring it for Antags!"
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@@ -1,6 +0,0 @@
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author: Kano
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delete-after: True
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changes:
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- bugfix: "Fixed an issue where the chairs update their name incorrectly."
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