91 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 93ea0a977a Added passive vents (#21796)
Passive vents, as the name suggests, passively interact with the
atmosphere. Basically think of them as an open pipe.

This makes them useful to vent a pipe network to a vacuum, or equalize
the atmospheres of two otherwise unconnected rooms. Being passive
however, they are just as capable of intaking air as they are outputting
air, with no way to control it. If you want to guarantee that air only
goes -out-, use an injector or a pump vent.
2026-02-08 22:03:47 +00:00
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
FluffyandGitHub 86f8d6fd4f Movement update v2 (#20548)
Refactored (second passage) how movement works, now it's mostly in line
with TG handling and avoids calling 3 gazillion Cross() Uncross() etc.
on every atom in a turf.
Fixed EMP protection from species not actually protecting (this includes
the surge prevention for IPCs).
Fixed EMP 3D calculation runtiming because I forgot to make the value
absolute and it was doing the square root of a negative number.
It's now possible to queue the round to start with the Start Round verb
even while the system is initializing, for an even faster pain train to
enter the round and test things.
2025-03-22 11:38:05 +00:00
FluffyandGitHub 4337e6cef5 Randpixel initialize (#20239)
Moved all calls of randpixel_xy in Initialize() (if they were in New())
Some tweaks of the proc

This should avoid some random CI failures due to it matching shifted
pixels as dirty vars

No player facing changes
2024-12-12 16:29:59 +00:00
FluffyandGitHub d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
GeevesandGitHub 3e43bea584 Cable/Pipe Color Examining (#19041)
* Examining a pipe or cable will now display its color as text.


![image](https://github.com/Aurorastation/Aurora.3/assets/22774890/4c7ffcc9-85f7-437b-aaaf-4290e080b0d4)

![image](https://github.com/Aurorastation/Aurora.3/assets/22774890/c1505ae5-e594-4b95-b982-3016fb947d32)

![image](https://github.com/Aurorastation/Aurora.3/assets/22774890/df9b1d01-974e-42fa-85fb-83e283b10405)
2024-05-01 22:34:15 +00:00
FluffyandGitHub 1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyandGitHub 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
958a3494e5 Two new pipe types (Redux) (#16141)
* Added two new pipes: Fuel and Auxiliary Pipes

* Added a `cycle_to_external_air` tag to airlock controllers, which allows exterior air to be cycled out of an air lock through separate vents.

* Retrofitted the Spark and Intrepid with the new pipes, and the externally cycled air.

* CL

* Allow pressure tanks to attach to all pipes.

* RM stray pixels

* Update code/game/machinery/pipe/construction.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* rm unused states

* Fix misalignment

* Add remaining pipes to RFD, and correct a few omissions

* Fix airlocks not changing their state properly, and ensure that docking -always- forces airlocks to externally cycle.

* Remove externally cycled airlock from the Spark

* CL

* Add enough pressure to the Intrepid auxiliary line to ensure both airlocks can be pressurized consistently.

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-04-10 17:36:08 +00:00
AlberykandGitHub 834ab29ce1 Revert "Added two new pipes: Fuel and Auxiliary Pipes, and added a new Airlock mode to cycle external air. (#16083)" (#16138)
This reverts commit 329e4da321.
2023-03-28 01:51:23 +00:00
329e4da321 Added two new pipes: Fuel and Auxiliary Pipes, and added a new Airlock mode to cycle external air. (#16083)
* Added two new pipes: Fuel and Auxiliary Pipes

* Added a `cycle_to_external_air` tag to airlock controllers, which allows exterior air to be cycled out of an air lock through separate vents.

* Retrofitted the Spark and Intrepid with the new pipes, and the externally cycled air.

* CL

* Allow pressure tanks to attach to all pipes.

* RM stray pixels

* Update code/game/machinery/pipe/construction.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* rm unused states

* Fix misalignment

* Add remaining pipes to RFD, and correct a few omissions

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-27 20:57:47 +00:00
9fbe22d262 Fixes pipe construction. (#15978)
Co-authored-by: Andrew Cooper <mikomyazaki@gmail.com>
2023-03-08 02:59:19 +00:00
Matt AtlasandGitHub e20c309494 Fixes the pipe dispenser dispending random pipes. (#15557) 2023-01-10 18:53:55 +01:00
SleepyGemmyandGitHub 5179dad83e Removes Old Deprecated Stuff (#15241) 2023-01-02 14:27:29 +01:00
mikomyazakiandGitHub e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
mikomyazakiandGitHub 0b5ba4f9da Pressure regulator connection icon fix (#13204) 2022-02-18 15:33:29 +01:00
fernerrandGitHub 90b57943b5 Adds a couple pressure regulator variants (#11337) 2021-03-03 19:53:43 -03:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt AtlasandGitHub 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Matt AtlasandGitHub 72c968eba6 Genericises rotate() on objects. (#8430) 2020-03-17 17:17:42 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Lady FowlandErki d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
fernerrandErki 2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
AlberykandWerner 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
ErkiandWerner f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
ErkiandGitHub 28a1d8d3d7 Remove duplicate macros (#4683) 2018-05-06 18:31:03 +03:00
RonandWerner 905c960e52 Adds some things (#3357)
- Power Sword
- Tesla Gun
- Gravity Gun
- Pipe Wrench
- Slime baton - Awaiting Sprite
- Hand-held crew suit monitor
- Space Klot
2017-09-02 18:16:22 +02:00
RonandErki cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00
Lohikarandskull132 c838fddb22 initialize() -> atmos_init() (#2816)
Renames Atmos machinery's initialize() proc to atmos_init(), to better distinguish it from atom Initialize().
2017-06-26 12:06:57 +03:00
Lohikarandskull132 65e0f3de97 Simpler lighting process, bug fixes, & modular computer tweaks (#1809)
Fixes #1806
Fixes #1730
Fixes #1747
Partially addresses #1763
Addresses #1283
Fixes #1799
Fixes #1816
Fixes #1813
2017-02-24 20:24:31 +02:00
SoundScopesandskull132 97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
Zuhayr 3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
mwerezakandZuhayr 4a0a6e7163 Fixes pipes disappearing when wrenching fails 2015-08-16 06:04:39 -07:00
GinjaNinja32 dfd871f168 code/machinery, fix for code/antagonist merge string causing false positive 2015-05-30 14:05:32 +01:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Den beed47db2c Add CONNECT_TYPE_HE construction.dm
Add CONNECT_TYPE_HE to heat_exchanging pipes
2015-03-26 16:19:34 +02:00
Chinsky 6c4f0a1541 Merge pull request #7949 from Loganbacca/pipemaker
Mirrored manual T-valves
2015-02-03 18:14:00 +03:00
Loganbacca 9f5f7f0915 Added mirrored manual T-valves 2015-01-26 22:22:44 +13:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
mwerezak d4a193808b Replaces awful connect type system with bitflags 2014-12-23 18:59:54 -05:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
mwerezak fc6f3ea685 Fixes #6299 2014-11-05 00:03:39 -05:00