2227 Commits
Author SHA1 Message Date
Wowzewow (Wezzy)andErki e7f2e27e90 Adds inhand sprites to shoes. (#7762)
So, well, you can see yourself holding shoes.

SO MUCH IMMERSION WHOA
2019-12-25 22:43:45 +02:00
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
KarolisandErki 4e56f6e66e Add record programs, keeps old consoles to avoid converting main maps. (#7225)
Add record printing (fixes #6042)
2019-12-23 09:46:15 +02:00
Matt AtlasandErki f5a2ff1bcd Langserver Fixes (#7740) 2019-12-22 17:51:24 +02:00
WernerandGitHub b2064ef3e0 Merge pull request #7722 from fernerr/191217-sprites_mecha
New Mech sprites and some other tweaks
2019-12-22 02:43:21 +01:00
AlberykandWerner 434501fd9d Removes the cyanide pen from the traitor pen kit (#7732) 2019-12-22 02:36:17 +01:00
Ferner 188544b748 Merge branch 'master' into 191217-sprites_mecha
# Conflicts:
#	code/game/objects/items/paintkit.dm
2019-12-21 23:26:22 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
AlberykandErki 038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
Ferner e8b82e6ede Merge branch 'master' into 191217-sprites_mecha 2019-12-20 23:08:29 +01:00
Wowzewow (Wezzy)andWerner 2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
Ferner 4c1c978e67 Removes the non-functional paint kits 2019-12-20 21:37:04 +01:00
Matt AtlasandWerner bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
AlberykandWerner 8d192a6312 Fixes the mercenary loadout crates not showing up on the uplink (#7741) 2019-12-19 19:58:44 +01:00
WernerandGitHub e37a77e335 Cargo more SQL Logging and a better invoice (#7490)
Adds the id of the object that could not be loaded to the error log.
Updates the invoice for cargo shipments.
2019-12-18 21:09:37 +01:00
Matt AtlasandErki ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Mykhailo BykhovtsevandWerner a3e8d9a97c Adding new special pens (#7425) 2019-12-14 21:45:42 +01:00
JoshieandWerner fbe06af535 Latex Gloves Begone (#7610)
* Increasing funding for Sterile Gloves Budget

* Changelog Edit

* Trying to Fix the Conflict

* Icon Fix
2019-12-12 08:42:43 +01:00
Matt AtlasandErki df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Wowzewow (Wezzy)andWerner a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
kyres1andErki 15b2247bd3 Freelancer sprites + merc resprite (#7577)
Adds a full resprite of mercenary gear to be less excessively saturated. As well, this adds unique freelancer sprites and gives the freelancers a decent new RIG labelled the "Rhino Hardsuit," one that's actually equipped. It has slightly more bullet resist and less laser resist than the merc hardsuit.
2019-12-07 23:47:37 +02:00
JohnWildkinsandErki a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
GeevesandErki 8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
GeevesandWerner 5b05831b69 Implements DNA locks and crushing to RIGs, again (#7364) 2019-12-03 18:57:16 +01:00
SueTheCakeandWerner 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
fernerrandWerner aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Wowzewow (Wezzy)andWerner 44bc8543ed New radio sprites, to match the new PDAs (and also bowmans) (#7455) 2019-11-23 15:12:30 +01:00
AlberykandWerner beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Matt AtlasandWerner ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Matt AtlasandWerner 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
SharpandWerner a826141ec2 Replaces instances of phisical to physical (#7453) 2019-11-19 18:26:16 +01:00
AlberykandErki c324832585 Removes bluespace echo creation from teleportation. (#7239)
What it says in the title. Due to the latest telescience changes, this is not needed anymore. Also, there is no way to echoes inside bodies anymore.
2019-11-17 18:34:22 +02:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
ErkiandWerner ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Matt AtlasandErki e669e5cb7f Fixes backpack preferences not working (#7391) 2019-11-11 22:54:15 +02:00
JohnWildkinsandErki 5e16af44c7 Fix ninjas spawning with backpacks instead of RIGs and similar issues (#7389)
Fix ninjas spawning with backpacks instead of RIGs and similar issues
2019-11-11 09:28:28 +02:00
JohnWildkinsandErki c49a4f9c00 fix antags not spawning with chosen backpack (#7383)
title, fix no. 30492034 for the loadout refactor that totally didn't just make things worse (tm)
2019-11-10 20:56:22 +02:00
AlberykandErki 2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
JohnWildkinsandWerner a45025b2a4 fix raiders and also (#7377) 2019-11-09 22:59:27 +01:00
GeevesandWerner d84588aec1 Adds the Unathi Kataphracts as a response team (#7345) 2019-11-08 20:47:26 +01:00
AlberykandWerner fdb7f68144 Replaces in game references of rig with hardsuit (#7325)
* Remove references to rigs.

* Changelog
2019-11-06 18:57:20 +01:00
WernerandGitHub 9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
ErkiandGitHub 64f6e6a779 Fixes wizards being unable to use their artifacts (#7336) 2019-11-04 21:57:12 +02:00
Alberyk c3ad3e84f1 Fixes wizards being unable to use their artifacts. 2019-11-04 14:35:16 -03:00
AlberykandErki c9ce268451 Fixes deathsquad showing up when the distress beacon is used (#7328) 2019-11-04 09:20:43 +02:00
JohnWildkinsandErki aa5482ca8e Antag loadout refactor, also deathsquads I guess (#7308)
all antags that previously had massive equip chains now use the outfit datum system
    commandos + deathsquad (aka Syndicate Commandos and NT Asset Protection) have been moved out of nested alert menu hell to the new ERT system as admin-spawned ERTs, they do not appear normally
    all outfit datums will now take into account backpack preferences
    made the ERT job announcement / details more obvious
2019-11-03 19:49:42 +02:00
fernerrandErki 527af99001 Gives the freelance mercs headsets and a couple other tweaks. (#7290)
Gave the freelance mercs headsets. They have the common and response team channels.
    Switched their id-type to agent ones, to allow them to be edited if needed.
    Fixed the freelance merc leader's rifle being the wrong type.
2019-11-01 21:57:26 +02:00
Matt AtlasandErki 62feca073d Fixes ert merc outfit (#7285) 2019-10-27 23:00:22 +02:00
Matt AtlasandWerner ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Mykhailo BykhovtsevandErki f1c5f816ac Tesla Fix (#7256)
bugfix: "Tesla no longer melts ashes, emitter beams, its own energy balls and accelerated particles." Fixes #7249
    bugfix: "Tesla now properly consumes accelerated particles."
2019-10-26 17:57:41 +03:00