35 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
BatrachophrenoandGitHub af6c74d917 Verb organization stuff (#21131)
Currently, only Preferences Verbs use subcategories. As a result, all
other Verb tabs are only organized alphabetically, meaning that a single
mechanic (ie. languages) has its governing Verbs scattered rather than
grouped together.

Verb organization by Tab handles broad organization - IC, OOC, Objects,
etc.- highly effectively but requires the user to click-navigate to
other Tabs to access any other verbs.

Verb organization within a Tab can be handled by A.) subcategories and
B.) Verb name prefixes (such as Earphones - *****). The first option is
the clearest and cleanest, but consumes additional vertical space. The
second option conserves vertical space at the cost of visual clarity.

This PR attempts to reorganize Verbs by their Tabs, Subcategories, and
prefixes with the following priorities in mind:
- Minimal disruption; any radical change must be justified (don't move
shit around just for the sake of moving shit around.)
- Verbs which share common functions (such as Languages) should be
grouped together.
- Maintainability. Contributors should not need to memorize an
excessively convoluted Subcategories list; Subcategories must be
intuitive and simple.
- Subcategories should be used judiciously when grouping Verbs to
conserve vertical space. Example: Instead of creating a Subcategory for
Emotes, just rename Audible Emote and Visual Emote to Emote (Audible)
and Emote (Visual).
- Subcategories should highlight uncommon or unusual verbs when
reasonable. Example: There are several animal husbandry-related Verbs,
and because most characters will not have access to those verbs
regularly, we can be less conservative with space (because they'll be
gone most of the time) for the sake of emphasizing their availability.

This PR covers the IC, OOC, and Object Tabs.

Subcategories:
OOC.Chat (Chat functions)
- AOOC
- LOOC
- Devsay (moved from Special Verbs)
- Dsay (moved from Special Verbs)
- OOC

OOC.Debug (Fix shit)
- Fit viewport
- Fix chat
- Refresh TGUI

OOC.Round (Round information)
- Check Gamemode Probability
- Check Round Info
- Custom Event Info
- Vote

IC.Antag (Antag verbs w/o their own tab)
- Invite to the Loyalists
- Invite to the Revolutionaries
- Set Ambition

IC.Critters (More critter stuff than you'd expect there to be)
- Befriend Carp (Previous name 'Become Friends')
- Befriend Cat (Previous name 'Become Friends')
- Befriend Dog
- Befriend Ives
- Name Alien Species
- Name Animal

IC.Language (Language-related stuff)
- Check Default Language
- Check Known Languages
- Set Default Language

IC.Maneuver (Movement, positioning, etc.)
- Adjust walk speed
- Do Pushup
- Face Direction
- Look Down
- Look Up
- Move Downwards
- Move Upwards
- Rest

Object.Equipped (Equipped object stuff, mostly for drip)
- Adjust Badge
- Adjust Bag Straps (Backpacks)
- Adjust Goggles
- Adjust Mask
- Adjust Welding Goggles
- Adjust Welding Mask
- Change Glasses Layer
- Change Pants Layer
- Change Wrist Radio Layer
- Change Wristwear Layer
- Check Time
- Flip Badge
- Flip Belt
- Flip Eyepatch
- Flip Hat
- Flip ID card (ID card)
- Flip Radio (Clip-on radio)
- Flip Wristwear
- Fold Collar
- Lock Antenna(e)
- Point At Watch
- Raise Shroud
- Roll Up Cape Mantle
- Roll Up/Down Jumpsuit
- Roll Up/Down Sleeves
- Switch Belt Layer
- Switch ID Layer
- Switch Lanyard Layer
- Switch Shoe Layer
- Toggle Aviators (Like a dozen variants)
- Toggle Ceremonial Garment Lights
- Toggle Coat Buttons
- Toggle Coat Zipper
- Toggle Hair Coverage (For hats helmets etc)
- Toggle Hair Coverage (FOR BABY CARP!!!!!)
- Toggle Helmet Camera
- Toggle Hood
- Toggle Lyodsuit Mask
- Toggle Poncho Tail Coverage
- Toggle Shirt Buttons
- Toggle Suit Sensors
- Toggle Visor (Pilot helmet)
- Toggle Waistcoat Buttons
- Transform Holoclothing
- Voidsuit - Eject Suit Cooler
- Voidsuit - Eject Tank
- Voidsuit - Toggle Helmet

Object.Held (If you're HOLDING it, its probably relevant to you rn)
- Activate Held Object (Silicons; moved from IC)
- Alter Beacon's Signal (Radio beacon)
- Change Bite Size (Utensils)
- Change Pen Colour
- Choose Colour (Paint sprayer)
- Choose Decal (Paint sprayer)
- Choose Direction (Paint sprayer)
- Choose Preset Colour (Paint sprayer)
- Describe Prototype
- Draw Boot Knife
- Empty Bee Net
- Empty Spray Bottle
- Holster
- Name Gun
- Name Prototype
- Plant Flag (Flags)
- Print Plant Report
- Remove Chopsticks
- Remove Top
- Set Detector High-Bound (Light meter)
- Set Detector Low-Bound (Light meter)
- Set Hailer Message (Hailer)
- Set Timer (Timer igniter)
- Set Valve Pressure (Pneumatic cannon)
- Show Held Item
- Spin Cylinder (Revolvers)
- Switch Verbosity (Health analyzer)
- Toggle Chainsaw Power (Chainsaw)
- Toggle Flashlight Brightness (Flashlights)
- Toggle Gun Safety
- Toggle Hazard Vest
- Toggle Pinpointer Mode (Pinpointer)
- Toggle Mister (Backpack water tank. Goes into/out of hands)
- Twist Cap
- Use Scope
- Wield Pick/Drill
- Wield Two-Handed Weapon (Two-handed weapons)

Object.Cards (I fucking hate cards!!!)
- Deck - Deal
- Deck - Draw
- Deck - Pick
- Hand - Pick
- Turn Hand Into Deck

Object.Earphones (Enough here to separate out)
- Eject Music Cartridge
- Change Volume
- Next Song
- Pause/Unpause
- Play/Stop
- Previous Song

Object.Jetpack (This is probably really important to see quickly)
- Toggle Jetpack
- Toggle Jetpack Stabilization

Object.Tape Recorder (Enough here to separate out)
- Start Recording
- Stop Recording
- Clear Memory
- Playback Memory
- Print Transcript
- Eject Portable Storage

**IC tab example:**
<img width="1061" height="277" alt="Screenshot 2025-08-09 101813"
src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26"
/>
**Objects tab example:**
<img width="1100" height="472" alt="Screenshot 2025-08-09 101807"
src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760"
/>
2025-08-11 15:12:56 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Wowzewow (Wezzy)andGitHub f046ebe584 Borg Bag Fixes and Refactors (#20578)
Fixes #19603
Fixes #20558

- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
  - bugfix: "Borgs can interact with tables again."
  - refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
  - bugfix: "Fixes monkey cube boxes having superfluous overlay."
  - rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
 
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
2025-03-12 09:12:27 +00:00
hazelratandGitHub c76a3de037 CCIA recorder fix (#20423)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20417
2025-01-29 21:37:42 +00:00
Wowzewow (Wezzy)andGitHub 354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
nautandGitHub f778ee5232 CCIA HRA makeover (#18029)
* fixes

* Auto equips holster + fixes suit open state

* aviator sunglasses
2023-12-24 23:28:25 +00:00
Cody BrittainandGitHub fb63881dc0 Enabled the SCC CCIA roles, and renamed the FIB to the BSSB (#16726)
* Enabled the SCC CCIA roles, and renamed the FIB to the BSSB

Fix incorrect outfit name

* Allowed BSSB Agents to be tajaran, unathi, and skrell; allowed BSSB Senior Agents to be skrell. This aligns with current lore.

* Add BSSB badges (sprites by whitewolftamer)

* CL

* New BSSB jacket sprites, and assorted fixes

* Added CL entry

* Update code/datums/outfits/event/outfit_nanotrasen.dm
2023-09-13 14:06:50 +00:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
SleepyGemmyandGitHub a16ccc8755 Minor HRA Fixes (#14751) 2022-09-06 12:46:24 +02:00
Werner d21cc48c2a Pushes a missing commit from (#14144) 2022-08-28 02:14:47 +02:00
WernerandGitHub 5b09177482 Adds the HRA (#14144) 2022-08-27 23:19:27 +02:00
alberyk 8c1d2a7cde Merge branch 'master' into final_away_maps_additions
# Conflicts:
#	code/__defines/misc.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm
#	icons/mob/head.dmi
#	maps/exodus/code/exodus.dm
2022-04-04 19:47:58 -03:00
WernerandGitHub 78d1fa7215 Updates the CCIA-recorder antag/ooc prompt message. (#13388) 2022-03-18 14:41:21 +01:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
WernerandGitHub 6d3bcb1644 Fix CCIA Access on CentCom (#12037) 2021-06-15 13:54:42 -03:00
c6c0304dfb Adds a pause icon to the ccia recorder. (#10950)
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2021-01-11 20:29:57 +01:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
1fb4554ae5 CCIA Recorder Fix (#10279)
Changes the CCIA Recorder so it can be used to interview other CCIA Agents.
Currently there is a inbuilt protection that prevents a ccia agent from registering himself as the interviewee.
This has been extended to check for the presence of R_CCIA and the absence of a character_id.

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-18 21:26:44 +02:00
WernerandGitHub b754c25195 Further CCIA Adaptations (#6750)
* Further CCIA Adaptations

Changes the CCIA Recorder to ask if there was Antag Involvement in the Incident and adds additional db changes.

* Implements Review Changes

* Recorder Interaction Changes

Changes the recorder click interaction for agents and adds the options to reset the recorder

* Displays the report topics

Shows the internal topic to the interviewing agent upon selection of the IR
Shows the public topic to the interviewee upon scanning of the fingerprint

* Update the status of the report if a user claims antag involvement.

* Asks the char how the antags influenced them.

* Fixes SQL Migration Error

* Fix SQL Migration and Query Bug

* Fixes a issue with the report selection and the query saving

* More sanitization
2020-05-13 23:29:59 +02:00
GeevesandGitHub 9fb9d24e57 Tape Recorder Buffs (#8740) 2020-04-28 15:24:43 +02:00
AlberykandGitHub 17a416b79e Adds fib agents as ghost roles (#7963)
At the request of the cciaa leader
2020-01-12 02:23:47 -03:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
WernerandErki bd1a62c331 Fixes the pause/resume message of the CCIA Recorder (#6849) 2019-08-12 00:08:44 +03:00
WernerandGitHub a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
WernerandErki 9f5a26d9ff Removes CCIA (#6678)
view duty log verb and changes the way their recorder works.

CCIA recordings are now written to the database once the interview is complete (if enabled) and printed out.
2019-07-17 22:39:31 +03:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
BurgerLUAandErki 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberykandskull132 2ac3771ad1 Fix the ccia headset having the wrong key (#1759)
-fix wrong ccia radio key
-fix messed up bike messages
2017-02-12 19:07:46 +02:00
Alberykandskull132 f253c2c381 More delay issues, magboots, knive-boot, marble and ccia (#1586)
- Fixes #1583
- Fixes #1031 
-adds some checks for magboots
-reduces the hardness of marble
-finally adds a delay when attacking common mobs with weapons
-finally adds a delay of cult mobs attacking things, like machines
-fix the flash pistol having no flash rounds
-fully remove custom items gloves from spawning from cargo
-replace all the references of ahdomai and S'randarr with Adhomai and S'rendarr
-import a bay fixe to hud runtimes
-removes christmas pun pun
-replace the old appearance that the ccia used with the newest and most robust one
-do more changes on the ccia code at ccia request, also, removes all the red and blue shit from it
2017-01-18 18:56:06 +02:00
Lohikarandskull132 465b982eeb Printing Fixes (#1476)
Refactors machines to use /obj/machinery/proc/print() to print things to reduce redundant code.
Fixes #1433.
Fixes #1454.
2017-01-09 00:44:42 +02:00
skull132 8569d1c1ab +CCIAA Flag 2016-02-02 23:37:15 +02:00