7 Commits
Author SHA1 Message Date
e3f2b7de80 Engineering Fluff - Maintenance Panels (#20334)
* Added maintenance and large maintenance panels to various areas around
the ship. These are fluff objects that have no mechanical impact, but
serve as RP tools engineers can use to go to and interact with
departments.



https://github.com/user-attachments/assets/52d49e82-ba98-411f-901e-d9210f0ad6d0

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Co-authored-by: Hazelrat <ric.whe.don@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-03-27 11:22:41 +00:00
FluffyandGitHub db5b1ee6b2 Refactored fire_act (#19158)
Refactored fire_act() to be in line with TG version, removed useless
parameter, added signal, made non sleepable and forced to call parent.
Added atom_act.dm file for the various *_act procs.
2024-05-26 20:55:36 +00:00
81ca3c4058 Adds an area flag to prevent turf destruction (#18399)
* point verdant can no longer be vented

* exoplanet

* check if area exists & adds flag to konyang ruins

* Update code/game/turfs/simulated/floor_acts.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/turfs/simulated/floor_attackby.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

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Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-25 20:36:51 +00:00
LordFowlandskull132 f604e14933 Refactors baseturf (#2778)
Modifies baseturf to be used instead of not used. Now all functions that used to call "get_base_turf_by_area(T)" will now call "T.baseturf". Turfs that do not have a baseturf defined will set their baseturf to be the result of "get_base_turf_by_area()", which will descend into "get_base_turf_by_z" and ultimately into "turf/space", if none of the previous stages catch.

ChangeTurf will now only keep baseturf persistent from father to child if the child has no baseturf set by code.

This allows for special turfs, such as ceilings, to have their own base turf, such as open space, to be used instead of the area/z baseturf.

Fixes #2763
2017-06-22 13:16:06 +03:00
JonandHarpyEagle c9b7a8ece3 Updates all get_base_turf usages to get_base_turf_by_area.
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.

Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.

Other z-levels may still need updating.

This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.

Conflicts:
	code/game/area/Space Station 13 areas.dm
2015-12-06 14:01:21 -05:00
Kelenius 83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00