Wowzewow (Wezzy) and GitHub
a65ef5cd26
The Crate Animatening, A.K.A. I hate Crate Trigonometry ( #13339 )
2022-04-30 02:04:15 -03:00
MortalRed and GitHub
dcb404aab4
Gives miners ship bounced radios ( #13656 )
2022-04-27 18:01:52 +02:00
alberyk
12a70b50b7
Merge branch 'master' into updates_the_nbt
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# Conflicts:
# code/__defines/misc.dm
# code/game/machinery/machinery.dm
# maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
134f5c345a
Reverts #13170 and #12989 ( #13194 )
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* Revert "The loadout now properly substitutes job clothing. (#13170 )"
This reverts commit 650f14df92 .
* Revert "Ports funky closet animations from Yog (#12989 )"
This reverts commit 7745983a29 .
Co-authored-by: TGW <mc-casper@hotmail.dk >
2022-02-16 00:50:33 +01:00
mikomyazaki and GitHub
08ea043e69
Initialize and GC failure fixes #1 ( #13190 )
2022-02-15 23:45:30 +01:00
Wowzewow (Wezzy) and GitHub
7745983a29
Ports funky closet animations from Yog ( #12989 )
2022-02-15 23:25:17 +01:00
alberyk
4b32268c1a
Merge branch 'master' into final_shuttle_touches_and_stuff
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# Conflicts:
# code/game/objects/structures/window.dm
# code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
2003515939
Grab Stuff ( #12731 )
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Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com >
2021-12-19 22:10:40 +01:00
alberyk
ae15e82f76
All jobs
2021-09-23 23:07:28 -03:00
Shadow-Quill and GitHub
52b0560f6d
Punching bags have sound again ( #12422 )
2021-09-01 09:50:32 -03:00
Alberyk and GitHub
3c97860292
Adds new gadpathurian loadout options ( #11891 )
2021-05-21 16:44:01 -03:00
Alberyk and GitHub
0bf77191b8
Custom items 26/03 ( #11553 )
2021-03-30 12:32:36 +02:00
Geeves and GitHub
5e40f9145c
Non-lag Vehicles ( #11393 )
2021-03-19 22:07:18 +01:00
Geeves and GitHub
cc1b9ea091
Mining Hardhats ( #11413 )
2021-03-14 13:05:06 +01:00
Geeves and GitHub
06f5bacdd7
Statue Colour Fix ( #11042 )
2021-01-22 14:24:41 -03:00
Geeves and GitHub
e4b7d61e67
Inhibitor Check Fix ( #10980 )
2021-01-14 22:27:41 -03:00
Geeves and GitHub
005de27e65
Sculpting Blocks ( #10775 )
2020-12-22 15:45:25 +01:00
Geeves and GitHub
f4ecbcb3b0
Ore Detectors ( #10182 )
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Replaced ore radars with ore detectors. It display pings in the darkness when it spots the ore, even through walls.
Mining stationbounds and drones now get ore detectors.
You can now see psi-pings through walls again.
2020-12-16 23:24:10 +02:00
TheStryker and GitHub
6280cfb72f
Adds items to the loadout + Himeo voidsuit additions. ( #10376 )
2020-10-30 11:29:29 +01:00
Hockaa and GitHub
1f1fe27f78
Lazarus injectors reset text on revived mobs ( #10387 )
2020-10-28 09:14:49 +01:00
Geeves and GitHub
08938a93e4
C4 (Plastique) Improvements ( #9327 )
2020-10-20 13:46:18 +02:00
TheStryker and GitHub
0a90282f62
Adds a Himeo voidsuit. ( #10184 )
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Adds a Himeo voidsuit kit to the loadout that can be used to reskin a mining voidsuit into a Himeo voidsuit and back. Mechanically, it is identical to a mining suit.
2020-10-17 10:38:08 +03:00
Geeves and GitHub
eac305e39b
Teleporter Safety ( #9879 )
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* Teleporter Safety
* better keyword
* initialize can't handle skips
2020-10-06 14:30:53 +02:00
Alberyk and GitHub
8c873806c2
Makes so that lantern's light is no longer directional ( #10086 )
2020-09-28 20:41:15 -03:00
Wowzewow (Wezzy) and GitHub
ad9f3ab940
Adds departmental bandanas ( #10013 )
2020-09-24 11:05:52 +02:00
Geeves and GitHub
894b123f8a
Borg Drill Fix ( #9964 )
2020-09-11 14:06:31 +02:00
Alberyk and GitHub
af982b3dd9
Fixes the autochisel having no sprite ( #9939 )
2020-09-09 12:15:32 -03:00
Wowzewow (Wezzy) and GitHub
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Geeves and GitHub
d582622a54
Mining Coin ( #9428 )
2020-09-01 14:09:18 +02:00
Matt Atlas and GitHub
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy) and GitHub
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Geeves and GitHub
08964ec3f3
Hardsuit and Pickaxe Bugfixes ( #9594 )
2020-08-11 12:17:33 +02:00
Wowzewow (Wezzy) and GitHub
ab4911f0fa
Fixes lazarus injectors. ( #9419 )
2020-07-21 18:00:00 +02:00
Geeves and GitHub
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves and GitHub
a1d4e80c95
Mining Borg Buffs ( #9218 )
2020-07-02 19:49:03 +02:00
Geeves and GitHub
d5b96b0fd9
Enlightening Update ( #9042 )
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* Enlightening Update
* matt's requests
2020-06-11 21:24:00 +02:00
e28d09f88a
description_fluff, description_antag and description_info shortening ( #8896 )
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* description_fluff, description_antag and description_info shortening
* Update wezzy_desc-shit.yml
* Update html/changelogs/wezzy_desc-shit.yml
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
2020-05-21 12:45:22 +02:00
Geeves and GitHub
3ec99c8d64
Ports Hover Overlays ( #8870 )
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* HUD Overlay
* finishes up the port
* fixes
2020-05-19 00:28:23 +02:00
Wowzewow (Wezzy) and GitHub
eb8b49a729
Some more tool inhands ( #8633 )
2020-04-11 16:02:35 -03:00
Geeves and GitHub
1bd0a055e6
Big Mining Update ( #8571 )
2020-04-03 19:10:08 +02:00
Geeves and GitHub
358e33759e
Bluespace Mining ( #8492 )
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Implements bluespace mining, or: How to keep your lousy ore box at home.
While it may sound complex, it's actually fairly simple once you get it down. This is an attempt to make mining a little more 24XX, as well as introducing a way for mining drills to not be awful.
Bluespace mining is now possible, to do so, attach a warp extraction pack to a mining satchel, then a warp extraction beacon signaller to an ore box. Link them by clicking on the ore box with the satchel.
You can attach a linked mining satchel to a mining drill to teleport mined ores to the connected ore box.
Mining satchel beacons can be removed with a screwdriver, mining drill satchels by wrench, and ore box beacons by hand.
2020-03-30 22:39:18 +03:00
Wowzewow (Wezzy) and GitHub
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Geeves and GitHub
388850d627
Some Mining Cleaning ( #8363 )
2020-03-18 14:01:36 +01:00
Matt Atlas and GitHub
72c968eba6
Genericises rotate() on objects. ( #8430 )
2020-03-17 17:17:42 +01:00
Erki and GitHub
83ec5e2737
Fixes missing return values in a few Destroy() procs ( #8412 )
2020-03-13 23:13:07 -03:00
Cnaym and GitHub
f738954868
Mining Tweaks ( #8036 )
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Just a couple small number changes to make mining with pickaxes and drills more viable and decrease the number of credits earned from selling materials. The idea here is to have more send to science and decrease the overall amount of credits spend on guns, or at least require a head of staff to pitch in with their department funds.
2020-02-10 16:37:48 +01:00
Matt Atlas and Alberyk
21faef9c11
You can now damage walls and girders with weapons + misc tweaks. ( #8006 )
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You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
Matt Atlas and Werner
bbecc7b461
Many vore improvements. ( #7686 )
2019-12-19 20:06:14 +01:00
fernerr and Werner
aa2e02c1a6
Shuttle update: Part Two: The Legion Protects ( #7457 )
2019-11-23 18:50:19 +01:00
Werner and GitHub
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00