455 Commits
Author SHA1 Message Date
GeevesandGitHub cd15d63d05 Eyestab Stuff (#11812) 2021-05-08 12:03:34 +02:00
GeevesandGitHub 1917dcf683 Blueprint Blueprints (#11774) 2021-05-01 11:21:43 +02:00
GeevesandGitHub 1a932a285f Tool Resprite (#11756) 2021-04-30 19:32:31 +02:00
GeevesandGitHub 5ccb737490 Slide Projector Fix (#11734) 2021-04-25 18:53:16 +02:00
GeevesandGitHub fcbeefe7af Infiltration Kit & Overpressure Protection (#11674) 2021-04-23 22:22:50 -03:00
GeevesandGitHub e3ac75bcbb Inflatables Buff (#11537) 2021-04-22 12:02:11 +02:00
GeevesandGitHub 0d8128ce1e Sheet Numbers (#11541) 2021-04-19 18:39:02 +02:00
GeevesandGitHub 25491fec91 Catch Noise Fix (#11636) 2021-04-15 14:31:18 +02:00
GeevesandGitHub 7f13954725 Sight Stuff (#11546) 2021-03-29 18:13:45 +02:00
AlberykandGitHub c1793a4a33 Tweaks species night vision (#11416) 2021-03-15 21:51:49 -03:00
GeevesandGitHub 07030ce391 Vendor Throwing (#11244) 2021-03-10 14:52:50 +01:00
Matt AtlasandGitHub e7eef8b7db Fixes rig armor not working and some other armor stuff. (#11365) 2021-03-04 12:52:27 -03:00
GeevesandGitHub 824b47d91b Plasma Cutter Improvements (#11231) 2021-02-24 16:01:28 +01:00
Matt AtlasandGitHub cc0171f154 Adds plate carriers, restyles all current station armor to plate carriers, turns arm guards and leg guards into accessories. (#11230) 2021-02-21 15:12:17 +01:00
Matt AtlasandGitHub c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
SparkyandGitHub 6cd58d965a Colourable Lighters for Loadout (#11103)
Makes the cheap lighters from the loadout colourable. Also shuffled about some stuff to do with overlays to allow for less copypasta in the future.

changes:

    tweak: "Cheap lighters are now colourable in the loadout."
2021-02-13 21:29:00 +02:00
Wowzewow (Wezzy)andGitHub f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
GeevesandGitHub cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
Wowzewow (Wezzy)andGitHub 5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
WernerandGitHub 6aff536a84 Revert "Pick up fixes (#10922)" (#10949) 2021-01-10 15:01:58 +01:00
Wowzewow (Wezzy)andGitHub e0854fd1e3 Pick up fixes (#10922)
Pick up animation now does the little shake at the start correctly.

also cleans up some stuff here and there
2021-01-10 12:55:09 +02:00
Wowzewow (Wezzy)andGitHub 5149a8fe60 Putting down and disposals animation (#10873) 2021-01-04 21:21:12 +01:00
Wowzewow (Wezzy)andGitHub f4f95e6c2a Ears matter (and other antenna stuff.) (#10790) 2021-01-03 16:36:37 +01:00
GeevesandGitHub 583a0de249 Legcuff Tweaks (#10769) 2020-12-17 18:10:38 +01:00
GeevesandGitHub 0d70630e7c Cigarettes Burn (#10670) 2020-12-09 11:01:26 +01:00
GeevesandGitHub 46a7a7d4ff Pick-up Animation Fix (#10738) 2020-12-07 12:17:25 +01:00
GeevesandGitHub e61f1342b9 Pick Up (#10584) 2020-11-17 18:42:57 +01:00
GeevesandGitHub ae46ed4a04 Zombie Stuff (#10499) 2020-11-17 10:15:09 +01:00
GeevesandGitHub 2042dafb69 Disable Click Macros (#10533) 2020-11-17 10:15:00 +01:00
Wowzewow (Wezzy)andGitHub cbc835a2db You can shove all small mobs in the glass jar now (#10484) 2020-11-16 21:59:03 +01:00
Wowzewow (Wezzy)andGitHub c05ae3345b Show held item shows icon beside now (#10483) 2020-11-12 16:33:37 +01:00
mikomyazakiandGitHub ad8601a529 Removes vision cones. (#10488) 2020-11-11 08:21:08 +01:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkinsandGitHub 9277165fc2 Windoor fixes and tweaks (#10330)
* Fix several bugs with windoors

* add power usage to windoor

* apply suggestions
2020-10-26 18:39:38 +01:00
AlberykandGitHub b8b1cd5e8a Tajara Biology Additions: Retro Biopunk Edition (#9990) 2020-10-04 20:22:41 +02:00
GeevesandGitHub 40b6a1b995 Throwables Fix (#10066)
Catching fragile containers no longer causes them to shatter.
    Catching items no longer plays the hit by thrown item sound.
2020-09-27 16:12:49 +03:00
mikomyazakiandGitHub 16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
CyantimeandGitHub 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)andGitHub baca20621f New generic pickup and drop sounds (#9701) 2020-08-21 22:33:00 -03:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
GeevesandGitHub 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
GeevesandGitHub d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
GeevesandGitHub 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
DoxxmedearlyandGitHub 16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
Wowzewow (Wezzy)andGitHub 3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
AlberykandGitHub abea80f1e9 Blood cleaning fixes (#9244)
* Blood cleaning fixes

* adds changelog
2020-06-30 11:58:17 +02:00
GeevesandGitHub 7922c58c77 Spacebike Storage and Speedbuff (#9134)
Spacebikes, speeders, and monowheels now have storage compartments accessible by dragging it onto your sprite.
    Spacebikes and speeders now drive a bit faster on non-space tiles.
2020-06-29 22:13:04 +03:00