54 Commits
Author SHA1 Message Date
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
WildkinsandGitHub 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
mikomyazakiandGitHub 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
GeevesandGitHub 9ed7a3a8af Technostake (#12071) 2021-06-24 21:48:30 -03:00
GeevesandGitHub da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
Matt AtlasandGitHub 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
BurgerLUAandErki c66b7c1941 Gamemode Requirement Tweaks (#5247)
A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
2018-11-04 12:35:01 +02:00
Matt AtlasandLohikar 03fbd00e02 Lowers the Heist readied player requirement and minimum antags (#4023) 2018-01-16 01:15:10 -06:00
Alberykandskull132 1d58b6637c Fix heist not ending again with the transfer shuttle (#1633)
-fix heist not ending when the transfer/emergency shuttle lands at odin
-remove the santa bag from the random bags pool
- Fixes #1634
-fix the scrying orb killing people
2017-01-24 20:28:17 +02:00
Alberykandskull132 858690a62b Nuke disk fix, preferences fix, bay lore purge and more (#1523)
-may fix #1493
-fix missing the nuke disk being deleted when put inside any container
-fix several references to bay lore, like nyx and etc
-add some missing splint related code
-added fireandglory's hammer weapon to uplink and heist
-tries to unfuck the designs.dm
2017-01-12 23:03:40 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
Alberykandskull132 703b3ca15a Fixing heist not ending when the shuttle docks on cc (#399)
Fixing heist not ending when the shuttle docks.

Also, adding extended round description to the gamemodes missing them.
2016-06-23 02:18:48 +03:00
DatraenandPsiOmegaDelta 18d0c782fb Adds extended info to certain game modes missing extended info.
Conflicts:
	code/game/gamemodes/heist/heist.dm
2016-01-08 14:47:03 +01:00
PsiOmegaDelta a19829e968 Merge pull request #11289 from Kearel/secRemoveMaster
Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel 78956843a8 Pointed secret changes to master
New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
Zuhayr 23fb8d8b99 Antag system cleanup/fixes. 2015-09-04 18:28:05 +09:30
mwerezak 4af4e38571 Fixes #10368 2015-07-29 22:48:11 -04:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr a8f44cae98 Resolving bugs with spawn order and delays. 2015-03-21 11:49:42 +10:30
Zuhayr 2c269e5159 More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc. 2015-03-21 11:13:48 +10:30
Zuhayr 8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
Zuhayr 98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Zuhayr bbfc6db0a3 Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right) 2014-12-23 17:38:05 +10:30
Zuhayr e147c60c50 Makes heist unvotable and fixes the language bug with spawned vox. 2014-10-17 14:20:39 +10:30
Zuhayr b4646b65e8 Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks. 2014-09-30 14:09:41 +09:30
Zuhayr 9eed4422ff Lowercasing some Del() calls. 2014-08-02 00:15:49 +09:30
Zuhayr f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
Zuhayr 3105297f3e Adjusted spawn procs for heist and nuke. 2014-07-30 21:08:28 +09:30
Walter0o 68ad7c7373 fixes another heist mode breaking bug
vox can never win their inviolate_crew objective due to not having cortical stacks put in them on setup.
i took this code from one_click_antag's create_vox_raider() and edited it slightly.
i was thinking about merging the two procs into one but i will leave that for you to decide.
2014-07-06 03:32:21 +02:00
mwerezak 1aeb094a79 Fixes Heist ending immediately 2014-07-04 19:06:55 -04:00
Zuhayr 4b06cf82f0 Fixes #5491 2014-07-04 17:34:30 +09:30
Zuhayr 54b08ff55a Moved the Vox skipjack console over to a multi-destination shuttle datum setup. 2014-06-03 23:21:10 +09:30
mwerezak e91f285ce9 Adds cleanup for heist mode 2014-06-01 17:01:35 -04:00
Ravensdale abdadd35b4 Updates most used viable entries of t cet to Nyx 2014-05-26 15:58:16 -07:00
DJSnapshot 9c803dc1f6 Added the rest of the objectiveless antag types 2014-02-04 23:51:34 -08:00
Segrain 4c87838e64 Double call removal. 2014-01-31 16:19:22 +03:00
Segrain 9fdd34b1ba Removal of double reporting. 2014-01-31 00:28:25 +03:00
Segrain 9a70dd3d13 Objectives fix. 2014-01-31 00:25:44 +03:00
Segrain 75c88634f7 Definition usage. 2014-01-31 00:22:24 +03:00
Zuhayr 222a544d5d Raider state display compile fix. 2013-11-20 18:47:37 +10:30
Zuhayr 9015b815b3 Uncommented the original Heist objective code, removed one-of-each testing code. 2013-11-20 18:18:38 +10:30
Segrain cad425f2ca Roundend declaration. 2013-10-17 04:07:29 +03:00
Segrain ccb87c446a Vox beards. 2013-08-13 09:21:28 +03:00
Zuhayr bed45dd864 Removes Vox flavour text carried over from chargen. 2013-08-13 00:03:14 -07:00
Zuhayr 4874d5691b Removes multicultural mrowling Vox from Heist. 2013-08-13 00:00:34 -07:00
Zuhayr a8c892a938 Fixes Heist check_antag verb. 2013-08-11 14:03:46 -07:00
Segrain 1d533de46a Vox limbs. 2013-08-10 06:16:47 +03:00
Segrain 907f9311ba Vox flavor text. 2013-08-09 07:09:50 +03:00
Zuhayr 98bbb095ad Swapped languages and datums over to global lists. Updated verbs. 2013-08-05 20:34:38 -07:00
Zuhayr f50256eabb Work progresses on species datums. Mass-commit due to repo issues requiring a reset. 2013-07-31 11:50:56 -07:00