EMT -> First Responder (#10453)

Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
This commit is contained in:
Geeves
2020-12-06 14:46:57 +02:00
committed by GitHub
parent 491b677773
commit fec75da340
31 changed files with 123 additions and 117 deletions
+1 -1
View File
@@ -85,7 +85,7 @@
/datum/outfit/admin/ert/med_eridani/paramedic
name = "Eridani Contractor Paramedic"
head = /obj/item/clothing/head/hardhat/emt
head = /obj/item/clothing/head/hardhat/first_responder
mask = /obj/item/clothing/mask/balaclava
back = /obj/item/storage/backpack/messenger/med
glasses = /obj/item/clothing/glasses/hud/health
+4 -4
View File
@@ -389,10 +389,10 @@
desc = "Medical Equipment"
region = ACCESS_REGION_MEDBAY
/var/const/access_emt = 67
/datum/access/access_emt
id = access_emt
desc = "EMT Equipment"
/var/const/access_first_responder = 67
/datum/access/access_first_responder
id = access_first_responder
desc = "First Responder Equipment"
region = ACCESS_REGION_MEDBAY
/var/const/access_detective = 68
+1 -1
View File
@@ -46,7 +46,7 @@
"Forensic Technician" = /datum/outfit/job/forensics/eridani,
"Crime Scene Investigator" = /datum/outfit/job/forensics/eridani,
"Paramedic" = /datum/outfit/job/med_tech/paramed/eridani,
"Emergency Medical Technician" = /datum/outfit/job/med_tech/paramed/eridani,
"First Responder" = /datum/outfit/job/med_tech/paramed/eridani,
"Corporate Liaison" = /datum/outfit/job/representative/eridani
)
+1 -1
View File
@@ -59,7 +59,7 @@
"Psychiatrist" = /datum/outfit/job/psychiatrist/zeng_hu,
"Psychologist" = /datum/outfit/job/psychiatrist/zeng_hu,
"Paramedic" = /datum/outfit/job/med_tech/paramed/zeng_hu,
"Emergency Medical Technician" = /datum/outfit/job/med_tech/paramed/zeng_hu,
"First Responder" = /datum/outfit/job/med_tech/paramed/zeng_hu,
"Roboticist" = /datum/outfit/job/roboticist/zeng_hu,
"Biomechanical Engineer" = /datum/outfit/job/roboticist/zeng_hu,
"Mechatronic Engineer" = /datum/outfit/job/roboticist/zeng_hu,
+11 -11
View File
@@ -16,11 +16,11 @@
access = list(access_medical, access_medical_equip, access_morgue, access_genetics, access_heads,
access_pharmacy, access_virology, access_cmo, access_surgery, access_RC_announce, access_engine, access_construction,
access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_research,
access_emt, access_maint_tunnels)
access_first_responder, access_maint_tunnels)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_genetics, access_heads,
access_pharmacy, access_virology, access_cmo, access_surgery, access_RC_announce, access_engine, access_construction,
access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_research,
access_emt, access_maint_tunnels)
access_first_responder, access_maint_tunnels)
minimal_player_age = 10
ideal_character_age = 50
@@ -202,7 +202,7 @@
jobtype = /datum/job/psychiatrist
/datum/job/med_tech
title = "Emergency Medical Technician"
title = "First Responder"
flag = MED_TECH
departments = SIMPLEDEPT(DEPARTMENT_MEDICAL)
department_flag = MEDSCI
@@ -215,29 +215,29 @@
minimum_character_age = 20
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_pharmacy, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist, access_emt)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks, access_emt)
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_pharmacy, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist, access_first_responder)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks, access_first_responder)
outfit = /datum/outfit/job/med_tech
blacklisted_species = list(SPECIES_DIONA, SPECIES_IPC_G2)
/datum/outfit/job/med_tech
name = "Emergency Medical Technician"
base_name = "Emergency Medical Technician"
name = "First Responder"
base_name = "First Responder"
jobtype = /datum/job/med_tech
uniform = /obj/item/clothing/under/rank/medical/emt
suit = /obj/item/clothing/suit/storage/toggle/emt_jacket
uniform = /obj/item/clothing/under/rank/medical/first_responder
suit = /obj/item/clothing/suit/storage/toggle/first_responder_jacket
shoes = /obj/item/clothing/shoes/jackboots
headset = /obj/item/device/radio/headset/headset_med
bowman = /obj/item/device/radio/headset/headset_med/alt
l_hand = /obj/item/storage/firstaid/adv
r_hand = /obj/item/reagent_containers/hypospray
belt = /obj/item/storage/belt/medical/emt
belt = /obj/item/storage/belt/medical/first_responder
tab_pda = /obj/item/modular_computer/handheld/pda/medical
wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/medical
tablet = /obj/item/modular_computer/handheld/preset/medical
id = /obj/item/card/id/white
head = /obj/item/clothing/head/hardhat/emt
head = /obj/item/clothing/head/hardhat/first_responder
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel_med
+1 -1
View File
@@ -77,7 +77,7 @@ var/list/medical_positions = list(
"Surgeon",
"Psychiatrist",
"Pharmacist",
"Emergency Medical Technician",
"First Responder",
"Medical Intern"
)
+1 -1
View File
@@ -11,7 +11,7 @@
desc = "Emergency air-tight shutter, capable of sealing off breached areas."
icon = 'icons/obj/doors/DoorHazard.dmi'
icon_state = "door_open"
req_one_access = list(access_atmospherics, access_engine_equip, access_emt)
req_one_access = list(access_atmospherics, access_engine_equip, access_first_responder)
opacity = 0
density = 0
layer = DOOR_OPEN_LAYER - 0.01
@@ -133,8 +133,8 @@
/obj/item/device/radio
)
/obj/item/storage/belt/medical/emt
name = "EMT utility belt"
/obj/item/storage/belt/medical/first_responder
name = "first responder utility belt"
desc = "A sturdy black webbing belt with attached pouches."
icon_state = "emsbelt"
item_state = "emsbelt"
+1 -1
View File
@@ -358,7 +358,7 @@
problist = list(
/obj/item/storage/belt/utility = 1,
/obj/item/storage/belt/medical = 0.4,
/obj/item/storage/belt/medical/emt = 0.4,
/obj/item/storage/belt/medical/first_responder = 0.4,
/obj/item/storage/belt/security/tactical = 0.1,
/obj/item/storage/belt/military = 0.1,
/obj/item/storage/belt/janitor = 0.4
@@ -86,7 +86,7 @@
new /obj/item/clothing/glasses/hud/health/aviator(src)
new /obj/item/clothing/glasses/eyepatch/hud/medical(src)
new /obj/item/clothing/suit/storage/medical_chest_rig(src)
new /obj/item/clothing/suit/storage/medical_chest_rig/emt(src)
new /obj/item/clothing/suit/storage/medical_chest_rig/first_responder(src)
/obj/structure/closet/secure_closet/CMO
+1 -1
View File
@@ -605,7 +605,7 @@
/obj/effect/floor_decal/sign/gtr
icon_state = "white_gtr"
/obj/effect/floor_decal/sign/emt
/obj/effect/floor_decal/sign/first_responder
icon_state = "white_emt"
/obj/effect/floor_decal/sign/w
@@ -40,7 +40,7 @@
armbands["red armband"] = /obj/item/clothing/accessory/armband
armbands["security armband"] = /obj/item/clothing/accessory/armband/sec
armbands["cargo armband"] = /obj/item/clothing/accessory/armband/cargo
armbands["EMT armband"] = /obj/item/clothing/accessory/armband/medgreen
armbands["first responder armband"] = /obj/item/clothing/accessory/armband/medgreen
armbands["medical armband"] = /obj/item/clothing/accessory/armband/med
armbands["engineering armband"] = /obj/item/clothing/accessory/armband/engine
armbands["hydroponics armband"] = /obj/item/clothing/accessory/armband/hydro
@@ -112,7 +112,7 @@
/datum/gear/accessory/white_vest
display_name = "webbing, medical"
path = /obj/item/clothing/accessory/storage/white_vest
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "First Responder", "Medical Intern")
/datum/gear/accessory/webbing
display_name = "webbing, simple"
@@ -132,7 +132,7 @@
/datum/gear/accessory/white_pouches
display_name = "drop pouches, medical"
path = /obj/item/clothing/accessory/storage/pouches/white
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "First Responder", "Medical Intern")
/datum/gear/accessory/pouches
display_name = "drop pouches, simple"
@@ -26,7 +26,7 @@
/datum/gear/computer/handheld/wristbound/medical
display_name = "wristbound computer (Medical)"
path = /obj/item/modular_computer/handheld/wristbound/preset/advanced/medical
allowed_roles = list("Physician", "Surgeon", "Medical Intern", "Pharmacist", "Psychiatrist", "Emergency Medical Technician")
allowed_roles = list("Physician", "Surgeon", "Medical Intern", "Pharmacist", "Psychiatrist", "First Responder")
/datum/gear/computer/handheld/wristbound/security
display_name = "wristbound computer (Security)"
@@ -73,7 +73,7 @@
display_name = "medical HUD selection"
description = "A selection of medical HUDs."
path = /obj/item/clothing/glasses/hud/health/aviator
allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Emergency Medical Technician", "Psychiatrist", "Medical Intern")
allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "First Responder", "Psychiatrist", "Medical Intern")
/datum/gear/eyes/medhuds/New()
..()
@@ -245,7 +245,7 @@
/datum/gear/head/surgical
display_name = "surgical cap selection"
path = /obj/item/clothing/head/surgery/blue
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/head/surgical/New()
..()
@@ -273,7 +273,7 @@
/datum/gear/head/iacberet
display_name = "IAC Beret"
path = /obj/item/clothing/head/softcap/iac
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern")
flags = GEAR_HAS_DESC_SELECTION
/datum/gear/head/circuitry
@@ -99,13 +99,13 @@
display_name = "surgical apron"
path = /obj/item/clothing/suit/apron/surgery
cost = 1
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/suit/iacvest
display_name = "IAC vest"
description = "It's a lightweight vest. Made of a dark, navy mesh with highly-reflective white material, designed to be worn by the Interstellar Aid Corps."
path = /obj/item/clothing/suit/storage/iacvest
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern")
flags = GEAR_HAS_DESC_SELECTION
/datum/gear/suit/poncho
@@ -8,7 +8,7 @@
/datum/gear/uniform/iacjumpsuit
display_name = "IAC Jumpsuit"
path = /obj/item/clothing/under/rank/iacjumpsuit
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern")
/datum/gear/uniform/jumpsuit
display_name = "generic jumpsuits"
@@ -96,7 +96,7 @@
/datum/gear/uniform/scrubs
display_name = "scrubs selection"
path = /obj/item/clothing/under/rank/medical/black
allowed_roles = list("Scientist","Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist","Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "First Responder", "Medical Intern", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/uniform/scrubs/New()
..()
@@ -57,7 +57,7 @@
display_name = "PRA medical coat"
path = /obj/item/clothing/suit/storage/toggle/labcoat/tajaran
whitelisted = list(SPECIES_TAJARA, SPECIES_TAJARA_ZHAN, SPECIES_TAJARA_MSAI)
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Chemist", "Geneticist", "Emergency Medical Technician", "Medical Intern")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Chemist", "Geneticist", "First Responder", "Medical Intern")
sort_category = "Xenowear - Tajara"
/datum/gear/suit/tajaran_surgeon
@@ -98,7 +98,7 @@
whitelisted = list(SPECIES_UNATHI)
sort_category = "Xenowear - Unathi"
cost = 3
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Emergency Medical Technician", "Medical Intern", "Psychiatrist", "Chemist")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "First Responder", "Medical Intern", "Psychiatrist", "Chemist")
flags = GEAR_NO_SELECTION
/datum/gear/augment/autakh_security
+2 -2
View File
@@ -39,9 +39,9 @@
icon_state = "atmos_fire"
item_state = "atmos_fire"
/obj/item/clothing/head/hardhat/emt
/obj/item/clothing/head/hardhat/first_responder
name = "medical helmet"
desc = "A polymer helmet worn by EMTs and Paramedics throughout human space to protect their heads. This one comes with an attached flashlight and has green crosses on the sides."
desc = "A polymer helmet worn by first responders throughout human space to protect their heads. This one comes with an attached flashlight and has green crosses on the sides."
icon_state = "helmet_paramed"
item_state = "helmet_paramed"
light_overlay = "EMS_light"
@@ -228,7 +228,7 @@
/obj/item/rig/medical/equipped
req_access = list(access_emt)
req_access = list(access_first_responder)
initial_modules = list(
/obj/item/rig_module/chem_dispenser/injector/paramedic,
+8 -8
View File
@@ -290,13 +290,13 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood)
body_parts_covered = UPPER_TORSO
/obj/item/clothing/suit/storage/medical_chest_rig/emt
/obj/item/clothing/suit/storage/medical_chest_rig/first_responder
name = "first responder vest"
desc = "A dark green vest adorned with high-visibility stripes. Has pouches to carry equipment with."
icon = 'icons/clothing/kit/emt.dmi'
icon = 'icons/clothing/kit/first_responder.dmi'
contained_sprite = TRUE
icon_state = "emtvest"
item_state = "emtvest"
icon_state = "firstrespondervest"
item_state = "firstrespondervest"
//Mime
/obj/item/clothing/suit/suspenders
@@ -307,10 +307,10 @@ obj/item/clothing/suit/apron/overalls/blue
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = 0
/obj/item/clothing/suit/storage/toggle/emt_jacket
/obj/item/clothing/suit/storage/toggle/first_responder_jacket
name = "first responder jacket"
desc = "A dark green first responder jacket."
icon = 'icons/clothing/kit/emt.dmi'
icon = 'icons/clothing/kit/first_responder.dmi'
contained_sprite = TRUE
icon_state = "emtjacket"
item_state = "emtjacket"
icon_state = "firstresponderjacket"
item_state = "firstresponderjacket"
@@ -36,7 +36,7 @@
icon_state = "med"
/obj/item/clothing/accessory/armband/medgreen
name = "EMT armband"
name = "first responder armband"
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green."
icon_state = "medgreen"
+4 -4
View File
@@ -164,13 +164,13 @@
item_state = "bl_suit"
worn_state = "scrubsblack"
/obj/item/clothing/under/rank/medical/emt
/obj/item/clothing/under/rank/medical/first_responder
name = "first responder jumpsuit"
desc = "A jumpsuit that denotes the wearer as a Nanotrasen First Responder."
icon = 'icons/clothing/kit/emt.dmi'
icon = 'icons/clothing/kit/first_responder.dmi'
contained_sprite = TRUE
icon_state = "emtjumpsuit"
item_state = "emtjumpsuit"
icon_state = "firstresponderjumpsuit"
item_state = "firstresponderjumpsuit"
/obj/item/clothing/under/rank/psych
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
+1 -1
View File
@@ -15,7 +15,7 @@ You can move an item out of the way by dragging it and then clicking on an adjac
Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using. There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more!
As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to mercenaries, to traitors that need to rob you of your antique laser gun or your life are things to worry about.
As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban.
As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and EMTs during a pirate raid, blob infestation, or some other crisis to keep people alive and fighting.
As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and first responders during a pirate raid, blob infestation, or some other crisis to keep people alive and fighting.
As a Physician, you can attempt to draw blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, it was caused by something unnatural.
As a Physician, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
As a Physician, remember to target the correct limb and be on help intent when trying to perform surgery on someone.
@@ -0,0 +1,6 @@
author: Geeves
delete-after: True
changes:
- tweak: "Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.4 KiB

After

Width:  |  Height:  |  Size: 5.4 KiB

+2 -2
View File
@@ -31,8 +31,8 @@
icon_state = "medbay4"
ambience = list('sound/ambience/signal.ogg')
/area/medical/emt
name = "Medical - Emergency Technician Storage"
/area/medical/first_responder
name = "Medical - First Responder Equipment Storage"
icon_state = "medbay"
/area/medical/temp_morgue
+8 -8
View File
@@ -21480,22 +21480,22 @@
/obj/item/storage/belt/medical{
pixel_y = -4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/storage/belt/medical/emt{
/obj/item/storage/belt/medical/first_responder{
pixel_y = 4
},
/obj/item/clothing/accessory/stethoscope,
@@ -22536,7 +22536,7 @@
/area/medical/medbay4)
"aWF" = (
/obj/effect/landmark/start{
name = "Emergency Medical Technician"
name = "First Responder"
},
/obj/effect/floor_decal/corner_wide/lime{
dir = 5
@@ -22721,7 +22721,7 @@
dir = 4
},
/obj/effect/landmark/start{
name = "Emergency Medical Technician"
name = "First Responder"
},
/obj/structure/bed/chair/plastic{
dir = 8
+44 -44
View File
@@ -42151,14 +42151,14 @@
/area/hallway/primary/central_one)
"bwc" = (
/obj/machinery/camera/network/civilian_main{
c_tag = "Central Corridor - Medical EMT Entrance";
c_tag = "Central Corridor - Medical First Responder Entrance";
dir = 8
},
/turf/simulated/floor/tiled,
/area/hallway/primary/central_one)
"bwd" = (
/turf/simulated/wall,
/area/medical/emt)
/area/medical/first_responder)
"bwe" = (
/obj/effect/floor_decal/corner/grey{
dir = 8
@@ -42974,7 +42974,7 @@
/obj/machinery/disposal,
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxv" = (
/obj/structure/sign/nosmoking_1{
pixel_y = 32
@@ -42994,7 +42994,7 @@
/obj/item/storage/firstaid/o2,
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxw" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -43010,7 +43010,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxx" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -43031,7 +43031,7 @@
dir = 4
},
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxy" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -43051,7 +43051,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxz" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -43080,7 +43080,7 @@
dir = 6
},
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxA" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -43104,7 +43104,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxB" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -43126,11 +43126,11 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bxC" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/glass_medical{
name = "EMT Quarters";
name = "First Responder Quarters";
req_access = list(67)
},
/obj/structure/cable/green{
@@ -43149,12 +43149,12 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled/dark,
/area/medical/emt)
/area/medical/first_responder)
"bxD" = (
/obj/effect/floor_decal/corner/grey{
dir = 9
},
/obj/effect/floor_decal/sign/emt,
/obj/effect/floor_decal/sign/first_responder,
/obj/structure/disposalpipe/segment{
dir = 4
},
@@ -43697,7 +43697,7 @@
/area/hallway/primary/central_one)
"byS" = (
/obj/machinery/door/airlock/glass_medical{
name = "EMT Quarters";
name = "First Responder Quarters";
req_access = list(67)
},
/obj/machinery/door/firedoor,
@@ -43706,14 +43706,14 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byT" = (
/obj/structure/disposalpipe/junction{
dir = 8
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byU" = (
/obj/structure/disposalpipe/segment{
dir = 8;
@@ -43721,18 +43721,18 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byV" = (
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 1
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byW" = (
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byX" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -43753,7 +43753,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"byZ" = (
/obj/effect/floor_decal/corner/grey{
dir = 1
@@ -44266,15 +44266,15 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bzX" = (
/obj/machinery/door/airlock/glass_medical{
name = "EMT Garage Access";
name = "First Responder Garge Access";
req_access = list(67)
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bzY" = (
/obj/structure/window/reinforced,
/obj/machinery/door/firedoor,
@@ -44289,7 +44289,7 @@
dir = 1
},
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bzZ" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
@@ -44312,24 +44312,24 @@
opacity = 0
},
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bAa" = (
/obj/machinery/firealarm/south,
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bAb" = (
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 1
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bAc" = (
/obj/structure/bed/chair/office/light,
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bAd" = (
/obj/structure/extinguisher_cabinet{
pixel_x = -32
@@ -44646,7 +44646,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bAO" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
@@ -44695,14 +44695,14 @@
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters{
dir = 8;
id = "emtshutter";
name = "EMT Garage Door"
id = "firstrespondershutter";
name = "First Responder Garge Door"
},
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bAV" = (
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bAW" = (
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 8
@@ -44713,7 +44713,7 @@
/obj/machinery/mech_recharger,
/obj/effect/floor_decal/industrial/outline/yellow,
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bAZ" = (
/obj/effect/floor_decal/industrial/warning/corner,
/obj/structure/sign/securearea{
@@ -44733,7 +44733,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bBb" = (
/obj/item/device/radio/intercom{
dir = 1;
@@ -44743,7 +44743,7 @@
/obj/item/modular_computer/console/preset/medical,
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bBc" = (
/obj/structure/flora/pottedplant/random,
/obj/machinery/alarm{
@@ -44981,11 +44981,11 @@
"bBG" = (
/obj/structure/table/standard,
/obj/machinery/camera/network/medbay{
c_tag = "Medical - EMT Quarters";
c_tag = "Medical - First Responder Quarters";
dir = 1
},
/obj/item/storage/belt/medical/emt,
/obj/item/storage/belt/medical/emt,
/obj/item/storage/belt/medical/first_responder,
/obj/item/storage/belt/medical/first_responder,
/obj/item/device/gps{
gpstag = "MED1"
},
@@ -44994,7 +44994,7 @@
},
/obj/effect/floor_decal/corner/white/diagonal,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bBH" = (
/obj/structure/disposalpipe/segment{
dir = 1;
@@ -45061,7 +45061,7 @@
"bBO" = (
/obj/machinery/light/small,
/obj/machinery/button/remote/blast_door{
id = "emtshutter";
id = "firstrespondershutter";
name = "Garage Shutters Control";
pixel_y = -26;
req_access = list(5)
@@ -45070,11 +45070,11 @@
dir = 8
},
/obj/machinery/camera/network/medbay{
c_tag = "Medical - EMT Garage";
c_tag = "Medical - First Responder Garge";
dir = 1
},
/turf/simulated/floor/plating,
/area/medical/emt)
/area/medical/first_responder)
"bBP" = (
/turf/simulated/wall,
/area/crew_quarters/sleep/main)
@@ -45436,7 +45436,7 @@
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/hypospray,
/turf/simulated/floor/tiled,
/area/medical/emt)
/area/medical/first_responder)
"bCC" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+8 -8
View File
@@ -45387,7 +45387,7 @@
dir = 2;
icon_state = "shutter0";
id = "acute1";
name = "EMT Storage Privacy Shutters";
name = "First Responder Storage Privacy Shutters";
opacity = 0
},
/turf/simulated/floor/plating,
@@ -45399,7 +45399,7 @@
dir = 2;
icon_state = "shutter0";
id = "acute1";
name = "EMT Storage Privacy Shutters";
name = "First Responder Storage Privacy Shutters";
opacity = 0
},
/obj/effect/floor_decal/corner/paleblue{
@@ -45417,7 +45417,7 @@
dir = 2;
icon_state = "shutter0";
id = "acute1";
name = "EMT Storage Privacy Shutters";
name = "First Responder Storage Privacy Shutters";
opacity = 0
},
/obj/machinery/light_switch{
@@ -46368,7 +46368,7 @@
"bJS" = (
/obj/machinery/button/remote/blast_door{
id = "acute1";
name = "EMT Storage Privacy Shutters";
name = "First Responder Storage Privacy Shutters";
pixel_x = 26;
pixel_y = 25;
req_access = list(5)
@@ -47163,7 +47163,7 @@
"bLx" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/medical{
name = "EMT Storage";
name = "First Responder Storage";
req_access = list(5)
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -47932,7 +47932,7 @@
/area/medical/sleeper)
"bMO" = (
/obj/effect/landmark/start{
name = "Emergency Medical Technician"
name = "First Responder"
},
/obj/item/stool/padded,
/turf/simulated/floor/tiled/white,
@@ -47945,10 +47945,10 @@
req_access = list(5)
},
/obj/effect/landmark/start{
name = "Emergency Medical Technician"
name = "First Responder"
},
/obj/machinery/camera/network/medbay{
c_tag = "Medbay EMT Storage";
c_tag = "Medbay First Responder Storage";
dir = 1
},
/obj/item/stool/padded,