90 Commits

Author SHA1 Message Date
Greenjoe12345 d0d0b3ce14 Tajaran Diplomatic Bodyguard uniform replacements (#21770)
The Tajaran diplomatic bodyguards now have uniforms to better fit with
their lore.
<img width="131" height="125" alt="image"
src="https://github.com/user-attachments/assets/aaaaf03a-d61a-406a-8f3a-0e84b40595f7"
/>
The PRA consular now gets a National Police Department officer as their
guard.

<img width="133" height="141" alt="image"
src="https://github.com/user-attachments/assets/46eb859a-6d94-44b9-98d3-833297a612ca"
/>

The DPRA consular now gets a Adhomai Joint Intelligence Committee agent
as their guard, who uses a surplus ALA dress uniform and beret.

<img width="133" height="136" alt="image"
src="https://github.com/user-attachments/assets/ff73dada-d7bb-4d38-814d-73191f53557a"
/>

The NKA Consular now gets a member of the Imperial Adhomai Army as their
guard.
2026-02-02 15:41:05 +00:00
ElorgRHG 5e69ccbd6a Resprites all Tajaran consular clothing (they also now have coats) (#21688)
I don't know what more can I say that the title of the PR didn't.
_Hopefully_ this will inspire someone to play Tajaran consulars more.

From the changelog:
>  - imageadd: "Resprited all Tajaran consular clothing."
>  - rscadd: "Added a female version of the NKA consular uniform."
>  - rscadd: "Added Tajaran consular coats."
> - rscadd: "Added extended descriptions to all Tajaran consular
clothing items."
>  - rscdel: "Removed Tajaran consular side caps."

Images, as always, in the details below.
Old (current) sprites on the top, new on the bottom unless stated
otherwise.

<details>
<summary>Things resprited in this PR: </summary>

<details>
<summary>Consular uniforms and hats: </summary>
<img width="1536" height="1024" alt="officering my consular"
src="https://github.com/user-attachments/assets/90cc5ce0-ded8-4ee8-80fc-a459e4b2965f"
/>
Maybe some uniqueness has been lost, but I'm sure the large playerbase
of Tajaran consulars will be able to cope with it.
</details>

<details>
<summary>New consular coats, closed and open variants: </summary>
<img width="1536" height="1024" alt="closed by default"
src="https://github.com/user-attachments/assets/81480c66-e350-4f41-9110-194805299cfd"
/>
</details>
</details>

Short attribution section because it would feel disingenuous without it,
the NKA consular coat _has_ been inspired by sprites from this PR from
Shiptest: https://github.com/shiptest-ss13/Shiptest/pull/2685

And, of course,
Hadii's grace, comrades.
2026-01-14 19:29:11 +00:00
Casper3667 f3b7db5fd1 Add PRA national police uniforms (#21519)
Adds a set of both city and rural uniforms for the PRA. All sprites are
by me.
The uniforms are only available through the chameleon kits and
admins/events.
The jackets are available in the loadout, alongside the woolen hat, but
not the other hats.
The raakti shariim uniform was removed to make it more consistent.

In order below:
PRA city uniform & pilotka
PRA city jacket & woolen hat
PRA rural uniform
PRA rural jacket & hat
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/c1d84eff-b1cc-4d42-af44-0bc04c6fdfea"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/39a77050-f6f8-429f-92fb-596cb87608ee"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/a7013f82-36ba-447b-821e-99d8f1be22e2"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/1cb9d288-3358-4c5d-bba2-85c678ca0664"
/>
2025-11-22 21:40:06 +00:00
ElorgRHG 94a474a162 Unathi jizixi dress resprite + colorables (and one new variant) (#21232)
After some tajara clothing resprites, I decided I am satisfied with
their sprites, so now I move onto the unathi sprites as they have a
veritable mine of sovlful sprites.

Stuff from the changelog:
> imageadd: "Resprited the unathi jizixi dress, and added a colorable
version of it."
> imageadd: "Added a blank, unpatterned version of the unathi jizixi
dress."
> rscdel: "Removed the ability to change the colors of the jizixi dress
due to a colorable version now existing."

Images, as always, in the details below
Old (current) sprites on the top, new on the bottom.


<details>
<summary>Jizixi dress: </summary>
<img width="2561" height="1025" alt="jizixi comparison"
src="https://github.com/user-attachments/assets/9df5c334-7af6-4f1e-9379-9d3d28c2852c"
/>
</details>


<details>
<summary>New, unpatterned jizixi dress version: </summary>
<img width="1025" height="1025" alt="unpatterned jizixi"
src="https://github.com/user-attachments/assets/54f93e57-db4c-4be9-8f4a-2f472fb87c20"
/>
</details>

<details>
<summary>A few, random, in-game examples of colorable jizixi dress
version (warning: long): </summary>
<img width="640" height="1986" alt="1"
src="https://github.com/user-attachments/assets/9acfa561-20b6-4357-8546-6d795c23176f"
/>
<img width="640" height="1986" alt="2"
src="https://github.com/user-attachments/assets/3ec0e3dd-f0a9-46c0-bd50-d906b4c07c4f"
/>
<img width="640" height="1986" alt="3"
src="https://github.com/user-attachments/assets/3ec61011-fa64-4871-b769-32a9e35bba29"
/>
</details>

And, of course,
Give Yizarius back his planet.
2025-08-26 18:59:21 +00:00
Batrachophreno af6c74d917 Verb organization stuff (#21131)
Currently, only Preferences Verbs use subcategories. As a result, all
other Verb tabs are only organized alphabetically, meaning that a single
mechanic (ie. languages) has its governing Verbs scattered rather than
grouped together.

Verb organization by Tab handles broad organization - IC, OOC, Objects,
etc.- highly effectively but requires the user to click-navigate to
other Tabs to access any other verbs.

Verb organization within a Tab can be handled by A.) subcategories and
B.) Verb name prefixes (such as Earphones - *****). The first option is
the clearest and cleanest, but consumes additional vertical space. The
second option conserves vertical space at the cost of visual clarity.

This PR attempts to reorganize Verbs by their Tabs, Subcategories, and
prefixes with the following priorities in mind:
- Minimal disruption; any radical change must be justified (don't move
shit around just for the sake of moving shit around.)
- Verbs which share common functions (such as Languages) should be
grouped together.
- Maintainability. Contributors should not need to memorize an
excessively convoluted Subcategories list; Subcategories must be
intuitive and simple.
- Subcategories should be used judiciously when grouping Verbs to
conserve vertical space. Example: Instead of creating a Subcategory for
Emotes, just rename Audible Emote and Visual Emote to Emote (Audible)
and Emote (Visual).
- Subcategories should highlight uncommon or unusual verbs when
reasonable. Example: There are several animal husbandry-related Verbs,
and because most characters will not have access to those verbs
regularly, we can be less conservative with space (because they'll be
gone most of the time) for the sake of emphasizing their availability.

This PR covers the IC, OOC, and Object Tabs.

Subcategories:
OOC.Chat (Chat functions)
- AOOC
- LOOC
- Devsay (moved from Special Verbs)
- Dsay (moved from Special Verbs)
- OOC

OOC.Debug (Fix shit)
- Fit viewport
- Fix chat
- Refresh TGUI

OOC.Round (Round information)
- Check Gamemode Probability
- Check Round Info
- Custom Event Info
- Vote

IC.Antag (Antag verbs w/o their own tab)
- Invite to the Loyalists
- Invite to the Revolutionaries
- Set Ambition

IC.Critters (More critter stuff than you'd expect there to be)
- Befriend Carp (Previous name 'Become Friends')
- Befriend Cat (Previous name 'Become Friends')
- Befriend Dog
- Befriend Ives
- Name Alien Species
- Name Animal

IC.Language (Language-related stuff)
- Check Default Language
- Check Known Languages
- Set Default Language

IC.Maneuver (Movement, positioning, etc.)
- Adjust walk speed
- Do Pushup
- Face Direction
- Look Down
- Look Up
- Move Downwards
- Move Upwards
- Rest

Object.Equipped (Equipped object stuff, mostly for drip)
- Adjust Badge
- Adjust Bag Straps (Backpacks)
- Adjust Goggles
- Adjust Mask
- Adjust Welding Goggles
- Adjust Welding Mask
- Change Glasses Layer
- Change Pants Layer
- Change Wrist Radio Layer
- Change Wristwear Layer
- Check Time
- Flip Badge
- Flip Belt
- Flip Eyepatch
- Flip Hat
- Flip ID card (ID card)
- Flip Radio (Clip-on radio)
- Flip Wristwear
- Fold Collar
- Lock Antenna(e)
- Point At Watch
- Raise Shroud
- Roll Up Cape Mantle
- Roll Up/Down Jumpsuit
- Roll Up/Down Sleeves
- Switch Belt Layer
- Switch ID Layer
- Switch Lanyard Layer
- Switch Shoe Layer
- Toggle Aviators (Like a dozen variants)
- Toggle Ceremonial Garment Lights
- Toggle Coat Buttons
- Toggle Coat Zipper
- Toggle Hair Coverage (For hats helmets etc)
- Toggle Hair Coverage (FOR BABY CARP!!!!!)
- Toggle Helmet Camera
- Toggle Hood
- Toggle Lyodsuit Mask
- Toggle Poncho Tail Coverage
- Toggle Shirt Buttons
- Toggle Suit Sensors
- Toggle Visor (Pilot helmet)
- Toggle Waistcoat Buttons
- Transform Holoclothing
- Voidsuit - Eject Suit Cooler
- Voidsuit - Eject Tank
- Voidsuit - Toggle Helmet

Object.Held (If you're HOLDING it, its probably relevant to you rn)
- Activate Held Object (Silicons; moved from IC)
- Alter Beacon's Signal (Radio beacon)
- Change Bite Size (Utensils)
- Change Pen Colour
- Choose Colour (Paint sprayer)
- Choose Decal (Paint sprayer)
- Choose Direction (Paint sprayer)
- Choose Preset Colour (Paint sprayer)
- Describe Prototype
- Draw Boot Knife
- Empty Bee Net
- Empty Spray Bottle
- Holster
- Name Gun
- Name Prototype
- Plant Flag (Flags)
- Print Plant Report
- Remove Chopsticks
- Remove Top
- Set Detector High-Bound (Light meter)
- Set Detector Low-Bound (Light meter)
- Set Hailer Message (Hailer)
- Set Timer (Timer igniter)
- Set Valve Pressure (Pneumatic cannon)
- Show Held Item
- Spin Cylinder (Revolvers)
- Switch Verbosity (Health analyzer)
- Toggle Chainsaw Power (Chainsaw)
- Toggle Flashlight Brightness (Flashlights)
- Toggle Gun Safety
- Toggle Hazard Vest
- Toggle Pinpointer Mode (Pinpointer)
- Toggle Mister (Backpack water tank. Goes into/out of hands)
- Twist Cap
- Use Scope
- Wield Pick/Drill
- Wield Two-Handed Weapon (Two-handed weapons)

Object.Cards (I fucking hate cards!!!)
- Deck - Deal
- Deck - Draw
- Deck - Pick
- Hand - Pick
- Turn Hand Into Deck

Object.Earphones (Enough here to separate out)
- Eject Music Cartridge
- Change Volume
- Next Song
- Pause/Unpause
- Play/Stop
- Previous Song

Object.Jetpack (This is probably really important to see quickly)
- Toggle Jetpack
- Toggle Jetpack Stabilization

Object.Tape Recorder (Enough here to separate out)
- Start Recording
- Stop Recording
- Clear Memory
- Playback Memory
- Print Transcript
- Eject Portable Storage

**IC tab example:**
<img width="1061" height="277" alt="Screenshot 2025-08-09 101813"
src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26"
/>
**Objects tab example:**
<img width="1100" height="472" alt="Screenshot 2025-08-09 101807"
src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760"
/>
2025-08-11 15:12:56 +00:00
CometBlaze 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00
Stev-the-third 2667670749 New Wetsuits for Skrell (#20870)
Art by spookywastaken in Discord/Spookypineapple in Byond. Approved and
requested by Skrell Lore.


![Export](https://github.com/user-attachments/assets/f19c2eed-0ef2-4c6c-bb44-1655fb540653)

---------

Co-authored-by: steviii <cormallenfield123@gmail.com>
2025-06-25 21:09:59 +00:00
Fluffy 56483101f5 Some unathi stuffs (#20583)
Fixed Clan Hood accessory sprite not showing (hopefully.
Properly separated Zazali Top's layers.
Properly separated Huytai Outfit's layers, tweaked for side-sprite
consistency, and replaced outdated 'fisherwomen' gender reference in
description for 'fisher'


![immagine](https://github.com/user-attachments/assets/a88f7acd-2e23-4fdd-a8c0-2631bdab55cc)
2025-03-10 08:08:52 +00:00
Fluffy c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
Wowzewow (Wezzy) 10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
Warbidon 07ce9c05e9 Replace Social Credit Score with Social Compatibility Index (#20230)
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.

: )

Also this is a Cerriq Koh memorial pull request.

---------

Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2025-01-04 00:02:54 +00:00
Yonnimer b292d072a3 New Dionae Loadout Items - Wave1 (#20209)
Adds several new items to the Dionae loadout:
- Three sets of clothes and two hoods for voidtamers
- A jacket, cloak, two hats, and an undersuit for the ekane
- A narrows hardhat and jacket, as well as a slightly reworked jumpsuit
(made chonk)
- New Eternal Robes, the old ones are remaining for now but may be
reworked in the second wave of items
- Also removed some redundant rokz and serz items and the ships
themselves, these may be reworkedin the future, but for now aren't in
current lore.

More loadout items will ideally be coming soon for each factions in the
coming weeks/months.

---------

Signed-off-by: Yonnimer <31339047+Yonnimer@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-12-05 16:11:08 +00:00
Matt Atlas 17df1ff2b4 Revert "Adds a Pants slot" (#20173)
There are some bugs that need to be addressed.
2024-11-15 23:26:13 +01:00
Wowzewow (Wezzy) de81867784 Adds a Pants slot (#19999)
Does what it says on the tin. Purely cosmetic for now. This is step
zero.

Basically, clothing is starting to get real bloated with a lot of
variants.
More pressingly, accessories as well, and we're probably going to get
accessories of accessories.
After seeing what's going on with arm guards, leg guards, plate carriers
and the like,
it's heading towards a really messy level of abstraction.

Hopefully this will nip it in the bud, so to speak.

I've also added the layering feature used in watches, so you can tuck in
your uniform in your pants, or your coat in your pants if you're so
inclined to.

This also means that in the near future, we'll finally have the ROLL
PANTS feature that has escaped us for so long.

For reviewers : 
This PR is majority legwork of simply adding the new pants slot in. Very
similar to my previous Wrist slot PR.
The rest is just changing the existing pants/skirts over to a new
loadout slot and changing paths.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-11-15 19:41:09 +00:00
Silvore 6dd7ec996a Adds tajara archeology gear to loadout + spelling changes (#19546)
Added tajara archeology items to the loadout menu so you can LARP as
your favorite archeologist, and changed the spelling of one of them to
be the US spelling like all of the other tajara archeology items.

---------

Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
2024-07-01 13:11:08 +00:00
feartheblackout e6b762e803 Diona/Unathi loadout fixes (#19571)
see changelog
2024-07-01 13:09:51 +00:00
Crosarius d5b32f185c Si'akh Flame Priest Robes (#19055)
Adds robes of Si'akh flame priests to the Unathi Loadout. These robes
are basically the same as the Sk'akh ones, but they lack the gilded
chains and ornamentation, and have different descriptions to match the
ascetic nature of their faith.

Worn sprite

![image](https://github.com/Aurorastation/Aurora.3/assets/30341877/2b1deeb2-9e28-481b-8982-f87e3923580d)

in-hand sprite

![image](https://github.com/Aurorastation/Aurora.3/assets/30341877/7504f180-e831-4e23-b83f-4122e62307a6)
2024-05-01 22:31:28 +00:00
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
RustingWithYou c59e636746 Uueoa-Esa, Part 3: Ruin Assets (#18956)
Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-19 11:06:35 +00:00
smellie 3777f0e90d Replaces EUM with the overhauled Hieroaetheria (#18832)
Replaces all things EUM with the overhauled Hieroaetheria.


![icons](https://github.com/Aurorastation/Aurora.3/assets/58568342/ced603c9-2d9d-425b-8357-31d6c75f00b4)

![icons2](https://github.com/Aurorastation/Aurora.3/assets/58568342/ee6c5cbd-d9f8-4e8a-b12c-e955f8b68711)

![icons3](https://github.com/Aurorastation/Aurora.3/assets/58568342/883ec620-a0ad-4f66-816a-85721373c41f)
Above accent icons by Caelphon.

![icons4](https://github.com/Aurorastation/Aurora.3/assets/58568342/34954a29-ba01-45b1-978b-7887960110cd)
Hieroaetherian accent icon by Hollyhock.
2024-04-16 20:05:22 +00:00
RustingWithYou 94eca42d85 this commit is dedicated to the brave yizarus fighters of gakal'zaal (#18793) 2024-04-01 14:45:54 +00:00
RustingWithYou ac435b98e2 Unathi Religious Items & Nullrod Tweaks (#18572)
* sk'akh robes and shaman staff

* nullrod religion restrictions

* ye

* prevents atheists waving a tajaran charm around

* the purity of the blessed machine

* changelog

* Update code/game/objects/items/weapons/chaplain_items.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/game/objects/items/weapons/chaplain_items.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/clothing/under/xenos/unathi.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* nullrods on religion datum & icon fix

* underscore

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-11 09:31:04 +00:00
RustingWithYou 3be7ca0d31 Izweski Hegemony Navy Uniform (#18238)
* hegemony navy uniforms

* loadout & cl
2024-01-22 11:26:04 +00:00
RustingWithYou a1e7880835 separately colorable shirt and pants (#18234) 2024-01-20 03:46:55 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
SleepyGemmy 4a25ab88bc New Tajaran Clothes (#17072)
* New Tajaran Clothes

* Le Epic Linter Fails
2023-08-21 20:35:09 +00:00
Sparky f3a4b5d22e Items with colourable accents (#16743)
* Items with colourable accents

Changes the way loadout items with additional colours worked to be part of all items, rather than changes to each of their update_icon procs.

Also added a few new clothing items with colourable accents.

* merge conflict fixes

Gah. .dmi files why.
2023-07-21 19:33:06 +00:00
meep109 5ab1dff651 Fix typo in Federation Uniform (#16244)
* Fix typo in Federation Uniform

Had a old reference to Jargon and a few small typos.

* Create Fedtypo_meep109.yml

* Update Fedtypo_meep109.yml
2023-04-25 13:49:04 +00:00
RustingWithYou 51509fb227 by the ancestors, that lizard got drip (#16196)
* adds unathi drip

* changelog

* hats, also

* changelog update
2023-04-15 20:32:03 +00:00
Yonnimer 44f980f45c Adds some new EUM-centric things (#16076)
* Adds more EUM Origins

* Adds a new Dionae accent

* adds a new dionae accent2

* dionae religions p1

* dionae religions p2

* adds a missing "

* Adds a skrell EUM origin (credit to Brotendo)

* Adds the Skrell EUM accent (Credit to Brotendo)

* Adds the Skrell EUM accent (Credit to Brotendo)

* Adds some skrell religions to the nraldaaq origin

* Adds EUM Consulars(?)

i have no idea if this is gonna work lol

* sprites

* New accent sprites

* accents for real hopefully

* changelog

* removes a duped EUM consular thingy

* fixes

* \ not /

* error fixes

* fixes a space

* more error fixes

* Adds diona citizenship

* e

* o

* even more error fixes

* i had one job and i put a d not e

* Adds the EUM flag sprite

* Adds some new dionae clothing sprites

* Adds the floral tunic item

* Adds the eumponcho item (replace the placeholders)

* (Hopefully) does the eum poncho correctly

* Adds the eum flag

* Adds stuff to the loadout

* Adds an actual description for the poncho

* removes an extra space

* Adds an actual description to the poncho

* Fixes the dionae poncho not having a suit sprite

* Adds the blood eternal robes to the loadout

* Forgetti to add skrell_eum to possible origins

* ,

* accents merge fix

* letter fix

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix2

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix3

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix4, revenge of copypasteing

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* hopefully last letter fix

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

---------

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
2023-04-09 10:40:01 +00:00
Sniblet 2209bb51de Many minor rewrites and spellchecks for accent descs (#16093)
* the pr

* Update sniblet-our.yml

* more of the same

ok lets just not even mention that pluto is in the sol system we don't have actual aliens playing this game we all know

* in adhomai

stepping a bit out of the confines of accents, just some more grammar checks while im at it

* Update code/modules/background/accent/human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/background/accent/human.dm

Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>

* Update code/modules/background/accent/diona.dm

Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>

* Update code/modules/background/accent/diona.dm

Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>

* Update code/modules/background/accent/skrell.dm

Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>

* Update code/modules/background/accent/diona.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update human.dm

who am i to tell you that these are readability downgrades

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-04-02 04:08:37 +00:00
Alberyk c84d786cf9 PRA and DPRA consular officers alternative uniforms and hats (#15973)
* PRA and DPRA consular officers alternative uniforms and hats

* missing cap whoops
2023-03-13 19:14:21 +00:00
Alberyk 0c05490891 The End of the World: the Adhomai North Pole (#15905)
* The end of the world as they know it

* The horrors are here

* changelog

* conflict fix
2023-03-07 22:25:53 +00:00
Alberyk ff229569ae Under the Twin Suns: the S'rand'marr Sector (#15295) 2023-02-02 14:51:06 -03:00
Alberyk 37ea1a24ea Body and Soul of Steel: the Tesla Rejuvenation Suit (#15590) 2023-01-20 16:30:49 +01:00
Alberyk 04268b3858 The DPRA enters the scene: the Hailstorm Ship (#15567) 2023-01-19 12:12:38 -03:00
Alberyk 7ce695b982 Trade Offer: Her Majesty's Mercantile Flotilla Ship (#15513) 2023-01-12 15:21:31 +01:00
Greenjoe12345 7f2fa0eb9c Noble Tajaran Clothing (#15459) 2023-01-02 14:30:02 +01:00
Wowzewow (Wezzy) e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
Alberyk 91634bad6a A Journey into the Unknown: the Database freighter (#15136) 2022-11-23 21:59:40 +01:00
SleepyGemmy 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
Alberyk 501eb4b427 Seize the Stars: the Headmaster (#15033) 2022-11-11 12:05:11 -03:00
Yonnimer 7817b2f23e Adds a Dionae loadout section (#14746) 2022-09-09 19:45:25 +02:00
Matt Atlas 24e733588c Adds some Skrell weapons/armour/uniforms for the Skrell team. (#14490) 2022-09-07 13:42:13 +02:00
SleepyGemmy 1981bc34fe Changes Jargon to Nralakk (Sprites) (#14735) 2022-09-01 22:04:07 +02:00
SleepyGemmy c1511cbc71 Changes Jargon to Nralakk (#14734) 2022-09-01 21:47:36 +02:00
WhatsUpBrotendo 490881eb38 Fixes the Skrell casual wetsuit (#14604) 2022-08-14 21:37:26 +02:00
WhatsUpBrotendo 11915d1b8c Adding more Skrell clothes (#14539) 2022-08-08 23:16:52 +02:00
DreamySkrell 0b60d86059 Skrell star coat (#14544)
* star coat

* changelog

* tiny coat adjustments

* Update code/modules/clothing/under/xenos/skrell.dm

Co-authored-by: listerla <57296132+listerla@users.noreply.github.com>

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: listerla <57296132+listerla@users.noreply.github.com>
2022-08-06 18:31:52 -03:00