16 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

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Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
58dfd19e07 Severely nerfs binoculars in viewsize and time to use. (#21226)
Binoculars are an excessively centralizing item that has essentially
zero downsides (!) while giving you near omniscience of three screens'
worth of information. This is particularly broken when used in the hands
of ship crew, who have access to up to 3 at roundstart (including
warehouse spawns).

They are now far less strong. A 1.5 seconds windup has been added to
using them, and their viewsize is down to 7 from **14 (!!!!!!!)** for
the standard binocs, and 8 for the high power binocs.

Standard binocs example:
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/d60ac6d2-e782-4c02-b011-9d90193c8046"
/>

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-25 10:28:27 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
courierbravoandGitHub 9b0999131a Binocular Sprite - High Power Binoculars (#19773)
Modified the binocular sprite to make a blue version. High power
binoculars now have blue lenses.

![highpowerbinoc](https://github.com/user-attachments/assets/dbfc997a-5739-4968-86ba-6b2d1bc26351)
2024-08-16 12:14:25 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

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Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Matt AtlasandGitHub 6122ab9b46 Fixes being able to use binoculars while looking up or down. (#14829) 2022-09-18 21:53:18 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
BurgerLUAandWerner 5c972f5305 Toxins Remap (#5357)
Remaps toxin to be a significantly more pleasing area to work in. Everything was tested thoroughly, save for the doppler array which should be easy to fix if anything is broken.
2018-10-27 20:57:51 +02:00
skull132andGitHub b7b8e2b202 Fix glasses + ventcrawling vision (#1371) 2017-01-03 01:32:29 +02:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
RavingManiac 756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
RavingManiac 2aab019cba Binoculars zoom no longer a right-click menu option. Already supplanted by attack_self(). 2014-10-04 04:05:26 +08:00
RavingManiac f0da0380a5 Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00