229 Commits
Author SHA1 Message Date
Wowzewow (Wezzy)andGitHub a65ef5cd26 The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339) 2022-04-30 02:04:15 -03:00
MortalRedandGitHub dcb404aab4 Gives miners ship bounced radios (#13656) 2022-04-27 18:01:52 +02:00
alberyk 12a70b50b7 Merge branch 'master' into updates_the_nbt
# Conflicts:
#	code/__defines/misc.dm
#	code/game/machinery/machinery.dm
#	maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
134f5c345a Reverts #13170 and #12989 (#13194)
* Revert "The loadout now properly substitutes job clothing. (#13170)"

This reverts commit 650f14df92.

* Revert "Ports funky closet animations from Yog (#12989)"

This reverts commit 7745983a29.

Co-authored-by: TGW <mc-casper@hotmail.dk>
2022-02-16 00:50:33 +01:00
mikomyazakiandGitHub 08ea043e69 Initialize and GC failure fixes #1 (#13190) 2022-02-15 23:45:30 +01:00
Wowzewow (Wezzy)andGitHub 7745983a29 Ports funky closet animations from Yog (#12989) 2022-02-15 23:25:17 +01:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
2003515939 Grab Stuff (#12731)
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:40 +01:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
Shadow-QuillandGitHub 52b0560f6d Punching bags have sound again (#12422) 2021-09-01 09:50:32 -03:00
AlberykandGitHub 3c97860292 Adds new gadpathurian loadout options (#11891) 2021-05-21 16:44:01 -03:00
AlberykandGitHub 0bf77191b8 Custom items 26/03 (#11553) 2021-03-30 12:32:36 +02:00
GeevesandGitHub 5e40f9145c Non-lag Vehicles (#11393) 2021-03-19 22:07:18 +01:00
GeevesandGitHub cc1b9ea091 Mining Hardhats (#11413) 2021-03-14 13:05:06 +01:00
GeevesandGitHub 06f5bacdd7 Statue Colour Fix (#11042) 2021-01-22 14:24:41 -03:00
GeevesandGitHub e4b7d61e67 Inhibitor Check Fix (#10980) 2021-01-14 22:27:41 -03:00
GeevesandGitHub 005de27e65 Sculpting Blocks (#10775) 2020-12-22 15:45:25 +01:00
GeevesandGitHub f4ecbcb3b0 Ore Detectors (#10182)
Replaced ore radars with ore detectors. It display pings in the darkness when it spots the ore, even through walls.
    Mining stationbounds and drones now get ore detectors.
    You can now see psi-pings through walls again.
2020-12-16 23:24:10 +02:00
TheStrykerandGitHub 6280cfb72f Adds items to the loadout + Himeo voidsuit additions. (#10376) 2020-10-30 11:29:29 +01:00
HockaaandGitHub 1f1fe27f78 Lazarus injectors reset text on revived mobs (#10387) 2020-10-28 09:14:49 +01:00
GeevesandGitHub 08938a93e4 C4 (Plastique) Improvements (#9327) 2020-10-20 13:46:18 +02:00
TheStrykerandGitHub 0a90282f62 Adds a Himeo voidsuit. (#10184)
Adds a Himeo voidsuit kit to the loadout that can be used to reskin a mining voidsuit into a Himeo voidsuit and back. Mechanically, it is identical to a mining suit.
2020-10-17 10:38:08 +03:00
GeevesandGitHub eac305e39b Teleporter Safety (#9879)
* Teleporter Safety

* better keyword

* initialize can't handle skips
2020-10-06 14:30:53 +02:00
AlberykandGitHub 8c873806c2 Makes so that lantern's light is no longer directional (#10086) 2020-09-28 20:41:15 -03:00
Wowzewow (Wezzy)andGitHub ad9f3ab940 Adds departmental bandanas (#10013) 2020-09-24 11:05:52 +02:00
GeevesandGitHub 894b123f8a Borg Drill Fix (#9964) 2020-09-11 14:06:31 +02:00
AlberykandGitHub af982b3dd9 Fixes the autochisel having no sprite (#9939) 2020-09-09 12:15:32 -03:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
GeevesandGitHub d582622a54 Mining Coin (#9428) 2020-09-01 14:09:18 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
GeevesandGitHub 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
Wowzewow (Wezzy)andGitHub ab4911f0fa Fixes lazarus injectors. (#9419) 2020-07-21 18:00:00 +02:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
GeevesandGitHub a1d4e80c95 Mining Borg Buffs (#9218) 2020-07-02 19:49:03 +02:00
GeevesandGitHub d5b96b0fd9 Enlightening Update (#9042)
* Enlightening Update

* matt's requests
2020-06-11 21:24:00 +02:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
GeevesandGitHub 3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Wowzewow (Wezzy)andGitHub eb8b49a729 Some more tool inhands (#8633) 2020-04-11 16:02:35 -03:00
GeevesandGitHub 1bd0a055e6 Big Mining Update (#8571) 2020-04-03 19:10:08 +02:00
GeevesandGitHub 358e33759e Bluespace Mining (#8492)
Implements bluespace mining, or: How to keep your lousy ore box at home.
While it may sound complex, it's actually fairly simple once you get it down. This is an attempt to make mining a little more 24XX, as well as introducing a way for mining drills to not be awful.

    Bluespace mining is now possible, to do so, attach a warp extraction pack to a mining satchel, then a warp extraction beacon signaller to an ore box. Link them by clicking on the ore box with the satchel.
    You can attach a linked mining satchel to a mining drill to teleport mined ores to the connected ore box.
    Mining satchel beacons can be removed with a screwdriver, mining drill satchels by wrench, and ore box beacons by hand.
2020-03-30 22:39:18 +03:00
Wowzewow (Wezzy)andGitHub b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
GeevesandGitHub 388850d627 Some Mining Cleaning (#8363) 2020-03-18 14:01:36 +01:00
Matt AtlasandGitHub 72c968eba6 Genericises rotate() on objects. (#8430) 2020-03-17 17:17:42 +01:00
ErkiandGitHub 83ec5e2737 Fixes missing return values in a few Destroy() procs (#8412) 2020-03-13 23:13:07 -03:00
CnaymandGitHub f738954868 Mining Tweaks (#8036)
Just a couple small number changes to make mining with pickaxes and drills more viable and decrease the number of credits earned from selling materials. The idea here is to have more send to science and decrease the overall amount of credits spend on guns, or at least require a head of staff to pitch in with their department funds.
2020-02-10 16:37:48 +01:00
Matt AtlasandAlberyk 21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
Matt AtlasandWerner bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
fernerrandWerner aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00