92 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
BatrachophrenoandGitHub db452842bf Greimorian Egg Cluster Implantation Refactor (#21554)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21509

**Summary:**
Cleans up a lot of old Greimorian egg implantation code- rewrote the
actual worker injection behavior to use the organ/internal/parasite code
we have, instead of creating effects with their loc set to the organ
itself.

This largely means that not only is Greimorian implantation able to be
treated pharmaceutically (as you'd expect, with them being parasitic and
medicine including antiparasitics), but it also means that 'greimorian
eggs' also get the same treatment as nerve flukes, etc. That is to say,
antags can now purchase Greimorian Clade Kits from the uplink and inject
people or monkeys with them to cause Unhappy Tidings.

This code is also fairly easy to modify, if one wanted to create more
implantable parasites that burst out of people, unrelated to
Greimorians.

**Changes:**
- refactor: "Refactors the egg injection of Greimorian Workers to use
parasite code; it can now be treated with anti-parasitic medicines in
addition to amputation of the affected limb. Works on all playable
species, and monkeys."
- rscadd: "New reagent 'Greimorian Eggs' creates an egg cluster parasite
in a random organ when metabolized in the bloodstream. It also has very
mild soporific effects."
- balance: "Greimorian Workers and playable Greimorian Servants/Queen
now inject Greimorian Eggs instead of Soporific."
- rscadd: "Greimorian Clade Kit now available in Uplink under Bioweapons
section (Greimorians now able to be introduced to ship by egg cluster or
injectable reagent)."
- balance: "All parasite kit bioweapons have had their vial reagent
count increased from 2 -> 5."
- balance: "Helmizole no longer treats K'ois Mycosis, Black K'ois
Mycosis, Zombification, or Tumors (Benign or Malignant)."
  - code_imp: "Updates a lot of code documentation to dmdocs."
2025-12-02 10:53:54 +00:00
94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00
d7706ece53 Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move,
only when you go below a solid tile). Maybe add a hotkey?
2. Made the codebase work with the latest version of spacemandmm lint.
3. Advanced kits don't work on robotic limbs.
4. Density shifting should now always use set_density. Ported
TRAIT_UNDENSE from CM to better control the density of living mobs.
Fixes weird shifting behaviour with wall leaning -- what was happening
is that mob density was getting reset to TRUE because the mob wasn't
lying down.
5. TGUI say light prefs actually save.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-06 10:18:14 +00:00
FluffyandGitHub 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
FluffyandGitHub 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
FluffyandGitHub 3c7a028366 Fix sign (#20483)
And the CI with it
2025-02-15 22:28:37 +00:00
ike709andGitHub 2067d9474d Use native sign() in BYOND 516 (#20452)
https://www.byond.com/docs/ref/#/proc/sign

BYOND 516 adds `sign()` as a built-in proc.

Signed-off-by: ike709 <ike709@users.noreply.github.com>
2025-02-11 19:21:20 +00:00
FluffyandGitHub 1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
0b4bb4ead1 Bluespace drive (#20053)
![immagine](https://github.com/user-attachments/assets/1e75f35b-b795-44ac-af96-0fecb0fedf9a)

Added the bluespace drive.
Fixed overmap projectiles not transferring correctly.
Code improvements. A lot of.

---------

Co-authored-by: courierbravo <73250577+courierbravo@users.noreply.github.com>
2024-11-06 17:10:10 +00:00
FluffyandGitHub d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
FluffyandGitHub 8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00
FluffyandGitHub 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
FluffyandGitHub dc812d3e31 Updated progress bar datum to the latest iteration (#19672)
Updated progress bar datum to the latest iteration
2024-07-27 19:02:24 +00:00
d2b807194d Cult buff (#19386)
Added a single-use-per-round rune that can convert a mech into a cultist
mech, needs 2 minutes to do so and is single use, so max 1 cult mech per
round.
Added the ability to upgrade a pylon into turret mode using the cultist
blood, by clicking on the pylon with disarm intent.
Fixed do_after not using the callbacks at all (because it never passed
the parameter to do_after_detailed).
Some improvements to the pylons and runes code, DMDocs.

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-06-14 14:19:19 +00:00
FluffyandGitHub 944bc50a7c Protolathe improvements (#19098)
Various DMdocs to the protolathe code.
Increased power draw of the protolathe.
Made the protolathe realtime-constant.
Adding materials to the protolathe now uses TGUI input.
Removed a basically useless processing, uses a timer / queue handler
proc now.
DMDoc'd other parts of the code, including corrections between ticks and
deciseconds.
2024-05-09 15:06:32 +00:00
FluffyandGitHub 849340274d sdaf (#18321) 2024-02-08 12:38:28 +00:00
FluffyandGitHub e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
Chinsky bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00
PsiOmegaDelta 00953968dd Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-06-04 08:20:00 +02:00
Zuhayr ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
PsiOmegaDelta de97e18e5f Eye mobs are now listed in the observer tracking list.
Fixes #9636.
2015-06-02 15:41:14 +02:00
PsiOmega 3866fda394 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/ZAS/Turf.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living.dm
	code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00
mwerezak fbede7a193 Minor ZAS-related cleanup 2015-04-28 23:00:56 -04:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr 0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr c0887333bc Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2015-03-27 11:13:53 +10:30
Zuhayr d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
volas f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
PsiOmega c371f24514 Fixes #8565.
Increases the name change limit from 30 seconds to 5 minutes.
2015-03-22 19:34:30 +01:00
PsiOmega d3fac52e11 do_after/do_mob code cleanup.
Cleans up the code a bit and makes do_mob() make regular checks, similar to do_after().
2015-03-17 08:13:34 +01:00
PsiOmega 533ccef0ab Robot code clean up and fixes.
Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
Zuhayr 2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
mwerezak 57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Zuhayr 09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Kelenius 6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Mloc-Argent 693574da19 update IsGuestKey for webclient guests
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-11-01 21:40:01 +00:00
Mloc-Argent 712e209ab6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/text.dm
	code/game/machinery/podmen.dm
	code/game/machinery/vending.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
Whitellama f5c9586153 Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer. 2014-08-31 02:12:04 -07:00
Kelenius a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
PsiOmega f9df93fad0 Expands the use of the new announcement system.
Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
Chinsky 37ad0e3c1c Changed optable so it would not care why victim is lying down. It would only accept victim if it was resting, so sometimes it would not recognize lying mobs as valid victims, leading to lots of unfun in surgery.
Updated surgery helper to account for that, also cleaned it up a little with replacing all the possible causes of lying down with just lying check. It's all checked in can_move already.
2014-08-11 19:07:19 +04:00
Mloc-Argent 38c5b38017 helpers: fix move_contents_to() not moving air
fixes #5232

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-06-30 23:21:29 +01:00
DJSnapshot 488c4f4b84 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into laptop
Conflicts:
	code/setup.dm
2014-06-23 00:25:39 -07:00
DJSnapshot 9de9dab362 Initial commit of Computer 3 from Paradise, along with a bunch of fixes. 2014-06-22 02:08:42 -07:00
Chinsky be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Chinsky 1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00