38 Commits
Author SHA1 Message Date
CatsinHDandGitHub c755dc4620 Fixes IDs and Pins improperly rotating in storage, readds resprited IDs (#21231)
Readds ID resprites from #19522 that were removed in #20535.
Fixes ID cards improperly rotating in storage. The workaround is clunky
but functional. This is applied to all vertical IDs.
Fixes firing pins not turning vertical in storage.

These fixes were PR'd with the IDs due to the IDs requiring the fixes.
The IDs can be dropped for just the fixes if desired.
Image of changes in effect:
<details><summary>Details</summary>
<p>
<img width="264" height="92" alt="image"
src="https://github.com/user-attachments/assets/966d4350-e9f7-4eaf-bd87-3990b316197a"
/>
</p>
</details>
2025-08-28 10:44:32 +00:00
FluffyandGitHub 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
FluffyandGitHub 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
CatsinHDandGitHub 443b44781e New IDs: De-NTifying your favorite IDs (#19522)
Resprites various IDs that used the original Nanotrasen ID despite being
separate organizations. Complete changes are:
-Resprited guest pass
--Fixed description to specify we are on a ship now
-Resprited Legion ID
-Resprited Centcom and CCIA ID
-3 new IDs for Command (silver stripe), Bridge Crew (no stripe), and
Captain (gold stripe)

All sprites are either made by myself, or modification of existing ID
sprites.

![New
IDs](https://github.com/Aurorastation/Aurora.3/assets/31459154/cd5b7db2-20f3-44e0-9a03-a1e7b3d1e5cd)
2024-06-26 10:10:53 +00:00
FluffyandGitHub aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
SleepyGemmyandGitHub 1d1feca535 ID Name and Guest Pass Terminal Tweaks (#15392) 2023-02-08 11:29:50 +01:00
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Wowzewow (Wezzy)andGitHub c70f3e26cf The Computer-ening (#13831) 2022-06-04 23:19:33 +02:00
mikomyazakiandGitHub e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
GeevesandGitHub b3891901ea Radiojammer Stationbound Blocking (#10246)
* AI Firedoor Rebalance

* Update geeves-because-the-question-is-incorrect.yml

* improve the implementation considerably

* Update geeves-because-the-question-is-incorrect.yml

* put this back

* jammer UI
2020-11-14 12:10:35 +01:00
GeevesandGitHub f011e9a144 Wall Mounted Objects Fix (#10172) 2020-10-04 19:51:32 +02:00
GeevesandGitHub 5b87eb39d3 Browser Window Stuff (#9960) 2020-09-14 11:00:14 +02:00
fernerrandGitHub d741e7fada Fixes the frames of guest pass consoles being invisible (#9422)
As it had no icon state assigned, only the screen was being rendered.
2020-07-21 18:18:17 +03:00
Wowzewow (Wezzy)andGitHub 3f9d4e6b2d More light up console screens (#8904) 2020-05-24 12:09:52 +03:00
mikomyazakiandAlberyk 546e9d050f Limits guest pass name length to 26. (#8048)
It's currently 1024. Someone used the wrong sanitize()

Fixes #7852
2020-01-21 12:16:54 -03:00
GeevesandWerner f5fdfbf86c guest pass duration increase (#7501) 2019-11-28 15:35:37 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
MwahahahahaandErki ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
BurgerLUAandErki 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
LohikarandErki 7f56cdab38 Guest ID Expiry Icon (#3189)
Guest ID cards' icons will now change when they expire.
2017-08-02 19:49:42 +03:00
Lohikarandskull132 b5472e50f4 Convert a fuck ton of machines to Initialize() (#2985)
Needs testing, but shouldn't break anything. Also adds Destroy() to the SMES base class.
2017-07-14 20:08:59 +03:00
Lohikarandskull132 e2725ab4cb Computer dark visibility tweaks (#1829)
changes:

Holo-computers' displays now draw above the lighting layer, allowing them to be seen in the dark.
APCs' displays now draw above the lighting layer, allowing them to be seen in the dark.
2017-03-05 22:28:11 +02:00
Lohikarandskull132 0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00
Lohikarandskull132 465b982eeb Printing Fixes (#1476)
Refactors machines to use /obj/machinery/proc/print() to print things to reduce redundant code.
Fixes #1433.
Fixes #1454.
2017-01-09 00:44:42 +02:00
Lohikarandskull132 e4c62c9e1c Air alarm cleanup + Object Descriptions (#1354)
Changes air alarms to use a bit less snowflake code per alarm type.
Fixes atmos/engineering/RD being unable to unlock the Server Room air alarm.
Minor air alarm message changes.
Adds descriptions to a few objects that lacked them.
Breaker boxes now use <span> tags instead of text macros.
Breaker boxes' description now works correctly.
2016-12-31 04:19:02 +02:00
LordFowlandskull132 5ccb627531 BayMerge Bugfix; Fixing guns, update computers. (#1263)
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
2016-12-21 21:48:04 +02:00
PsiOmegaDelta 1e7251ded4 Id card handling changes.
Equipment now first checks if an id card may be removed, rather than always forcefully doing so.
Station synthetics now have a custom id, rather than re-using the captain's spare, as utilizing robotic storage would otherwise make their id cards available for public use.
2015-08-21 14:04:06 +02:00
PsiOmegaDelta 87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00
GinjaNinja32 dfd871f168 code/machinery, fix for code/antagonist merge string causing false positive 2015-05-30 14:05:32 +01:00
Mloc 7780287d3a mood lighting for computers
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:29 +01:00
volas f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
PsiOmega dfd83f787a Fixes #8258.
Main correction is the removal of Topic() in code/game/machinery/computer/computer.dm.
Issue introduced in #7617 where I stated multiple times this Topic()-return value was incorrect.

Ensures that computers return the correct value after the ..() check.
2015-02-25 09:47:50 +01:00
Chinsky 2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00