124 Commits
Author SHA1 Message Date
FluffyandGitHub 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
FluffyandGitHub f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
2e3f29983c Fixed round extended description grammar as per bug report suggestion (#19385)
Fixed round extended description grammar as per bug report suggestion

Fixes #19383

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>
2024-06-08 16:26:30 +00:00
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
WildkinsandGitHub 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
mikomyazakiandGitHub 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
Matt AtlasandGitHub b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Matt AtlasandGitHub 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
WernerandErki f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
ErkiandWerner f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
BurgerLUAandErki c66b7c1941 Gamemode Requirement Tweaks (#5247)
A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
2018-11-04 12:35:01 +02:00
RonandErki ad96a34dd8 Removes some in worlds (#3227)
Removes some in worlds and some commented out code that I don't think will ever be used.
2017-08-06 19:50:53 +03:00
Alberykandskull132 858690a62b Nuke disk fix, preferences fix, bay lore purge and more (#1523)
-may fix #1493
-fix missing the nuke disk being deleted when put inside any container
-fix several references to bay lore, like nyx and etc
-add some missing splint related code
-added fireandglory's hammer weapon to uplink and heist
-tries to unfuck the designs.dm
2017-01-12 23:03:40 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
Alberykandskull132 1ef3bb4f1e Porting old id sprites (#485) 2016-07-12 15:12:33 +03:00
Alberykandskull132 703b3ca15a Fixing heist not ending when the shuttle docks on cc (#399)
Fixing heist not ending when the shuttle docks.

Also, adding extended round description to the gamemodes missing them.
2016-06-23 02:18:48 +03:00
Wernerandskull132 58fc709614 Fixed merc round end declaration, if objectives are disabled (#375)
* Resolves #371

Fixed round end declaration, if objectives are disabled
2016-06-13 00:09:53 +03:00
skull132 ce041cf297 Antag Count Balancing
Should make scaling of antags proper. At the start of the round, it updates the initial_spawn_target of each active antagonist template in relation to the player count.

The initial_spawn_target will never be lower than the initial_spawn_req, or higher than the hard_cap. It'll default as necessary.
2016-05-15 18:10:50 +03:00
DatraenandPsiOmegaDelta 18d0c782fb Adds extended info to certain game modes missing extended info.
Conflicts:
	code/game/gamemodes/heist/heist.dm
2016-01-08 14:47:03 +01:00
PsiOmegaDelta 3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
PsiOmegaDelta a19829e968 Merge pull request #11289 from Kearel/secRemoveMaster
Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel 78956843a8 Pointed secret changes to master
New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
PsiOmega 69fde6af03 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/antagonist/alien/borer.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/objects/items/robot/robot_parts.dm
	code/setup.dm
2015-09-05 09:24:30 +02:00
Zuhayr 23fb8d8b99 Antag system cleanup/fixes. 2015-09-04 18:28:05 +09:30
PsiOmegaDelta 99ba26f1ee It is no longer possible to define the amount of telecrystals per game mode. 2015-06-18 10:59:45 +02:00
mwerezak 4ba4bd8dd3 Replaces nuke disk search_contents_for with a global nuke disk registry 2015-05-22 01:15:04 -04:00
Zuhayr 98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Loganbacca fbabdce615 Finished renaming nuclear mode to mercenary
Mostly cleans up the admin side of things.
2015-01-27 13:42:27 +13:00
Loganbacca 47157a20be Fixed mercenary game mode announcement 2015-01-26 17:57:34 +13:00
PsiOmega 87998f7eb1 Fixes #7295.
Cleans up round end summary.
Removes duplication of traitor summaries.
Attempts to improve how the traitor purchase log is presented.
Ghosts made manifest now have different names and assignments, otherwise one would get messages like "Anguished Phantom played as an Anguished Phantom".
Instead the message is "Anguished Phantom played as a Manifest Ghost".
2014-12-08 17:06:36 +01:00
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
PsiOmega 253fcc4551 Uplink Shopping List
At round end players are presented with how which items a given traitor/mercenary team bought, and how much they spent.
2014-10-30 08:49:50 +01:00
Zuhayr 99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
Zuhayr 37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Zuhayr 0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
PsiOmega fe126626ac Cleans up radio frequency numbers.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
2014-09-18 13:07:34 +02:00
Hubblenaut a10b7284e5 Fixes nuke-op radios not having freerange set 2014-09-17 16:02:32 +02:00
Hubblenaut 1b1505153e Fixes Nuke-ops spawning with unwanted items 2014-09-17 14:15:26 +02:00
Zuhayr f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
Zuhayr 3105297f3e Adjusted spawn procs for heist and nuke. 2014-07-30 21:08:28 +09:30
Hubblenaut 4ee6b77289 Adds new syndicate closet and adjusts nuke setup 2014-07-15 17:22:03 +02:00
Hubblenaut fbd8d48532 Rigs spawn in backpack, uplink spawns without locker, code spawns at special spawnpoint 2014-07-15 17:21:52 +02:00
Zuhayr a6f64ccd9c Merge pull request #5330 from mwerezak/emergency-shuttle
Updates emergency shuttle controller to use shuttle datums
2014-06-23 21:19:36 +09:30
mwerezak dc304026a9 shuttle_controller now uses a shuttle datum 2014-06-22 18:10:56 -04:00
Mloc-Argent dd7f0dac0e Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/computer/card.dm
	code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
mwerezak cd971fb4ea Fixes a missing config check in autotraitor
Also adds a config check to the various forge_* procs just to be sure.
2014-06-19 00:01:47 -04:00
Zuhayr 1e135f91af Merge resolution with master. 2014-06-02 12:05:12 +09:30