Medbay Job Reshuffling (#7986)

This commit is contained in:
Matt Atlas
2020-01-25 11:15:04 +01:00
committed by GitHub
parent 8f5967440a
commit 3f87bb63ee
28 changed files with 128 additions and 64 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
/datum/game_mode/epidemic/pre_setup()
doctors = 0
for(var/mob/abstract/new_player/player in world)
if(player.mind.assigned_role in list("Chief Medical Officer","Medical Doctor"))
if(player.mind.assigned_role in list("Chief Medical Officer","Physician"))
doctors++
break
+3 -3
View File
@@ -53,9 +53,9 @@
titles_to_loadout = list(
"Security Officer" = /datum/outfit/job/officer/necropolis,
"Warden" = /datum/outfit/job/warden/necropolis,
"Medical Doctor" = /datum/outfit/job/doctor/necropolis,
"Physician" = /datum/outfit/job/doctor/necropolis,
"Surgeon" = /datum/outfit/job/doctor/necropolis,
"Emergency Phyisician" = /datum/outfit/job/doctor/necropolis,
"Trauma Physician" = /datum/outfit/job/doctor/necropolis,
"Nurse" = /datum/outfit/job/doctor/necropolis,
"Pharmacist" = /datum/outfit/job/pharmacist/necropolis,
"Biochemist" = /datum/outfit/job/pharmacist/necropolis,
@@ -87,7 +87,7 @@
id = /obj/item/card/id/necropolis/sec
/datum/outfit/job/doctor/necropolis
name = "Medical Doctor - Necropolis"
name = "Physician - Necropolis"
uniform = /obj/item/clothing/under/rank/necropolis/research
id = /obj/item/card/id/necropolis
+4 -4
View File
@@ -12,7 +12,7 @@
</p>
<p>Some character examples are:
<ul>
<li><b>Senior Medical Doctor</b>: Zeng-Hu has some of the best medical staff
<li><b>Senior Physician</b>: Zeng-Hu has some of the best medical staff
in the world and you are one of them. Highly trained and highly experienced
you are better then the rest save your colleagues in Zeng-Hu. You expect to
be heard and obeyed. Your bedside manner is impeccable and far out classes
@@ -52,9 +52,9 @@
)
titles_to_loadout = list(
"Medical Doctor" = /datum/outfit/job/doctor/zeng_hu,
"Physician" = /datum/outfit/job/doctor/zeng_hu,
"Surgeon" = /datum/outfit/job/doctor/zeng_hu,
"Emergency Phyisician" = /datum/outfit/job/doctor/zeng_hu,
"Trauma Physician" = /datum/outfit/job/doctor/zeng_hu,
"Nurse" = /datum/outfit/job/doctor/zeng_hu,
"Pharmacist" = /datum/outfit/job/pharmacist/zeng_hu,
"Biochemist" = /datum/outfit/job/pharmacist/zeng_hu,
@@ -71,7 +71,7 @@
)
/datum/outfit/job/doctor/zeng_hu
name = "Medical Doctor - Zeng-Hu"
name = "Physician - Zeng-Hu"
uniform = /obj/item/clothing/under/rank/zeng
id = /obj/item/card/id/zeng_hu
+25 -7
View File
@@ -47,13 +47,13 @@
messengerbag = /obj/item/storage/backpack/messenger/med
/datum/job/doctor
title = "Medical Doctor"
title = "Physician"
flag = DOCTOR
department = "Medical"
department_flag = MEDSCI
faction = "Station"
total_positions = 5
spawn_positions = 3
total_positions = 4
spawn_positions = 4
supervisors = "the chief medical officer"
selection_color = "#FF97D1"
economic_modifier = 7
@@ -62,18 +62,36 @@
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_pharmacy, access_virology, access_genetics, access_eva)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_genetics, access_eva)
alt_titles = list("Surgeon","Trauma Physician","Nurse")
alt_titles = list("Trauma Physician","Nurse")
alt_ages = list("Nurse" = 25)
outfit = /datum/outfit/job/doctor
alt_outfits = list(
"Trauma Physician"=/datum/outfit/job/doctor/trauma_physician,
"Surgeon"=/datum/outfit/job/doctor/surgeon,
"Nurse"=/datum/outfit/job/doctor/nurse
)
/datum/job/surgeon
title = "Surgeon"
flag = SURGEON
department = "Medical"
department_flag = MEDSCI
faction = "Station"
supervisors = "the chief medical officer"
selection_color = "#FF97D1"
economic_modifier = 7
spawn_positions = 2
total_positions = 2
minimum_character_age = 30
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_pharmacy, access_virology, access_genetics, access_eva)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_genetics, access_eva)
outfit = /datum/outfit/job/doctor/surgeon
/datum/outfit/job/doctor
name = "Medical Doctor"
base_name = "Medical Doctor"
name = "Physician"
base_name = "Physician"
jobtype = /datum/job/doctor
uniform = /obj/item/clothing/under/rank/medical
+11 -8
View File
@@ -23,13 +23,15 @@ var/const/SCIENTIST =(1<<1)
var/const/CHEMIST =(1<<2)
var/const/CMO =(1<<3)
var/const/DOCTOR =(1<<4)
var/const/VIROLOGIST =(1<<5)
var/const/PSYCHIATRIST =(1<<6)
var/const/ROBOTICIST =(1<<7)
var/const/XENOBIOLOGIST =(1<<8)
var/const/PARAMEDIC =(1<<9)
var/const/INTERN_MED =(1<<10)
var/const/INTERN_SCI =(1<<11)
var/const/SURGEON =(1<<5)
var/const/VIROLOGIST =(1<<6)
var/const/PSYCHIATRIST =(1<<7)
var/const/ROBOTICIST =(1<<8)
var/const/XENOBIOLOGIST =(1<<9)
var/const/PARAMEDIC =(1<<10)
var/const/INTERN_MED =(1<<11)
var/const/INTERN_SCI =(1<<12)
var/const/CIVILIAN =(1<<2)
@@ -74,7 +76,8 @@ var/list/engineering_positions = list(
var/list/medical_positions = list(
"Chief Medical Officer",
"Medical Doctor",
"Physician",
"Surgeon",
"Psychiatrist",
"Pharmacist",
"Paramedic",
+2 -2
View File
@@ -628,8 +628,8 @@
icon_state = "librarian"
/obj/item/toy/figure/md
name = "medical doctor action figure"
desc = "A \"Space Life\" brand medical doctor action figure."
name = "physician action figure"
desc = "A \"Space Life\" brand physician action figure."
icon_state = "md"
/obj/item/toy/figure/mime
@@ -9,7 +9,7 @@
return TRUE
/obj/item/implant/integrated_circuit/Initialize()
..()
. = ..()
IC = new(src)
IC.implant = src
@@ -42,7 +42,7 @@
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
name = "physician's locker"
req_access = list(access_medical_equip)
icon_state = "securemed1"
icon_closed = "securemed"
+2 -2
View File
@@ -146,8 +146,8 @@
corpsepocket1 = /obj/item/device/flashlight/pen
corpseshoes = /obj/item/clothing/shoes/black
corpseid = 1
corpseidjob = "Medical Doctor"
corpseidaccess = "Medical Doctor"
corpseidjob = "Physician"
corpseidaccess = "Physician"
/obj/effect/landmark/corpse/engineer
name = "Engineer"
@@ -99,7 +99,7 @@
/datum/gear/accessory/white_vest
display_name = "webbing, medical"
path = /obj/item/clothing/accessory/storage/white_vest
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist", "Psychiatrist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "Paramedic", "Medical Resident")
/datum/gear/accessory/webbing
display_name = "webbing, simple"
@@ -119,7 +119,7 @@
/datum/gear/accessory/white_pouches
display_name = "drop pouches, medical"
path = /obj/item/clothing/accessory/storage/pouches/white
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist","Psychiatrist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Psychiatrist", "Paramedic", "Medical Resident")
/datum/gear/accessory/pouches
display_name = "drop pouches, simple"
@@ -64,7 +64,7 @@
/datum/gear/eyes/medical
display_name = "medical HUD"
path = /obj/item/clothing/glasses/hud/health
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
/datum/gear/eyes/medical/aviator
display_name = "aviators, medical"
@@ -108,7 +108,7 @@
/datum/gear/eyes/medpatch
display_name = "HUDpatch, Medical"
path = /obj/item/clothing/glasses/eyepatch/hud/medical
allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Paramedic", "Psychiatrist", "Medical Resident")
cost = 2
/datum/gear/eyes/mespatch
@@ -80,7 +80,7 @@
/datum/gear/head/beret/medical
display_name = "beret, medical"
path = /obj/item/clothing/head/beret/medical
allowed_roles = list("Medical Doctor", "Medical Resident", "Pharmacist", "Paramedic", "Chief Medial Officer", "Psychiatrist")
allowed_roles = list("Physician", "Surgeon", "Medical Resident", "Pharmacist", "Paramedic", "Chief Medial Officer", "Psychiatrist")
/datum/gear/head/corp
display_name = "cap, corporate (security)"
@@ -201,7 +201,7 @@
/datum/gear/head/surgical
display_name = "surgical cap selection"
path = /obj/item/clothing/head/surgery/blue
allowed_roles = list("Scientist", "Chief Medical Officer", "Medical Doctor", "Geneticist", "Pharmacist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/head/surgical/New()
..()
@@ -243,7 +243,7 @@
/datum/gear/head/iacberet
display_name = "IAC Beret"
path = /obj/item/clothing/head/soft/iacberet
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Resident")
/datum/gear/head/circuitry
display_name = "headwear, circuitry (empty)"
@@ -95,13 +95,13 @@
display_name = "surgical apron"
path = /obj/item/clothing/suit/apron/surgery
cost = 1
allowed_roles = list("Scientist", "Chief Medical Officer", "Medical Doctor", "Pharmacist", "Geneticist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Geneticist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/suit/iacvest
display_name = "IAC vest"
description = "It's a lightweight vest. Made of a dark, navy mesh with highly-reflective white material, designed to be worn by the Interstellar Aid Corps."
path = /obj/item/clothing/suit/storage/iacvest
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Resident")
/datum/gear/suit/poncho
display_name = "poncho selection"
@@ -190,7 +190,7 @@
/datum/gear/suit/winter/medical
display_name = "winter coat, medical"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Paramedic", "Medical Resident", "Psychiatrist", "Pharmacist")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Paramedic", "Medical Resident", "Psychiatrist", "Pharmacist")
/datum/gear/suit/winter/engineering
display_name = "winter coat, engineering"
@@ -24,7 +24,7 @@
/datum/gear/uniform/iacjumpsuit
display_name = "IAC Jumpsuit"
path = /obj/item/clothing/under/rank/iacjumpsuit
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Resident")
/datum/gear/uniform/jumpsuit
display_name = "generic jumpsuits"
@@ -103,7 +103,7 @@
/datum/gear/uniform/scrubs
display_name = "scrubs selection"
path = /obj/item/clothing/under/rank/medical/black
allowed_roles = list("Scientist","Chief Medical Officer", "Medical Doctor", "Pharmacist", "Geneticist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
allowed_roles = list("Scientist","Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Geneticist", "Paramedic", "Medical Resident", "Xenobiologist", "Roboticist", "Research Director", "Forensic Technician")
/datum/gear/uniform/scrubs/New()
..()
@@ -56,7 +56,7 @@
display_name = "PRA medical coat"
path = /obj/item/clothing/suit/storage/toggle/labcoat/tajaran
whitelisted = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Medical Resident")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Chemist", "Geneticist", "Paramedic", "Medical Resident")
sort_category = "Xenowear - Tajara"
/datum/gear/uniform/tajara
@@ -74,7 +74,7 @@
whitelisted = list("Aut'akh Unathi")
sort_category = "Xenowear - Unathi"
cost = 3
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Paramedic", "Medical Resident", "Psychiatrist", "Chemist")
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Paramedic", "Medical Resident", "Psychiatrist", "Chemist")
/datum/gear/autakh_security
display_name = "security grasper"
+1 -1
View File
@@ -106,7 +106,7 @@ datum/preferences
var/list/organ_data = list()
var/list/rlimb_data = list()
var/list/body_markings = list() // "name" = "#rgbcolor"
var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
var/list/player_alt_titles = new() // the default name of a job like "Physician"
var/list/flavor_texts = list()
var/list/flavour_texts_robot = list()
+1 -1
View File
@@ -155,7 +155,7 @@
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
name = "physician's jumpsuit"
icon_state = "medical"
item_state = "w_suit"
worn_state = "medical"
@@ -345,7 +345,7 @@
var/datum/radio_frequency/radio_connection
/obj/item/integrated_circuit/input/signaler/Initialize()
..()
. = ..()
set_frequency(frequency)
// Set the pins so when someone sees them, they won't show as null
set_pin_data(IC_INPUT, 1, frequency)
@@ -6,7 +6,7 @@
return ..(gibbed,"no message")
/mob/living/carbon/brain/gib()
if(istype(container, /obj/item/device/mmi))
if(container)
QDEL_NULL(container)//Gets rid of the MMI if there is one
if(loc)
if(istype(loc,/obj/item/organ/internal/brain))
+1 -1
View File
@@ -8,7 +8,7 @@ Chief Medical Officer=1
Station Engineer=5
Roboticist=1
Medical Doctor=5
Physician=5
Chemist=2
Scientist=3
+4 -4
View File
@@ -17,9 +17,9 @@ As the Captain, you are one of the highest priority targets on the station. Ever
As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban.
As the Chief Medical Officer, your hypospray is like an instant injection syringe that can hold 30 units as opposed to the standard 15.
As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and EMTs during a pirate raid, blob infestation, or some other crisis to keep people alive and fighting.
As a Medical Doctor, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, it was caused by something unnatural.
As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone.
As a Physician, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, it was caused by something unnatural.
As a Physician, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
As a Physician, you must target the correct limb and be on help intent when trying to perform surgery on someone.
As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
As the Biochemist, you only require small amounts of vaccine to heal a sick patient. Use your chemistry access to distribute your cures more efficiently.
As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, and then from there into an AI system integrity restorer computer to revive and/or repair them.
@@ -137,7 +137,7 @@ Service borgs can use the special maidborg sprite if they pray hard enough.
Chainswords and energy weapons can slice both walls and people.
If you see this message something has gone seriously wrong.
If you're having trouble as an antagonist, consider a Dionaea whitelist.
As a Medical Doctor, you can attach limbs from one species to the torso of another species. You too can make your own Frankenstein monster!
As a Physician, you can attach limbs from one species to the torso of another species. You too can make your own Frankenstein monster!
The second antag contest is still running, you know.
Killing mice on sight is not and never will be gank, no matter how much people complain.
Unathi are the only species capable of wearing the rare Breacher hardsuits.
+2 -2
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@@ -63,7 +63,7 @@ Stick old posts here to prevent cluttering of main changelog.
<h2 class="date">14.11.12</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Virologist are now alt title of Medical Doctor, like Surgeon or EMT. All medical jobs now have virology access.</li>
<li class="tweak">Virologist are now alt title of Physician, like Surgeon or EMT. All medical jobs now have virology access.</li>
<li class="rscadd">Added scientist alt titles.</li>
</ul>
<h3 class="author">CIB updated:</h3>
@@ -677,7 +677,7 @@ Stick old posts here to prevent cluttering of main changelog.
<h2 class="date">17 May 2012</h2>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added WJohnston's scrubs to Medical Doctor lockers.</li>
<li class="rscadd">Added WJohnston's scrubs to Physician lockers.</li>
<li class="rscadd">Added two new syndicate bundles</li>
<li class="rscadd">Added WJohnston's CMO bio hood</li>
<li class="tweak">Reduced cost of thermals to 3 telecrystals (formerly 4)</li>
+1 -1
View File
@@ -2159,7 +2159,7 @@
<h3 class="author">ParadoxSpace & AmoryBlaine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a helmet and a chest-rig for Paramedics and EMTs. Sprites by the ever-loving AmoryBlaine.</li>
<li class="rscadd">Medical Doctor lockers now contain HUDpatches.</li>
<li class="rscadd">Physician lockers now contain HUDpatches.</li>
<li class="rscadd">Chest-rigs and Paramedic jackets can now hold blood bags.</li>
</ul>
+1 -1
View File
@@ -9744,7 +9744,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
ParadoxSpace & AmoryBlaine:
- rscadd: Adds a helmet and a chest-rig for Paramedics and EMTs. Sprites by the
ever-loving AmoryBlaine.
- rscadd: Medical Doctor lockers now contain HUDpatches.
- rscadd: Physician lockers now contain HUDpatches.
- rscadd: Chest-rigs and Paramedic jackets can now hold blood bags.
2019-11-03:
Geeves:
@@ -0,0 +1,43 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- experiment: "The Medical Doctor role has been split up into two different roles."
- tweak: "Medical Doctor is now renamed to Physician and has four slots."
- rscadd: "Surgeon is now its own standalone role. Two slots."
+3 -3
View File
@@ -24728,7 +24728,7 @@
dir = 1
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/obj/effect/floor_decal/corner/lime{
icon_state = "corner_white";
@@ -24741,7 +24741,7 @@
dir = 1
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/obj/effect/floor_decal/corner/lime/diagonal,
/turf/simulated/floor/tiled/white,
@@ -24751,7 +24751,7 @@
dir = 1
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/obj/effect/floor_decal/corner/lime{
dir = 6
+5 -5
View File
@@ -19131,7 +19131,7 @@
dir = 1
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/turf/simulated/floor/tiled,
/area/medical/reception)
@@ -19955,7 +19955,7 @@
dir = 1
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/turf/simulated/floor/tiled,
/area/medical/reception)
@@ -37223,7 +37223,7 @@
dir = 4
},
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/turf/simulated/floor/tiled,
/area/medical/exam_room)
@@ -56261,7 +56261,7 @@
/obj/effect/floor_decal/corner/white/diagonal,
/obj/item/stool/padded,
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/turf/simulated/floor/tiled,
/area/crew_quarters/medbreak)
@@ -59458,7 +59458,7 @@
},
/obj/machinery/hologram/holopad,
/obj/effect/landmark/start{
name = "Medical Doctor"
name = "Physician"
},
/turf/simulated/floor/tiled/white,
/area/medical/patient_wing_hallway)