Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)
No player facing changes
Mech ballistic and laser armor has been buffed, allowing them to function for longer in firefights. Combat armor melee armor has also been buffed.
Fixed analyzing mechs not giving the correct integrity values.
The armour and armor again strikes:
Apparently original Mech port PR has overridden borg's armor definition and was using it. This fixes it by making mech's armor a child of borg's armor instead.
renames borg's armour to armor references.
Mech's melee damage has been increased. It depends on manipulator type. Light: 15, Regular: 20, Combat 30, Heavy: 50. Fixes#7665
Adds missed check in mech's destroy proc
Spent lots of time and lots of changes to fix issues:
bugfix: "Mechs no longer runtime during destroy call."
bugfix: "Turrets and NPCS no longer target empty mechs."
bugfix: "Mechs no longer runtime during armor check. Mechs now use their armor and values for it. Before it would ignore them entirely and deal 100% damage."
Added ismech() define and also QDEL_NULL_LIST() define from TG. Matt's suggestion
renamed any armour references in mech code to armor to keep it consistent