44 Commits

Author SHA1 Message Date
Greenjoe12345 6650b9f745 More consular guard outfits (#21804)
A new wave of bodyguard outfits:

<img width="139" height="138" alt="image"
src="https://github.com/user-attachments/assets/05bd4d24-ca2b-42cc-9d6d-81a13bee786b"
/>

Tau Ceti consulars now get a BSSB agent as their bodyguard.


<img width="133" height="137" alt="image"
src="https://github.com/user-attachments/assets/b1d1495c-881b-4ace-a6b6-a16a673b9228"
/>

Sol consulars now get an enlisted member of the Solarian army as their
bodyguard.


<img width="134" height="138" alt="image"
src="https://github.com/user-attachments/assets/349013ee-632b-4d80-bdff-b05c5ac318df"
/>

Elyran consulars now get a Elyran navy infantry member as their
bodyguard.


<img width="138" height="137" alt="image"
src="https://github.com/user-attachments/assets/a55e1f2d-8f0b-4fdc-835a-e6a780efa8e1"
/>

Golden Deep consulars now get a Hoplan as their bodyguard


<img width="131" height="137" alt="image"
src="https://github.com/user-attachments/assets/1d441640-9c85-4268-b3d7-78497f94be2f"
/>

Nralakk consulars now get a qukala as their bodyguard.
2026-02-14 08:53:04 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Wowzewow (Wezzy) f57278ad5a Head loadout debloat v2 (#20600)
**JUST BECAUSE IT SAYS "DELETED" IN ICONDIFFBOT DOESN'T MEAN IT'S BEEN
REMOVED. IT CAN BE RENAMED OR MOVED SOMEWHERE ELSE. PLEASE STOP
SPREADING MISINFORMATION THAT I'M DELETING EVERYTHING. JESUS CHRIST.**

- **The only hats removed are from budg's hat bloat (except the newsboy
hat, which has been touched up)**

- Human origin lore hats have been moved to Human - Xenowear. **NOT
REMOVED. MOVED.**
(It was kind of strange anyway they got special treatment. They aren't
restricted in any way, though, so essentially no difference.)

- Vysokan hats all rolled together into one selection.
- Beanies rolled into one selection.
- Miscellaneous, colorable hats rolled into one selection.
- Miscallaneous hats rolled into one selection.
- Dominian consular clothing items moved to be jobspawn items, like
every other consular. (Alt uniform outfits should be out from the
loadout anyway.)
- Pilotka caps, and whatever else they're called are all now named as
sidecaps.
- Renamed the Visegradi Nyakas to ear-flap cap. (I understand the
sentiment of blending lore into stuff, but putting it in the name isn't
helpful. I tried looking up Nyakas and all I'm getting is an obscure
brand of wine.) (Description unchanged.)
- Renamed padded cap to tanker cap.
- Bucket hats rolled together into one selection. (Removed pre-colored
boonies because it's just a clone of recolorabled ones.)
- And anything else I can't remember.

**Please don't spread misinformation after me and send the goon squad
after me.**
**Please just fucking message me and ask. Oh my god.**

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-07-15 17:49:34 +00:00
Greenjoe12345 6bb40a86e9 Diplomatic Bodyguards (#20733)
Adds diplomatic bodyguards, similar to aides, the consular can open this
role. The consular's gun has been given to the guard.
2025-07-12 23:16:05 +00:00
smellie 5180627bea The Return of Sol Consulars (#20727)
Unblacklists Sol Alliance citizenship from the consular selection.
Let free the many character designs awaiting.

A thanks to the Human Lore team for their Pharsalia arc :)
2025-05-02 12:30:19 +00:00
Matt Atlas e6f96de9df Adds corporate aides and genericises aide code. (#19956)
It is now fairly simple to add your own aide to any job. The code has
been made more modular, cleaner, and overall easier to work with.

Added a corporate aide role for representatives. Live out your
privileged wage slave dream.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-11-08 15:34:47 +00:00
hazelrat c9e5c6e591 Vaurca Attendant bugfixes (#19976)
This resolves every issue I could eyeball with Vaurca Attendants.

Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
2024-10-02 10:19:45 +00:00
Fluffy aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
RustingWithYou 09d7556bd6 You Tell 'Em, Boss: The Diplomatic Aide (#18289)
* midnight commits make me want to die

* driplomatic aide

* la fixe

* changelog

* obj outfits

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
2024-03-17 23:11:14 +00:00
DreamySkrell 85d27eb1d0 Outfits objectified (#18611)
* oof

* ugh

* fqewavdf

* 4ryh

---------

Co-authored-by: DreamySkrell <>
2024-03-10 11:33:32 +00:00
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
RustingWithYou ade6ebcc08 dominian pistol (#18288) 2024-01-30 10:53:59 +00:00
RustingWithYou cec7b88ffc tcfl -> tcaf (#17957) 2023-12-17 15:25:23 +00:00
Cody Brittain b79764e16c Added the Xanan service pistol (#17696)
* Added the Xanan service pistol

* Shrunk the Xanu pistol icon

* Request from loreteam

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-01 16:13:52 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Geeves f34c28d945 Vaurca Breeder Fixes (#17309)
* Vaurca Breeder Fixes

* Remove Whitespace

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-11 21:19:45 +00:00
RustingWithYou c4345cdfa5 consular directives for vaurca (#16815) 2023-07-25 11:56:49 +00:00
RustingWithYou 57fd0eaf76 Vaurca filters now work as described (#16590)
* vaurca filters are now gas masks

* changelog

* fixes mapped-in vaurca masks
2023-07-13 13:32:44 +00:00
Matt Atlas 54b63cd3b4 Adds an Elyran NCP citizenship option. (#16500)
* Adds an Elyran NCP citizenship option.

* see the mist

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-27 17:26:40 +00:00
connorjg1 c81a43633d New clothing for Ta Consulars and Zo'ra Blaster changes (#15921)
* Create vaurca_flag_suit.dmi

* Update head.dmi

* Clothing changes

* fix

* Update unathi.dm

* fix the guns

* delete I

* Fix K'lax

* firearm

* further fixes

* gunkit

* Update gunkit.dm

* Delete gunkit.dm

* gun buff

* changes

* Update unathi.dm

* Update special.dm

* Gun change

* thermic

* blaster fluff and CL

* CL update

* damage test

* 35 damage

* Update special.dm

* recoil test

* delete extra sprite-sheet

* Fix undocumented change
2023-03-04 21:52:19 +00:00
connorjg1 7486330fdf Update Zo'ra and K'lax Ta citizenship for Consular (#15856) 2023-02-25 19:55:59 -03:00
Cody Brittain 0fca9f571e Purge all remaining references to the baystation ported SolGov, and update the Sol Alliance flag (#15161) 2022-11-27 16:20:11 +01:00
Benedict b1792318c6 Biesel Blaster Revolver (#14928) 2022-10-22 20:40:54 +02:00
TheDanseMacabre ed43343dcc Various removals. (#14135) 2022-07-17 22:12:11 +02:00
connorjg1 b6c956d57c Fixes outdated Consular directives (#13916) 2022-06-09 12:42:02 +02:00
Benedict b234deaf81 Implements the Biesel Constitution (#14016) 2022-06-08 17:44:22 +02:00
Wildkins 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
Matt Atlas b7b9db101f Adds an origin and culture system to govern possible faction items, citizenships, accents, religions. (#13400) 2022-04-24 17:29:44 +02:00
Casper3667 9f6c524482 adds Epsilon Ursae Minoris as a new citizenship type for skrell and diona (#12898) 2022-01-19 14:03:33 +01:00
listerla c92c438184 Updates Dominian citizenship & religion lore (#12901) 2022-01-16 14:09:47 +01:00
Casper3667 ca5e6bfec8 restricts eridani from being consulars (#12838)
Co-authored-by: TGW <mc-casper@hotmail.dk>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 05:11:13 +01:00
Casper3667 e9251a3155 Makes Vaurca Breeders selectable in character setup (#12658) 2021-10-29 12:59:35 -03:00
Alberyk d5ee7167e5 Renames the dionae subspecies also gives them hair (#12693) 2021-10-27 23:15:15 -03:00
Alberyk 694577960f Adds a new dionae subspecies (#12649) 2021-10-27 13:48:08 -03:00
Casper3667 34990c81d6 Adds a new skrell subspecies: Axiori (#12511) 2021-09-28 08:02:07 +02:00
Casper3667 820bffcd8a adds a new elyran gun for the elyran consular (#12389) 2021-08-29 22:33:47 +02:00
BLUNTFORCE420 f35f17592e Resprites/renames the vintage .45 and adds two new .45 pistols. (#12387) 2021-08-28 03:37:56 +02:00
Haydizzle 906418a1a3 Removes Dominian Skrell Consular Officers (#11777) 2021-05-01 11:21:26 +02:00
Alberyk ac13ad5cc5 Disables Sol Alliance consular officers due to lore reasons. (#10554) 2020-11-15 02:26:42 -03:00
Geeves b433b66a8a Consular and Representative Split (#9954) 2020-09-19 12:11:57 +02:00
fernerr 285d9800a0 Stamp Bonanza (#9790) 2020-08-29 16:24:25 +02:00
Lady Fowl 5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk 2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00