9769 Commits
Author SHA1 Message Date
Matt AtlasandGitHub 6ac723d54c Reimplements old Unathi devour with some miscellaneous improvements. (#8072)
Unathi now can no longer eat items, they can no longer swallow mobs whole, and instead they now bite chunks out of mobs instead.

Also, dionae no longer delete mobs inside them when they split.
2020-01-27 20:29:13 +01:00
GeevesandMatt Atlas cb6f2e3aeb Strip Menu Additions (#8070)
Added an internals and suit sensors indicator to the strip menu.
Toggle internals in the strip menu now displays whether you're toggling it on or off.
Added an adjust mask and tank pressure check to the strip menu.
2020-01-27 20:18:10 +01:00
ParadoxSpaceandMatt Atlas aa5d064f5b Dionae Speed Nerf (#8080) 2020-01-27 19:46:40 +01:00
Matt AtlasandAlberyk 90b03d4de5 Monkeys no longer interact with or throw things. (#8084) 2020-01-27 14:00:35 -03:00
Matt AtlasandGitHub fdbd846fd6 Fixes AI damage. (#8087)
Fixes AIs being invincible.
2020-01-25 11:44:15 +01:00
Matt AtlasandGitHub 3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
AlberykandGitHub 73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
GeevesandMatt Atlas 11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
38bd4d9862 Allows dionae to join younger then 17. (#8054)
* Allows dionae to be younger then 17 on station.

* changelog

* grammar nazi

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-22 20:04:53 +01:00
mikomyazakiandMatt Atlas e2c0e6fd6a Latespawn AI will have their eye spawn in the correct location. (#8056) 2020-01-22 17:12:34 +01:00
mikomyazakiandAlberyk c5725f425d Fixes diona regeneration bug. (#8046)
Opening a new PR because I closed my first one accidentally trying to figure out why Travis was being upset. Previous PR

Diona regen was depending on a health value calculated from brain damage, which they never had. Therefore it wouldn't trigger properly when the Diona sustained damage.

Fixes #7655
2020-01-22 12:21:23 -03:00
ParadoxSpaceandMatt Atlas c748acc336 Unathi Claw Markings & Bugfixes (#8029)
You can now have girly painted claws.
Fixes Tzirzi robe having fucked up hands on one side, fixes facial long bull horns.
2020-01-19 09:55:58 +01:00
mikomyazakiandWerner 1d45184743 Manifested ghosts can now toggle visibility proprely. (#8035) 2020-01-17 11:49:29 +01:00
mikomyazakiandMatt Atlas 7aa0e6475b Drain blood works properly even if a target Skrell goes to Srom during. (#8027)
Skrell in Srom will still get messages about memory loss due to brain damage done to their real body.
2020-01-17 07:56:51 +01:00
KarolisandAlberyk 7a5133822a pAI improvements and fixes (#8000)
rebranded and reduced #6814

 Fix pAI preferences not working (fixes #2772)
 Ports pAI submission window to VueUi
2020-01-15 17:48:29 -03:00
GeevesandAlberyk 7be4f4e32e remote species fix (#8023) 2020-01-15 17:47:12 -03:00
Matt AtlasandGitHub 81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Matt AtlasandGitHub 1567673e9a Many brainmed changes. (#7967) 2020-01-12 16:44:26 +01:00
GeevesandMatt Atlas 2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Matt AtlasandGitHub 06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
Wowzewow (Wezzy)andAlberyk bba13d45b6 Set Pose Big Box (#7956)
instead of skinny it's big

and chunky

basically taking the reigns from the now defunct #7101
2020-01-11 11:49:27 -03:00
fernerrandMatt Atlas f2d17ffe7a Fixes glasses not having their color overridden via the loadout gear tweak (#7970) 2020-01-10 21:54:19 +01:00
ArturlangandMatt Atlas 008bc38701 Adds sanity checks to hair styling (#7953)
Adds sanity checks to hair styling
2020-01-10 13:52:07 +01:00
AticiusandMatt Atlas 8232e253b4 Unathi Resprite (#7939) 2020-01-09 23:27:15 +01:00
ArturlangandMatt Atlas e27269acc5 Fixes bluespace borg phase out typos (#7955) 2020-01-09 11:56:20 +01:00
Matt AtlasandErki ddf8782833 Removes Bedhead 5. (#7901) 2020-01-07 21:56:10 +02:00
AboshedabandErki e89a364676 Character set up issues for IPC's bugfix (#7926)
As a result of my recent PR. Assigning body types had unforseen changes towards the character set up, namely that bishops had access to hair and that zeng-hu would start with the baseline monitor options.

Changes the way bishop restriction for voidsuit/hardsuit usage.

1- Adds bishops as species_restricted for both voidsuits and hardsuits.
2- Does the same for Zeng-Hu, temporarily the human version.
3- Adjusts bodytype accordingly.

This originally had code for Zeng-Hu usage of machine version of voidsuit/hardsuit, but as I won't be around for a bit, I'll do the bugfix in two phases as I intend to find a less hackey method of fixing this issue. So it changes Zeng-Hu usage of machine version hardsuit/voidsuit for the time being as human version.
2020-01-07 21:54:10 +02:00
Matt AtlasandErki caeff09b24 Miscellaneous borer/bughunt fixes. (#7930)
Borers no longer get teleported out of a host if they're manually removed after leaving the host.
    Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
    You can now call ERTs on Bughunt.
    Borers no longer have nutrition loss.
2020-01-06 22:53:50 +02:00
Matt AtlasandGitHub 328021a8dc Ports Baystation's handling of monkey/human NPCs. (#7892)
Human NPCs and monkeys now have some more interactions. Monkeys can now take items and throw them. Or shoot guns. Or activate things.
2020-01-06 20:23:05 +01:00
GeevesandMatt Atlas 244b970fc1 Checking Injuries now shows Bleeding (#7904)
Examining yourself for injuries will now show you whether your limb is bleeding or not.
2020-01-06 20:20:53 +01:00
Mykhailo BykhovtsevandErki d92347622d Hostile mobs update and tweaks (#7882)
As requested By Geeves:

    tweak: "Carps and spiders no longer targe shields intentionally. They will attack shields only if adjacent or have to get to their target through shields."

Also:

    tweak: "All ranged hostile mobs will now shoot at shields, if their target is behind a shield."
    bugfix: "Hostile mobs now try and attack you 10 tiles away. But ranged mobs will still have to get within 6 tiles to shoot." Thanks to Ferner for noticing this
2020-01-05 21:31:45 +02:00
Matt AtlasandErki e25dbf0f27 Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
2020-01-05 11:39:42 +02:00
Matt AtlasandErki a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
KarolisandMatt Atlas b820f601fa Replaces Subsystems (mostly) with internal computing device (#7798)
This is for robots.
2020-01-04 12:36:03 +01:00
Matt AtlasandGitHub fb078a207b More harddel fixes. (#7861)
Silicons, brainmobs and mannequins should now delete properly.
2020-01-04 02:56:10 +01:00
AboshedabandErki fdc49c5f50 IPC subspecies adjustments (#7854)
The goal is to make tangible differences between the subspecies with pros and cons that are in line with lore. Effectively, the IPC species felt too similar, many of which using equal stats in certain fields that made no sense to be equal in, this rework as stated previously aims to remedy this.

These changes were requested by Kyres, NiennaB and Tailson of the lore team.

changes:

    tweak: "Adjusted heat tolerances of all IPC species to differentiate between types, letting it be more forgiving."
    tweak: "Brute, resist and grab modifier changes to species dependant on type."
    tweak: "Moves IPC abilities to their own tab for visibility and ease of use."
    rscadd: "Adds a crush verb that is usable by G2."
    rscadd: "Implements a variety new attack options to IPC species."
    tweak: "Makes heat discomfort levels universally to be 100 units under the first heat level for all IPC species."
    bugfix: "Sorts out issues with voidsuit/hardsuit for Bishops and Zeng-Hu."
    tweak: "Adjusts Zeng-Hu Frame speed to be more inline with their lore."
    tweak: "Adjusts Xion Frame speed to be slightly faster than the G1 and G2 to emphasize it being lighter."
    tweak: "Xions can now go EVA indefinitely."
    tweak: "Adjustments to fluff blurbs of IPC subspecies to account for mechanical changes."
2020-01-03 23:31:03 +02:00
Matt AtlasandErki 214d4bef4e Fixes scream spam. (#7896)
You can't scream while unconscious anymore.
2020-01-03 20:23:06 +02:00
Matt AtlasandErki c052a742aa Devour fixes and improvements. Allows dionae to devour. (#7887)
Dionae now have a stomach organ, which means they can devour. It has a bigger capacity than usual.
    Dionae can now devour big objects as well. Just pick them up and click on yourself while aiming mouth.
    Unathi can now actually devour tiny items.
    Unathi can now devour any mob smaller than them.
2020-01-02 23:53:59 +02:00
GeevesandErki 38a03fa0f8 Added Synthetics to the Manifest (#7750)
Stationbounds have been added to the Crew Manifest in a Sub-manifest catagory. They are not crew.
2020-01-02 11:49:26 +02:00
TheGoretandMatt Atlas f5fdc8b6ac Add the roller bed rack to the medical module (#7844)
Adds the roller bed rack to the basic medical module.
2020-01-01 15:32:58 +01:00
TheGoretandMatt Atlas 3c52cc5e49 Virus samples can now be picked up by medical borgs (#7848)
They can now pick up virus samples so they can work on them.
2020-01-01 15:19:23 +01:00
GeevesandMatt Atlas 1c15971f80 Fixes hivenet not being blocked by radio jammers (#7859) 2019-12-30 22:04:02 +01:00
AlberykandGitHub 71c639e186 Round of runtime fixes (#7724)
Cleanbot no longer runtimes when it is being pulled.

mob's grab now properly uses WEAKREF instead of hardref, fixing later runtime.

/datum/reagent/nutriment/mix_data loops have been made cleaner, and also fixes improper list access.
2019-12-30 11:53:01 -03:00
Matt AtlasandGitHub 56ed56ad05 Implant removal improvements. (#7825)
Implant surgery has been improved. Knife shrapnel extraction has been improved.
2019-12-30 12:26:10 +01:00
AboshedabandMatt Atlas 3049524b27 Impact wrenches for all (#7822)
1- Chief Engineer and Station Engineers already started with impact wrenches. Doesn't seem like a major change if Atmospheric Technicians get them as well.

2- Construction module had the impact wrench. Feels even more appropriate to give them to engineering module as well.
2019-12-30 11:26:44 +01:00
Matt AtlasandWerner 2e01b48fd8 Silicon Deletion Sanity (#7800) 2019-12-29 23:01:32 +01:00
ErkiandWerner 72abb195bc Fix greeting window malfunction (#7847)
* Fixes

* Log the change

* Remove unused var
2019-12-29 22:51:03 +01:00
AlberykandMatt Atlas 04aeeab4fc Adds running over people with mechs (#7791)
Walking over someone lying on the floor with mechs will now hurt them. Damage is based on the legs.
Also, removed some baylore references to the mech parts, and made so that mechs can push mobs around.
2019-12-29 22:02:06 +01:00
Sindorman 3f1f05b664 Merge remote-tracking branch 'upstream/master' into Sindorman/runtimes 2019-12-29 02:20:25 -08:00
GeevesandErki 00e20ba0fe Grab Tweaks (#7465)
Grabs have been lightly buffed across the board. It should be slightly more effective now.
    It is now more difficult to resist out of grabs, and doing so while you're on the floor is much more difficult.
    Various species has had their grab mod modified, making them easier or harder to grab.
    Using the grab in hand will now cause you to stop strangling the person, but you maintain the strong grab. No longer do you have to drop someone to stop choking them out.
    You can no longer strangle people with airtight helmets. (voidsuits, rigs, etc)
2019-12-29 12:14:25 +02:00