197 Commits
Author SHA1 Message Date
Casper3667andGitHub 1f715c6789 Renames the native tajaran footwear and makes them the default shoes for taj instead of sandals (#21892)
Done on the request of taj lore and a bit of a personal one to have
anything but sandals as their default.
2026-02-21 17:21:27 +00:00
Casper3667andGitHub 2ef91b3bf3 A bundle of smaller bugfixes (#21882)
-  Assunzioni Sera Stellata di Dalyan Wine can be ordered again.
- Sandals now default to being wood colored if not otherwise given
color.
- Added camera film to the toy shelf storage and briefcases and canes to
the clothing shelf storage.
-  Fixed that the operations lobby was powered by the wrong grid.
-  Added some custom items to the merchant blacklist.
2026-02-19 11:25:30 +00:00
BatrachophrenoandGitHub c985eafc63 Allow cowboy boots to hold boot knives like all other boots (#21872)
Cowboy boots appear to have been added separately from other boots and
were missing the associated var to store knives in them.
2026-02-17 15:43:05 +00:00
Casper3667andGitHub d002b8bd51 Various changes to black gloves (#21778)
- Leather gloves, black gloves and workboots now have unique names for
taj and unathi variants
- Updated the description of the leather and black gloves

The above was done so they can be recognized on sight, particularly in
the wardrobe machines where they otherwise looked identical.

- Renamed the black gloves to work gloves

This is effectively what they are. They have unique stats compared to
other colored gloves and as such, they should stand out a bit more aside
from just their description.

- Added taj and uanthi variants of the work gloves, leather gloves and
workboots to the wardrobe machines

The drobes had the human versions already, so this permits taj and
unathi to get their versions too.

- Made hangar techs spawn with work gloves and workboots

They already had access to these in the drobes, and it make sense for
their warehouse work that they got proper gear when spawning. The
workboots replace the sneakers they used to spawn.
2026-02-03 10:10:21 +00:00
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
ElorgRHGandGitHub 045020fbfa Sandals with socks PR: colorable repalette (#21650)
Changes:  
> - imageadd: "Made sandal sprites use a standardised colorable
palette."
> - rscdel: "Removed flip flops due to the sprite being identical to
geta sandals."
>  - bugfix: "Fixes caligae (sock) sprite for Unathi."

The Unathi caligae (sock) sprite had its directional variants done
wrong, so all directions but the front facing used only the accent
color.
Changes are not substantial enough for any images of changes.
2025-12-19 20:21:17 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00
FluffyandGitHub c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
FluffyandGitHub 9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
FluffyandGitHub b0c9a4649c Speed modifiers (#19845)
Ported and implemented movespeed_modifer, for most things, from TG.
Gave deprecation DMDocs to the old calculation system.
Some code cleanup around.
2024-09-06 22:20:56 +00:00
BulletBudgieandGitHub 89ae2531b5 Budgs Bloat Clothes, Boes and Shoots (#19637)
A collection of colourable boots added to the loadout:
+boot selection (colourable) / shoe tab
+toeless boot selection (colourable) / xenowear tab
+thigh-high sneakers / shoe selection (colourable)

All onmob sprites by me
Most item sprites borrowed and altered from existing sprites

---------

Signed-off-by: BulletBudgie <52014471+BulletBudgie@users.noreply.github.com>
2024-08-11 09:43:07 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
DreamySkrellGitHubDreamySkrell <>
5ae3436695 Tret Industrial Complex + Away Site Exoplanet Generation (#19054)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/38e68d9f-8ab4-414b-bbf2-ac107e943172)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/896f8448-42be-49d3-8e1f-58e4a1569b10)


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/889d0e0c-b2cd-4c8f-9a2c-4eff90586d61)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b9cd0ae4-25f5-44ee-9298-48a46cb46399)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/6f4b5f75-3c29-4486-b808-7bc13c36807c)

---------

Co-authored-by: DreamySkrell <>
2024-06-02 01:49:11 +00:00
feartheblackoutandGitHub 51faab108a Life Could Be A Dream: Adds several new Vaurca Breeder items (#19262)
Adds hive flag shrouds for all three hives, as well as recolorable
clothing, cape accessories for C'thur and K'lax, and probably more!

Credits to anthony.albanese on Discord for the C'thur flag shroud and
the C'thur, LLC cape accessory. The other sprites were done by me.


![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/43c05189-9792-4a1d-9fca-71d0c9f3076e)
2024-05-31 20:15:00 +00:00
c59e636746 Uueoa-Esa, Part 3: Ruin Assets (#18956)
Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-19 11:06:35 +00:00
ChevyChevronandGitHub 61668a3d58 Boots Armor Value Parity (#18932)
Workboots are objectively superior to jackboots at present; they have
melee, energy, bomb, and radiation armor. Jackboots only have melee
armor, at an equivalent value to workboots. I don't see any reason why
the shoes that engineers wear would be necessarily better armored than
those worn by dedicated security/military forces on the ship and
throughout the spur, so I have raised jackboot armor values to meet
those of workboots. Now they have identical armor values.

---------

Signed-off-by: ChevyChevron <62490016+ChevyChevron@users.noreply.github.com>
2024-04-18 14:02:18 +00:00
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
lavillastrangiatoandGitHub 452b52dbae Removes Tripping in High Heels (#17699)
* what, like it's hard?

* what, like it's hard?
2023-11-01 18:50:38 +00:00
GeevesandGitHub ebf0f3458f Mecha Gamemode: Jockeys (#17148) 2023-10-18 16:49:44 +02:00
Wowzewow (Wezzy)andGitHub 186e3a9547 Assorted Bug Fixes (#17399) 2023-09-22 20:10:02 +00:00
462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
FluffyGitHubFluffyGhost <FluffyGhost>
6684b709fb Magboot refdrop (#17197)
* Atomization

* cl

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-01 17:50:40 +00:00
SleepyGemmyandGitHub 4a25ab88bc New Tajaran Clothes (#17072)
* New Tajaran Clothes

* Le Epic Linter Fails
2023-08-21 20:35:09 +00:00
harryobandGitHub 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
GeevesandGitHub b4c4cf69ec Hole and Hole-Adjacent Changes (#15345) 2022-12-20 17:05:43 +01:00
SleepyGemmyandGitHub 3d380a7830 Worn Slippers Path Fix (#15208) 2022-12-02 20:35:25 -03:00
WickedCybsandGitHub bb622bae83 Worn Slippers Species Unrestricted (#15193) 2022-12-02 12:48:08 +01:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
AlberykandGitHub a72d9ad97e Adds a Tajaran Smuggler Ship (#14683) 2022-10-13 19:59:20 +02:00
Matt AtlasandGitHub 24e733588c Adds some Skrell weapons/armour/uniforms for the Skrell team. (#14490) 2022-09-07 13:42:13 +02:00
SleepyGemmyandGitHub 1981bc34fe Changes Jargon to Nralakk (Sprites) (#14735) 2022-09-01 22:04:07 +02:00
SleepyGemmyandGitHub c1511cbc71 Changes Jargon to Nralakk (#14734) 2022-09-01 21:47:36 +02:00
Matt AtlasandGitHub ce0501fc76 Revert "Jackboot and black glove resprite" (#14647) 2022-08-21 01:57:32 +02:00
Wowzewow (Wezzy)andGitHub 5faf6b6e7a Jackboot and black glove resprite (#14564) 2022-08-17 18:58:43 +02:00
niennabandGitHub 0379f4ae08 Konyang loadout additions (#14518) 2022-08-02 12:40:44 +02:00
TheDanseMacabreandGitHub ed43343dcc Various removals. (#14135) 2022-07-17 22:12:11 +02:00
Wowzewow (Wezzy)andGitHub 197eb2bbaa Vaurca Breeder Resprite (#14368) 2022-07-02 12:26:50 +02:00
BenedictandGitHub 750bc8b784 Bug(Vaurca) Clothes (#14242) 2022-06-11 16:12:06 +02:00
AlberykandGitHub 22c334793b Tajaran loadout additions: jackets, shoes, and a bit more (#13601) 2022-05-02 01:26:02 +02:00
Casper3667andGitHub 4be21103ce Bulwark & taj clothing sprite fixes (#12704) 2021-10-31 23:47:47 -03:00
desvenandGitHub c7475c96a3 Even more Bulwark sprites and fixes (#12687) 2021-10-30 13:56:48 +02:00
GeevesandGitHub d6e48e4431 Recolorable White-Tip Sneakers (#12617) 2021-10-16 11:59:25 -03:00
GeevesandGitHub 6fed849316 Sprite Generation Tweak (#12503) 2021-10-05 14:55:31 -03:00
WickedCybsandGitHub e846a2a842 Recolourable Sneakers and Oxfords (#12545) 2021-10-02 18:56:27 -03:00