8760 Commits
Author SHA1 Message Date
a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00
AcetreaandGitHub e381c3ecac Allows Chemistry Bags To Hold Inhaler Cartridges (#20606)
Given that the pharmacist is given inhalers and autoinhalers to fill
every round with pneumalin, pulmo, dexalin, and whatever, I figured this
might've been an oversight.

Super helpful for Odyssey rounds when all the crew are going down and
medical wants to bring the entire fridge (8 autoinhalers + 2 inhalers +
4-6 small inhaler cartridges AND the bottles)

EDIT: Changed to only inhaler cartridges, not autoinhalers nor inhaler
bases.
2025-03-24 11:24:06 +00:00
FlamingLilyandGitHub 0907e19253 Swapped the brown sneakers in the CE's clothing satchel with brown workboots. (#20624)
Title. The CE spawns with brown workboots anyhow.
2025-03-22 22:33:04 +00:00
beepbopbeepbopandGitHub dbda3a21ff Makes Security belt able to hold HoS Energy Pistol (#20620)
title + changelog
2025-03-22 22:32:22 +00:00
Wowzewow (Wezzy)andGitHub f9deaea164 Hides and mutes newplayer spawn (#20605)
You know that random 1x1 room you spawn in before loading into the
Horizon?
No more silly snapping and morbillion equip sounds. Probably.
2025-03-22 22:30:40 +00:00
Wowzewow (Wezzy)andGitHub 1ff2b9153a Fixes double door cabinet animations (#20602)
Title.
2025-03-22 22:30:03 +00:00
FluffyandGitHub 86f8d6fd4f Movement update v2 (#20548)
Refactored (second passage) how movement works, now it's mostly in line
with TG handling and avoids calling 3 gazillion Cross() Uncross() etc.
on every atom in a turf.
Fixed EMP protection from species not actually protecting (this includes
the surge prevention for IPCs).
Fixed EMP 3D calculation runtiming because I forgot to make the value
absolute and it was doing the square root of a negative number.
It's now possible to queue the round to start with the Start Round verb
even while the system is initializing, for an even faster pain train to
enter the round and test things.
2025-03-22 11:38:05 +00:00
FluffyandGitHub 08b82baea4 516 Renderer update (#20579)
Updated the renderers to work with BYOND 516.
Some update of ZAS to hopefully be more efficient, and cold/hot air
effects.
Gas effects are now less prominent.

Ported from Bay
2025-03-22 11:20:21 +00:00
2e22cf2c65 Bikes Over Grates and Konyang Police Tape Fixes (#20616)
Police tape allows Konyang Police (PV Police) to walk through

Bikes can now drive over grates

Should fix https://github.com/Aurorastation/Aurora.3/issues/5605

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-03-17 21:29:34 +00:00
Cody BrittainandGitHub e2653bd912 Fix Konyang Utility Poles (#20614)
Closes #20607
2025-03-17 21:29:18 +00:00
Wowzewow (Wezzy)andGitHub 47d26c04b2 Mining and Chem Bag fix (#20599)
Fixes #20596
Fixes #20594
2025-03-14 23:19:58 +00:00
6de43617a8 AI Lawboard Conglomeratization + Conglomerate Aggressive Lawboard (#20575)
Nanotrasen and Nanotrasen aggressive law modules/boards renamed to
Conglomerate/Conglomerate Aggressive

Adds the Conglomerate Aggressive lawboard (this lawset already exists,
just never was given a board?). Adds a copy to AI Secure Storage
(alongisde the existing lawboards, this falls under a board the SCC
would have just in case, like the other ones there.)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-03-12 17:43:12 +00:00
Wowzewow (Wezzy)andGitHub f046ebe584 Borg Bag Fixes and Refactors (#20578)
Fixes #19603
Fixes #20558

- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
  - bugfix: "Borgs can interact with tables again."
  - refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
  - bugfix: "Fixes monkey cube boxes having superfluous overlay."
  - rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
 
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
2025-03-12 09:12:27 +00:00
nautandGitHub 8b2fed79f3 Surgical gowns (#20555)
Adds surgical gowns, for use in operating rooms or sterile environments.
These come in 5 different corporate colors as well as a recolorable
generic variant.

Gowns appear on Surgeons by default, are available in the loadout (+
colorable variant), and in medical lockers alongside scrubs.

Deletes the surgical apron from the loadout. Still available in code but
supplanted entirely by the gowns now.

⚠️ **Gowns replace the labcoat on the Surgeon loadout** (to prevent
surgeons from forgetting them). This does unfortunately mean the labcoat
will need to be added in as a separate loadout item now to characters,
but the cost should be minimal.

Variants

![image](https://github.com/user-attachments/assets/7bd9c2bb-d787-4506-af0e-566abe2b4905)

Ingame

![image](https://github.com/user-attachments/assets/0fc46a0a-54b1-421a-a6ac-167071fc9038)

Colorable

![image](https://github.com/user-attachments/assets/c5c6b0fc-b76e-4113-839d-63deb972d01b)
2025-03-10 08:08:07 +00:00
c2f17a187d Cooking with Konyang (New foods, food upgrades, and food tweaks) (#20570)
-Adds 8 new food dishes, among them 6 Asian/Konyanger from cuisine (Moss
burger, moss big bite burger, sweet chili chicken, crimson lime,
vegetable eggrolls, and meat eggrolls) and 2 other dishes (dodo ikire
and mozzarella sticks)
-Adds sweet chili sauce
-Adds Macarons to the custom foods you can make with the oven
-Waffles and fries now visually change based on specific syrups or
condiments you pour onto them much like pancakes already do.
-Removed the aspect of batter that makes people nauseous after consuming
it because it was breaking a lot of fried foods.
-Rearranges a bit of code so things are in the right category
-Makes produce boxes more likely to have onions and garlic in them since
there are a lot of recipes that require them.

(NOTE: If/when giving feedback please keep in mind my knowledge of code
is very limited, I may not know some terms you refer to, and some of the
code for more advanced mechanics has been copied and edited from other,
pre-existing bits in the code.)

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-10 08:08:01 +00:00
FluffyandGitHub c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
MyphicbowserandGitHub 660f3e90a1 Replaces the Clown Firing pin with a Psionic Firing pin in the Research Director's box (#20564)
I literally changed the Clown firing pin to the objectively cooler
Psionic firing pin in the RDs firing pin box, which is cooler, makes
more sense, and also apparently the Clown firing pin is an adminbus
item, at least thats what comments call it
2025-03-09 21:37:37 +00:00
14d7425cee Expanded admin powers for full moderators. (#20522)
- Full moderators can now use rejuvenate.
- Full moderators can now spawn atoms.
- Full moderators can now remove/add languages.
- Full moderators can now teleport mobs.
- Repurposes R_BAN into a generic permission that full moderators and
above have, and locks teleport behind it.

None of these powers may be used for round-altering purposes. Pending
review by the head admin and the host.

To-do: check that Borealis and permissions in general don't explode with
these changes.

---------

Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-04 17:02:49 +00:00
b9c82c271c Adds uniform colored Solarian Marine berets (#20532)
Adds Solarian Marine berets.
They have a green coloured and a grey colored version.
They're for the Marines because the Army already has the blue ones.
They spawn inside Sol marine uniform closets in addition to the utility
coverings already inside them.


![solberetsitemsprites](https://github.com/user-attachments/assets/dd1401b8-1990-4968-a5c6-3e18e2aa77af)

![solberetshowcase](https://github.com/user-attachments/assets/a6a2ff90-277a-4323-89e2-ae42bcac60e4)

---------

Signed-off-by: Tag103 <Tag1031@protonmail.com>
Co-authored-by: Tag103 <Tag1031@protonmail.com>
2025-03-04 16:16:05 +00:00
c46e21595b Storage Fix 2, Featuring Maths (#20535)
I had to unironically bust out my pen and paper for this bullshit and
magnifying tool to actually check if things were pixel perfect.

- bugfix: "Fixes storage box alignment and storage space UI to use
better maths."
- qol: "Tweaks IDs, IDs and firing pins now rotate 90 degrees when in
storage for easier clickability."
  - bugfix: "Fixes Item Tooltip toggle message."
- bugfix: "Fixes roundstart items in storage not showing item outlines."

Fixes #20529

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-02 22:02:54 +00:00
dbc48b9792 Jabbing other people with overloaders (#20463)
Allows you to jab other people with an overloader. Adds some more
documentation to overloader code, and adjusts effect_time and effects so
that overloaders last the same amount of time but provide more messages
to the user than before.

---------

Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-27 13:34:23 +00:00
Wowzewow (Wezzy)andGitHub fda25beae4 Storage z-fighting bugfix (#20518)
Fixes this shit from happening.

<img width="256" alt="dreamseeker_siriznpX2I"
src="https://github.com/user-attachments/assets/ed7c1daa-79bb-4030-9667-547d7756d350"
/>
2025-02-27 13:33:46 +00:00
FlamingLilyandGitHub 5078644542 Added more patient lockers to the medbay, and more medical gowns to the patient lockers. (#20500)
i love medical rp
(Literally nothing else to this than the title)

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-02-25 17:47:18 +00:00
FluffyandGitHub 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
912add2a1a Adds customization for loadout wheelchairs (#20485)
see changelog or video


https://github.com/user-attachments/assets/533fd37d-fbe2-472a-9959-7c672f85836b

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-20 11:50:35 +00:00
FluffyandGitHub 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
FluffyandGitHub f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
Wowzewow (Wezzy)andGitHub 186f94ff58 Sick Bugfixes (#20466)
Fixes #20458
Fixes #20456
Fixes #20455
Fixes #20449
Fixes #20447
Fixes #20440
Fixes #20434
Fixes #18515
Fixes #20443

Ugh. I'm still sick.
2025-02-16 18:18:45 +00:00
GeevesandGitHub 1cbb70abaf Holodeck Combat Training (#19837)
* Added a combat training simulator to the holodeck, which spawns
holocarp that deal pain damage.
2025-02-10 15:18:37 +00:00
FluffyandGitHub 63acc59d1e Removed away_mission deprecated system (#20445)
Removed away_mission deprecated system, made initialization a little
faster.

Made global uplink datum a GLOB.

Remember to purge
https://github.com/Aurorastation/Aurora.3/wiki/Dynamic-Maps
2025-02-09 12:09:11 +00:00
6166877f67 CNY Bugfixes (#20433)
Fixes #20421
Fixes #18097
Fixes #19989
Fixes #19950
Fixes #18933
Fixes #18060
Fixes #17723
Fixes #17497
Fixes #17113
Fixes #14905
Fixes #20202
Fixes #20439

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-03 07:35:28 +00:00
25569ce312 Poster Refactor + TCAF GPS Tags (#20278)
- TCAF Corvette given GPS tags and posters for recruitment
- In process ballooned into major poster refactoring, replacing global
list with singletons and adding defined poster subtypes for mappers
- All defined posters switched to subtype equivalent

Held of on placing any posters in Horizon, as that would be best for a
seperate PR if I ever do that

We also might need better names for some of these posters.

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-01-31 13:53:23 +00:00
Wowzewow (Wezzy)andGitHub edba6021b9 Research and Lathes resprite emissives + tcomms emmisives (#20398)
Title. 'nuff seid.

Also fixes the fucked up material insertion animations to use
flick_overlay_view so it isn't laggy as fuck.

And adds emissives to machines that have lights so they glow in the dark
epically.

<img width="138" alt="dreamseeker_N6egRW6Yz3"
src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658"
/>
2025-01-30 15:23:16 +00:00
Wowzewow (Wezzy)andGitHub 354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
Wowzewow (Wezzy)andGitHub 76603b4958 Cape Sword Tcomms Fixes (#20384)
Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
2025-01-19 23:28:24 +00:00
FlamingLilyandGitHub 8405879961 More maint drugs (#20376)
Adds more drugs (in more varieties) to the maintenance tunnels,
including:
"Smart Pills"
All the cocaine variants, as opposed to just two (available in
individual pills and pill bottles)
Joy (available as a pill and a bottle)
Heroin pill bottle and syringe (not autoinjector, normal syringe)
Krok Juice as an autoinjector
Snowflake as an autoinjector
Raskara dust as a normal syringe and as an inhaler

Pills and pill bottles were also moved into a further random contraband
subtype to make it a little less common to find them and keep the loot
spawns more diverse

i wanted to add red nightshade but the last PR that tried got told to
remove it 😔
2025-01-19 13:03:46 +00:00
cb109da3d7 Adds on-mob sprites for the pocketwatch + differing states per slot worn (#20375)
I feel so sigma!
![image](https://i.imgur.com/F3jQTaK.gif)
![image](https://i.imgur.com/WUKJSEO.gif)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-19 11:16:51 +00:00
AcetreaandGitHub 8b7456e37a Kitchen Utensil Sprite Fix (#20371)
Gives kitchen utensils their proper in-hand sprites.
Fixes #20367
2025-01-16 00:26:37 +00:00
Wowzewow (Wezzy)andGitHub 62980205f4 Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items.

Confusingly, accessories used the "_un" uniform suffix - this changes
them to use the "_ac" suffix.

Also moved some files around to their proper place (hair pins and bows
aren't accessories, they're ear slot items, etc.)

Fixes #20361

Fixes #20352

Fixes #20354
2025-01-15 13:23:12 +00:00
eb3bc19014 A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-13 22:13:44 +00:00
GeevesandGitHub 0890f9a1e1 Unloaded Armory (#20309)
* All the ballistic weapons in the armory now start unloaded. Magazines
and rounds that would've spawned in the weapon now spawns in the ammo
lockers. In effect, two beanbags shells have been added to the armory.
2025-01-13 11:32:18 +00:00
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
hazelratandGitHub 90088dd69c Tajaran surgical garb added to map (#20317)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20285, this
overwear is required by new regulations to be worn by Tajara during
surgery so it should be available on the map and not solely via the
loadout.

Also shifted some glove boxes that had been mapped into the lockers into
the fill(), hence the .dmm change.
2025-01-04 00:02:38 +00:00
FlamingLilyandGitHub 9d4c5a9ace Updates the description of the Aphy plush. (#20311)
the original Aphy is no longer on display in Hephaestus' Mars
headquarters. because it esploded.
2025-01-01 16:38:37 +00:00
FluffyandGitHub 1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
GeevesandGitHub 59d3f5976d Flare Buff (#20244)
* Flares now burn brighter, longer, are smaller items (can bring more),
and flare boxes now contain 12 of them, up from 4.
2024-12-28 18:28:11 +00:00
FluffyandGitHub df014f9bc0 Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
2024-12-26 14:26:32 +00:00
GeevesandGitHub 891d1e6501 Explorer's Belts Additions (#20297)
* Explorer's belts can now hold impact wrenches and power cells.
2024-12-26 14:26:15 +00:00