<img width="209" height="212" alt="image_2026-02-18_163749448"
src="https://github.com/user-attachments/assets/dd40e552-6752-41bc-8c1f-1d6759ed19e5"
/>
-Adds Cytherian cuisine to the game with 4 specifically cytherian dishes
as well as some popcorn flavors.
-Adds Adhomian cheese and two new Adhomian cuisine dishes for everyone
who has been asking for more Tajaran foods.
-Adds an alternate, vegan way to make dough that doesn't require eggs.
-Adds cheese-less omelettes.
-Adds a few other miscellaneous dishes such as Poutine, Churros, and
chocolate pizzas.
-Adds trays of clams casino now dispense individual clams that can be
eaten seperately.
-Adds a new kitchen bounty for some of the new desserts and added the
new tajaran dishes to the adhomian cuisine bounty.
-Changes North Sixty seafood platters to include regular clams instead
of R'sval clams since R'sval clams are Adhomian and I suspect regular
clams were the intention for this dish all along.
-Renames the old tossed salad to 'apple salad', now that there's a
newer, less fruit-based tossed salad.
-Makes it so onion rings can be placed freely like every other food
instead of being locked to one spot.
-Fixes some food description typos.
---------
Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
changes:
- rscdel: "Removes 'Assembled Solar Panels' bounty from bounty pool and
updates the 'Solar Assemblies or Trackers' with its old description
referencing the phoron scarcity."
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.
---------
Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
## About PR
This PR adds four new Unathi related drinks and reflavours most of the
existing ones to be less of weird wordplays and jokes.
Requested by the Unathi team.
The new drinks and bottle sprite can be seen below. Please enjoy:
> <img width="547" height="102" alt="image"
src="https://github.com/user-attachments/assets/c2122a83-eccd-4b46-b57a-089e6d81704c"
/>
Tested (hopefully) all changes. Works on my machine. 👍
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/drinks.dmi | Captain Gecko (AuroraStation) | CC0 |
| icons/obj/reagent_containers/food/drinks/bottle..dmi | Captain Gecko
(AuroraStation) | CC0 |
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.
Credit values are now roughly 1/10th what they were before, across the
board.
Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits
These can be seen cameo'd in the screenshots below.
Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .
Values are not anchored to any singular real-world currency.
Example price differences:
| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |
Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |
Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


---------
Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Items 1.) and 2.) of [this bug
report](https://github.com/Aurorastation/Aurora.3/issues/20768), with
the blessing of Alberyk in tajara-questions on the lorecord.
Dirtberries and Sugar Trees, as well as products containing them and
recipes referencing them, are to all consistently use their TCB names
mechanically instead of a scattered mix of TCB and Siik'maas. The
descriptions of these items, in cases where it fit nicely, have been
updated to reference their Siik'maas names (in many the items already
did so).
Other species' foods may have this issue (where they have both a native
name and a TCB name used interchangeably in game mechanics like the
cooking codex etc., but I believe if identified they should also have
this basic standard enforced.
Adds a bunch of stuff to the bio-generator, remaps the garden and
hydroponics, adds some new magazines, modifies the plushies selection to
include more plushies, adds a few new bounties, and throws the kitchen a
bone by giving them soy sauce on round start.
Most controversial changes are likely to be:
- I removed back access to lower hydroponics for the cook/chef, and
added a windoor and table to discourage them accessing hydroponics.
- I made the garden smaller and made the vending machine now cost money
to get fertilizer and tools. The amount of credits should be fairly
reasonable, allowing most characters to still use the garden without
issue.
---------
Signed-off-by: courierbravo <73250577+courierbravo@users.noreply.github.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
- bugfix: "Offships no longer send newscaster announcements."
- bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
- bugfix: "Fixed the foam sword sprite."
- bugfix: "Fixed damaged wall overlays."
- bugfix: "Fixed the INDRA field getting messed up by pointing at it."
- bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
- bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
- bugfix: "The Pull psionic ability no longer pulls anchored objects."
Fixes#17739Fixes#17369Fixes#19535Fixes#19166Fixes#20184Fixes#20165Fixes#20164Fixes#20117Fixes#19961Fixes#20231Fixes#20277Fixes#20346
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Operation Managers and Hangar Techs were supposed to always have the
Cargo Control program downloadable, but it was access-locked behind HOP
(which has been changed to executive officer). I also gave the program
the ability to run on laptops, so cargo techs actually have a reason to
bring a laptop.
Fixes some cargo bounties that were bugged (including #17225) and
removed some that cannot be fulfilled. Smoke grenades were removed from
security, machinists can't print the Telecomms Traffic Control board,
science can't print NVGs anymore, and there is no way in-game to produce
monkey hide.
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
* first commit
fixed wooden platter sprite
fixed error in bounty phrasing
created recipe for hash browns
replaced flat dough in doner kebab recipe with a pita
made it so muffins are made in larger batches, and each muffin is less filling seperately
created 7 new kinds of milkshake
changed some incorect capitalization
made it so bread that's been eaten no longer creates leftover plates
updated ravioli code to fit with correct format
updated ravioli to be more filling.
* Roast chicken and River Loaf
created roast chicken and river loaf
* changleog
* corrected changelog
* updated food bug
* grammar update
updating capitalization
* updated bowl pickup ability
* code update
* broke game while working on update, halp
thanks tech support
* Update code/modules/reagents/reagent_containers/food/snacks/soup.dm
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
* Added more foods, still WIP
* updating things to see where the bgus are coming from
triolade, palfooz and cake pops are lal broken and idk why yet ._. someone said is hould commit changes and see what the checks say.
* trying to fix triolade and palfouz
* code giving trouble
* finally fixed the issues! woo!
* Got almost everything done and working!
only pitas are left :)
* Final update!
-Added a whole lot of recipes
-Fixed a whole lot of bugs
-Fixed V'krexi wraps from a previous update
-Updated some icons
-Let's submit this thing!
* Adding changelog
Woo, changelog!
* Update Tomixcomics-PR-17759.yml
Whoops, missed a typo.
* trying to solve issues
* fixed bug that was causing runtime errors when recipes were made incorrectly. PR should be good to go now.
* Update code/game/objects/items/trash.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/fancy.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/cooking/recipes/cultural/recipes_human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/sandwich.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/snacks/cultural/vaurca.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* small fixes
deleted folder that wasn't supposed to be included (still no clue why it was there lol) and deleted unnecessary annotation
---------
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Initial commit of new drugs
Start on caromeg and oracle
Further work on caromeg
Fix nicotine and caromeg
Begin populating map
Designer cocaine effects
Weaken heroin, Joy now causes genetic damage
Added an artificial alternative to morphine, tramarine, that can be used in its place.
Nerf new opioids, fix tramaline recipe
Added special mentholated adhomian cigarettes, for NKA cigarettes
General fixes
Fix recipe pathing
Add coca leaves, cocaine recipes, and coca drinks
Update Chemistry-Reagents-Medicine.dm
Null name for abstract drug class
Remove abstract_class from reagents (shouldn't be used there)
* Oracle sprites by Wezzy
* .
* Begin resolving issues from code review
* Remove all per-player data from drug singletons
* Resolve Arrow's code review
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/hydroponics/seed_datums/smokables.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)
* Fix merge conflict errors caused by snack PR
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* Coffee
* Rename cafe latte sprite
* Forgot a few things, woops
* Last time I need to change cafe to caffe
* There was apparently a call for cafe latte here
* Wrong changelog location
* Revert "Wrong changelog location"
This reverts commit 4294b4ca2b.
* Adds steamed milk, changes the recipes again, roast coffee beans
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs
Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* tgui the beginning
* binaries and the like
* Bring in the last of it
* Example radio UI
* delete example
* NTOS Main Menu, start on manifest, tgui states
* tasks.json
* gunnery ui pt 1
* okay
* fix everything
* scss update
* oops
* manifest gigablast
* downloader part 1
* download prt 2
* NTOSDownloader final
* mfw committing to_worlds
* gunnery console pt2
* i cooked
* targeting (finished)
* one vueui down
* voting ui almost done
* MY MIND FEELS LIKE AN ARCH ENEMYYYY
* voting ui down
* photocopier
* ntos config + download fixes
* photocopier 2
* refactor define
* NTOS client manager + fixes
* fax machine final (it also uses toner now)
* marching forwards... left behind...
* ntnrc part 1
* canister
* add quotes
* portable pumps pt1 + more backgrounds
* oops
* finish the portable pump
* freezers
so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...
* doors ui pt1
* finish doors UI (forgive me wildkins it's a bit of shitcode)
* vitals monitor, make things use labeled lists, new backgrounds
* mais j'envoyé aucun mayday...
* maglock pt1
* pour ça je me suis perdu...
* infrared
* fix that
* prox sensor pt1
* prox sensor
* signaler (this was actually pretty hard)
* atmos control pt1
* atmos control pt1.1
* atmos pt 2
* fuel injector
* multitool UI
* jammer
* list viewer
* APC
* portgen
* targeting console updates + SMES ui
* new themes, shield generator
* supermatter
* Add ore detector and (shitty) NTNet Relay
* orderterminal pt1
* orderterminal pt2
* smartfridge
* Add (air-)tank GUI update ore detector size
* Adds Transfer Valves
* Add AtmoScrubber
* analyzer pt1
* weapons analyzer pt2
* bodyscanner pt1
* bodyscanner pt2
* fix this shitcode
* seed storage
* appearance changer
* appearance changer final
* sleeper pt1
* sleeper
* gps
* vehicles
* chem dispenser
* lily request
* holopad
* tgui modules pt1
* ppanel
* damage menu
* fixes
* im here too now
* follow menu, search bars
* quikpay
* quikpay fixes
* circuit printer
* ppanel
* ppanel updates
* pai
* turret controls (i want to kill myself)
* tweak
* remove the boardgame
* guntracker
* implant tracker
* penal mechs
come close to me, come close to me
* chem codex
* pai radio
* doorjack
* pai directives
* signaler removal, sensors
* ghost spawner
* spawnpoint
* fixes
* teleporter
* one more to the chopping block
* account database
* remove divider
* scanner, atmos
* latejoin ui pt1
* latejoin
* records pt1
* RECORDS UI DONE
* delete interpreter & records
* CHAT FUCKING CLIENT
* data updates
* fix some things
* final UI, log
* basic nanoui fix
* antag panel
* remove vueui
* atm update
* vending update
* warrants, cameras
* ntmonitor
* time comes for all
* preserve this legacy
* bring that back (oops)
* rcon, ui auto update for computer UIs, remove rcon computers
* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)
* A LIKE SUPREME
* a
* power monitor
* lights on
* fuck this code, fuck nanoui modules, and fuck nanoui
* LEAVE IT OH SO FAR BEHIND
* fix alarm monitoring for synths
* I SAW IN YOU WHAT LIFE WAS MISSING
* comms console
* idcard and record updates
* turn the light on
* arcade
* pt2
* news browser
* static
* crusher
* f
* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO
* codeowners & suit sensors
* html ui style removal
* make lint happy
* resist and disorder
* i slowly get up and turn off the noise, already fed up...
* pleaseeeeeeeeeeeeeee
* THE CREDIT LARP IS NECESSARY
* i hold the keys
* RISE UP
* fix that?
* harry's suggestions xoxo
* runtime fix pt2
* You are the only thing that I still care about
* adds build workflow
* Update update_tgui.yml
* adds some needed steps
* ATM
* misc fixes and tweaks
* fixes 2
* make newscasters usable and fix use power on freezers
* turret control is clearer
---------
Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>