24 Commits
Author SHA1 Message Date
FabianK3andGitHub 2e5141df0f Colorable high visibility clothing (#21635)
# Summary

This PR introduces colorable high visibility jackets and pants. They are
available in the character loadout.
**[Breaking change]**  
Existing high visibility clothing received its own category in the
loadout and breaks current loadouts using said clothing.
The currently worn clothes need to be re-selected from the new group.

## Changes

- Added a colorable version of high visibility jackets and pants.
- Moved existing high visibility clothing to their own selection in the
loadout out of the generic jackets/pants group.
- Fixed a bug that prevents the usage of accents/part-building for
pants.
- Added a dedicated code file for high visibility jackets and pants
along some refactoring.
- Introduced minor protection values for high visibility clothing.
- Removed duplicate jacket emissive sprites and fixed jackets getting
the right pattern for their type.

## PR Notes

Any mapping-tag is due to the changes in the high visibility clothing
type names, no map has been changed aside a global type name
replacement.

## Preview

A combination of colored jacket and pants. Selected was green for the
base color and yellow for the accent color.

<img width="93" height="96" alt="Screenshot 2025-11-30 023923"
src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d"
/>
2025-12-04 07:55:53 +00:00
ElorgRHGandGitHub f3d39de03d Dominia cape code tweaks (mainly: they all should now display in character setup) (#21363)
Changelog: 
> - rscadd: "The tribunalist medical cape can now have its mantle be
rolled up, like its non-medical tribunalist counterpart."
> - rscadd: "Alt-clicking on tribunalist capes now rolls their mantles
up."
> - bugfix: "All dominian capes should now properly display as attached
to clothing in character setup preview."

I have noticed that non-Zavodskoi dominian capes never seemed to display
as attached in the character setup, and attempting to solve that made me
notice how all the capes are poorly pathed and have vestiges of code
solutions made for their old sprite variations. So this PR, which was
made in like 30 minutes, _attempts_ to fix that.

I also have noticed that the tribunalist medical cape had sprites that
allowed it to be rolled up, but the code did not support that. Now it
does. I also added an alt-click functionality to roll them up, because
why not.
2025-09-28 12:13:12 +00:00
Wowzewow (Wezzy)andGitHub f57278ad5a Head loadout debloat v2 (#20600)
**JUST BECAUSE IT SAYS "DELETED" IN ICONDIFFBOT DOESN'T MEAN IT'S BEEN
REMOVED. IT CAN BE RENAMED OR MOVED SOMEWHERE ELSE. PLEASE STOP
SPREADING MISINFORMATION THAT I'M DELETING EVERYTHING. JESUS CHRIST.**

- **The only hats removed are from budg's hat bloat (except the newsboy
hat, which has been touched up)**

- Human origin lore hats have been moved to Human - Xenowear. **NOT
REMOVED. MOVED.**
(It was kind of strange anyway they got special treatment. They aren't
restricted in any way, though, so essentially no difference.)

- Vysokan hats all rolled together into one selection.
- Beanies rolled into one selection.
- Miscellaneous, colorable hats rolled into one selection.
- Miscallaneous hats rolled into one selection.
- Dominian consular clothing items moved to be jobspawn items, like
every other consular. (Alt uniform outfits should be out from the
loadout anyway.)
- Pilotka caps, and whatever else they're called are all now named as
sidecaps.
- Renamed the Visegradi Nyakas to ear-flap cap. (I understand the
sentiment of blending lore into stuff, but putting it in the name isn't
helpful. I tried looking up Nyakas and all I'm getting is an obscure
brand of wine.) (Description unchanged.)
- Renamed padded cap to tanker cap.
- Bucket hats rolled together into one selection. (Removed pre-colored
boonies because it's just a clone of recolorabled ones.)
- And anything else I can't remember.

**Please don't spread misinformation after me and send the goon squad
after me.**
**Please just fucking message me and ask. Oh my god.**

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-07-15 17:49:34 +00:00
FabianK3andGitHub 6c86c4b7e5 New orange high visibility clothing set (#20868)
# Summary

This PR adds a new highvis clothing kit in orange to the existing kit.
Shape and palette is based of the existing clothing, the reflective
striping has been adjusted for a new style option.

# Preview

![image](https://github.com/user-attachments/assets/67d02fed-268b-4921-8555-ae297c2fd65f)

![image](https://github.com/user-attachments/assets/4d85a313-93b3-4de3-aed7-30a4b95795e8)

![image](https://github.com/user-attachments/assets/b222d6dc-bc0f-4b4c-bd59-087b22b79709)

![image](https://github.com/user-attachments/assets/4e94c544-74ce-40a0-9602-2ccda783d3fc)

![image](https://github.com/user-attachments/assets/a667acd4-b87b-414c-b1a0-02f003b3c42f)

![image](https://github.com/user-attachments/assets/099b8fae-385d-431c-a780-43191526b418)

![image](https://github.com/user-attachments/assets/d8acef64-acf9-452b-8b8c-19c50d86476e)

![image](https://github.com/user-attachments/assets/ed96ef9b-9572-4a60-a2ea-af527f072f91)

![image](https://github.com/user-attachments/assets/4b49afdf-de92-4c04-a04c-f65e7719b758)
2025-06-30 18:03:42 +00:00
nautandGitHub 8b2fed79f3 Surgical gowns (#20555)
Adds surgical gowns, for use in operating rooms or sterile environments.
These come in 5 different corporate colors as well as a recolorable
generic variant.

Gowns appear on Surgeons by default, are available in the loadout (+
colorable variant), and in medical lockers alongside scrubs.

Deletes the surgical apron from the loadout. Still available in code but
supplanted entirely by the gowns now.

⚠️ **Gowns replace the labcoat on the Surgeon loadout** (to prevent
surgeons from forgetting them). This does unfortunately mean the labcoat
will need to be added in as a separate loadout item now to characters,
but the cost should be minimal.

Variants

![image](https://github.com/user-attachments/assets/7bd9c2bb-d787-4506-af0e-566abe2b4905)

Ingame

![image](https://github.com/user-attachments/assets/0fc46a0a-54b1-421a-a6ac-167071fc9038)

Colorable

![image](https://github.com/user-attachments/assets/c5c6b0fc-b76e-4113-839d-63deb972d01b)
2025-03-10 08:08:07 +00:00
FabianK3andGitHub fd5fda15dd Add red high visibility clothing set (#20436)
### Summary

This PR adds a red version of the high visibility clothing set.

### Changes

- Added red high vis textures
- Add item for jacket and pants
- Add items to loadout

### Preview


![image](https://github.com/user-attachments/assets/515f677b-eb36-4559-b7de-dd4c87f09bfc)


![image](https://github.com/user-attachments/assets/88095d24-4ee9-45ea-aa9c-54546611dd64)


![image](https://github.com/user-attachments/assets/4b8a799f-47e5-4f34-a8a6-99103652f172)


![image](https://github.com/user-attachments/assets/26cf5c27-3229-46e7-b508-6640d04ba553)


![image](https://github.com/user-attachments/assets/f3250280-491a-44bb-a895-2c316ab21d00)


![image](https://github.com/user-attachments/assets/013df1b4-9ad6-4289-9ac7-a407da6bfdf6)


![image](https://github.com/user-attachments/assets/00e95647-d35b-4d73-8155-e2d87e426a0d)
2025-02-05 13:08:33 +00:00
3317e25dfc Adds Dominian capes with colorable stripes to the loadout (#20390)
Title. Unlike the last time I made such a PR, the capes can't be
renamed, only re-descriptioned. Also applies some quality-of-life stuff
to the original Zavodskoi Dominian cape selection.


![image](https://github.com/user-attachments/assets/09d35beb-eb64-4664-935d-cd43484e0ddf)

![image](https://github.com/user-attachments/assets/49f239c2-80d4-4b74-882e-069ade0ae577)

![image](https://github.com/user-attachments/assets/3cfad303-964e-4db8-9534-fe7dadb1e5f8)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:16 +00:00
84d135d169 Adds Greatcoats (#20037)
Adds Black and Brown Greatcoats to loadout, thanks to greytide_(discord)
for sprites!

Black:

![image](https://github.com/user-attachments/assets/94db4114-afa8-443e-ae81-a051ceda2995)

![image](https://github.com/user-attachments/assets/99b8b94c-be94-4f68-b545-b39fc06888f6)



Brown:

![image](https://github.com/user-attachments/assets/585625f5-9a60-4034-8429-a6fab1f742bd)

![image](https://github.com/user-attachments/assets/d8c0229c-e61b-4729-be08-00828cf8dc8e)




- [x] Description
- [x] Open Sprites

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-10-19 12:41:59 +00:00
feartheblackoutandGitHub 2651a4191b Adds colorable hazard vests to the loadout (#19679)
As the changelog says, the first variation just has yellow stripes,
whereas the alternate has both colorable vest _and_ stripes.

![image](https://github.com/user-attachments/assets/87f2b674-645b-4961-8ff4-919cbd0d3f84)

![image](https://github.com/user-attachments/assets/6627d448-013e-432f-afdc-812d14c84c12)
2024-09-11 18:06:32 +00:00
FluffyandGitHub 41a05bc196 Refactored the abstract meta propriety (#19797)
Refactored the abstract meta propriety into defines.
It's now more easy to spot/see abstract types thanks to the macro that
defines them.
Added a check on initialization of atoms to avoid spawning abstract
types.
Made the spawn_atom proc check for abstractness.
Made the spawn_atom proc use tgui_list for types list shorter than 1000
elements, which enables to search in them. It's too laggy on larger
lists so above 1000 it uses the builtin input.
Made the spawn_atom use a list subtraction instead of a double list,
it's lighter on memory and processing.
2024-08-23 10:49:28 +00:00
beepbopbeepbopandGitHub 7e81818085 TCAF Loadout Additions (#19654)
Adds the two TCAF berets and a jacket to the loadout, in a similar vein
to the addition of the TCAF veteran/reservist cards.
2024-07-27 10:10:20 +00:00
feartheblackoutandGitHub a320696cee Adds Han'san capes & clothing; allows Dominian Unathi to wear noble Unathi items (#19448)
![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/1813eea8-3d41-4eaa-84a7-b262b01890ad)
Han'san sprites courtesy of anthony.albanese on Discord!
pinging @RustingWithYou for opinion/approval
2024-06-21 05:34:21 +00:00
PeppermintandGitHub dacb5bf71f Dominian Loadout Additions (#19480)
BWUH. I'm so sorry for the gitlog spam. I'm going to just not touch it
once this is up. No idea what's going wrong.

~~Nonetheless, adds the NCO patch and two dominian cloaks into the
loadout.~~

Adds a dominian cape to the loadout. Requested by Schwann.
2024-06-20 10:12:34 +00:00
SilvoreandGitHub af683008c2 Loadout Items + gentlemans coat changes (#19469)
Added the gentlemans coat, gentlemans cap, bear pelt hat, and carp
slippers to the loadout menu after being requested for them. I also
deleted the variable from the gentlemans coat that made jumpsuits
invisible, as while it did hide some minor sprite issues, the coat
itself didn't go down far enough for it to not look weird.

---------

Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
2024-06-19 09:15:56 +00:00
LynxSolsticeandGitHub 4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
fd9101809e New Visegradi ponczo sprites. (#19267)
Credit to 50n00b on discord for the sprites! Also adds three more
Visegradi ponczo items.
https://i.imgur.com/k4tkxlH.png https://i.imgur.com/i81hGCP.png

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2024-06-10 17:14:55 +00:00
BoomerThorandGitHub c1d8e0080c Detective trenchcoat fix (#19398)
Fixes #18627
2024-06-10 11:52:40 +00:00
GeevesandGitHub 4a96aa3d4e Sleeveless Crop Top Hoodies (#18890)
* Added a sleeveless crop top hoodie.
* Tweaked a single pixel on the hoodie south facing sprite to make both
sides symmetrical.
2024-04-26 09:00:41 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
RustingWithYouandGitHub 1506f1a50d Departmental Event Jobs (#18245)
* event jobs: the test of faith

no horizon spawns

engineering name fix

* event jobs 2: they work now
2024-02-09 12:18:15 +00:00
RustingWithYouandGitHub 4e165ab2aa galatea items (#18315) 2024-01-31 11:27:37 +00:00
bb5fe4bcbc New dominian uniform, capes and berets sprites + new accessories. (#17273)
* New dominian uniform, capes and berets sprites + new accessories.

* ring around the roses, say goodbye

* love will survive

* rendez-vous aux prochaines règles

* the way you exist

* Changelog Whitespace Fix

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-13 20:59:47 +00:00
Avery MarieandGitHub 6cc60e0443 Button overlay (#17239)
* Gives Suit Jackets the ability to have accented buttons.

* changelog

* Should fix the issue

* Fixes Changelog
2023-09-10 21:41:22 +00:00
DreamySkrellGitHubDreamySkrell <>
8a159ac67a Loadout items folder structure refactor (#16952)
* a

* dme sorting

---------

Co-authored-by: DreamySkrell <>
2023-08-03 22:51:23 +00:00