66 Commits
Author SHA1 Message Date
BatrachophrenoandGitHub 8111a8489b Restore many missing inhand sprites for items, add/port others (#21831)
Many, many, many items have inhand sprites in their .dmis but for
whatever reasons do not display them in-game. This PR:

1. Updates many item definitions to point to their already-existing
inhands correctly. This consists largely of held tools, but also gas
tanks and jetpacks mounted in the suit storage slot.

2. Adds a few codersprites made by me for objects with either missing
inhands or poorly matching mishands (IE, the tape recorder, which has a
black case, reused the white inhand sprites of the health analyzer). The
new sprites are modified or recolored variations of other inhand sprites
from our repo, except for circuitboards which are new.
<img width="444" height="400" alt="image"
src="https://github.com/user-attachments/assets/7f107b9a-fe24-4e31-8f16-4d34768ee117"
/>


3. Adds inhand sprites for Inflatables and Inflatable Boxes made by
Tomixcomics.
<img width="424" height="101" alt="image"
src="https://github.com/user-attachments/assets/434107c4-8577-49a2-a58e-d6b014c03933"
/>

4. Ports inhand sprites for the Hydraulic Rescue Tool from tg's Jaws of
Life.
<img width="224" height="94" alt="Screenshot 2026-02-07 172931"
src="https://github.com/user-attachments/assets/070c7956-f6a8-4fb5-870f-10c64afcc8b3"
/>

5. Some additional cleanup while in the area. The 'analyzer' has been
renamed the 'gas analyzer' to be consistent with the other analyzer
objects, standardized icon_state naming conventions where I saw
oddballs, updated code docs to use DMDocs when in the area, etc.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/item/hydraulic_rescue_tool.dmi | [SomeAngryMiner (bee
station)](https://github.com/BeeStation/BeeStation-Hornet/pull/2487),
[maxymax
(/tg/station)](https://github.com/tgstation/tgstation/pull/58616) |
CC-BY-SA |
| icons/obj/item/inflatables.dmi |
[Tomixcomics](https://github.com/tomixcomics) | CC-BY-SA |
2026-02-17 17:51:22 +00:00
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
6ab37f221a Missing Upgrades Feedback Fix (#20924)
Bugfixes- changes weren't committed in original PR :(

This PR makes component upgrade text viewable in all circumstances,
restores component detection text to RPED, and excludes ship sensors
from updating their power draws based on components (they all use a huge
number of stock components compared to most machines, so their power
draws turned whack. They can be tuned later.)

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-03 14:08:46 +00:00
FluffyandGitHub 1810ac27a8 Initiate 516 compatibility efforts (#20426)
Renamed all the "caller" vars to "requester", as the var would otherwise
overshadow the new one that is present in 516

No player facing changes
2025-02-05 13:09:42 +00:00
FluffyandGitHub b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
FluffyandGitHub c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
FluffyandGitHub 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
FluffyandGitHub 3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
nautandGitHub 566aeaa2da Relay fixes (#19374)
Fixed certain bugs on the sensor relay as well as tidied up and moved a
few things around.

Also added a generic version of the sensor relay's large sensor suite,
for use by other away sites/ships. See IDB for the sprite.

CL:
- bugfix: Fixed the sensor relay away site having locked airlocks and
undeconstructable windows, alongside other misc changes.
- rscadd: Performed other various map tweaks and cleanup to the sensor
relay.
- imageadd: Added a generic variant of the sensor relay's sensor suite,
intended for other away sites. Replaced the sensor relay's Solarian
paintjob into its own variant.
2024-06-09 21:14:53 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
d95734c606 Emissives (#18895)
A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.

The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-12 20:51:45 +00:00
nautandGitHub 6c079c4e1b Sensor relay refit (#19021)
Overhauls the sensor relay away site to be up to modern standards. It's
now more practical, more decrepit, and has more facilities for things
while retaining the old loot and goodies it had before.

The place starts depowered, save for the airlocks, which are powered by
default to allow entry without having to bust down a
window/wall/inflatable and vent the place.

In addition this PR adds a special sprite for the sensor array the relay
uses, and tweaks its stats:
* Now has a maximum range of 24.
* Has a stable range of 10.
* Cannot deep scan at all.
* Overheats very quickly at high ranges.
* Detects passing ships slower than a standard relay.

The above should make it more worthwhile to capture and use, as when
datalinked it provides visibility of a large portion of the sector.


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/e53fd13e-ca7c-402e-9605-c213f729df7d)


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/8d09db8e-b688-4dca-84b1-2945dc70f702)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/9e644f4c-1cf4-4fbc-8119-1cbfbba59a15)

# Before powering

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/156b61bd-eb7b-4cfc-8eca-5a752c4c4bea)

# After powering
<details><summary>Click to expand</summary>
<p>


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/357f01fc-c0ce-46ca-9869-3ec4bdd6a14e)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/b3f74c29-14ad-4765-94b8-81b0591e5916)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/d155dd5f-69ff-4171-a0e0-ac871cff3415)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/e1db7407-8e7a-4c54-bfe4-0103000fc317)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/ffb63725-a34f-4743-a82c-c780a11421c0)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/59aeedae-7d3c-458b-bea5-5fe8cc94ebf0)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/10f2cfba-fb80-4f2e-b8e4-d74a95f6830c)

</p>
</details>
2024-05-05 01:16:24 +00:00
LynxSolsticeandGitHub 27e616c673 Canary minor qol (#19011)
Flips the sensor and landing control sprites for the canary consoles so
they'd fit on the opposite sides, swaps the pipes around for the fuel to
thrusters, to accomodate moving the pump for the fuel can inside, and
shifts the sensors and engine control consoles around so the WSO has the
Sensors and gun, and the pilot has the engines, landing control, and
helm.

Requested by Firstact.
2024-05-01 22:34:56 +00:00
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
RustingWithYouandGitHub 207621677f Buildable Overmap Machinery (#18974)
Sensors, IFF beacons, and thrusters can now be built with circuit
boards.
Ship sensors consoles will no longer throw an error if their sensors are
deleted or destroyed.
Thrusters and other unary atmos machines now take their initial dir from
the machine frame like other machines rather than requiring modification
of the circuit board item.
2024-04-20 10:25:51 +00:00
FluffyandGitHub ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
AlberykandGitHub 539e2fb01f Hailstorm fixes and console updates (#18863)
-fixes the hailstorm shuttle not docking
-fixes the hailstorm pipes not connecting to the vents
-added primitive versions for the ship computers using sprites we had
but were never implemented
2024-04-08 08:28:21 +00:00
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
FluffyandGitHub 995dbaf430 sadf (#18782) 2024-03-27 09:02:06 +00:00
FluffyandGitHub 4fe26b6f6d Fixed sound tokens still listening to destroy events (#18573)
* fsdaf

* sdf
2024-02-29 17:37:29 +00:00
e063223199 Fixes the exosuit mounted autolathe. (#18440)
* autolathe1

* cl

* Oops

* pay the price

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-20 11:58:39 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
GeevesandGitHub 73a95ed5df Overmap Announcements Overhaul (#16460)
* Overmap Announcements

* overdoing it a little

* update cl

* whoops
2024-01-09 16:41:57 +00:00
91a45a4e39 Ship Sensor View Fix (#18030)
* Ship Sensor View Fix

* copy paste error

* Update code/modules/mob/living/carbon/human/life.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* dmdoc'd

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-12-31 18:06:23 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyandGitHub 51a96cb43e sfad (#18021) 2023-12-24 11:18:41 +00:00
FluffyandGitHub d8d063edc6 EMP Refactor & Multi Z-level EMPs (#17781)
* sdfasf

* sdfas

* dsf
2023-12-04 19:37:49 +00:00
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
a10007eb0a Add support for Bay-style terminals (which lack holographic features) (#17522)
CL

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-08 21:32:53 +00:00
Cody BrittainandGitHub c354db55e8 Get rid of the copyrighted dradis sound (#17181)
* Get rid of the copyrighted dradis sound

* Fix lint

* Why are machines nested in computers? I don't know but they are.
2023-09-02 10:15:38 +00:00
57ffd3289f Sensors tgui (#17031)
* z

* a

* optional property access operator

* a

* a

* a

* bb

* a

* a

* q

* c

* aa

* a

* Update tgui/packages/tgui/interfaces/Sensors.tsx

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* delete nano sensors

* contact detailed scan

* tgui fixes

* DIST_BETWEEN_TWO_POINTS macro

* BEARING_RELATIVE macro

* ui_act return true/false instead of topic/nano values

* Update code/_helpers/maths.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/_helpers/maths.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* a

* b

* color coding status

* capitalizeAll

* Grid Coordinate Distance/Range

* b

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-08-22 14:13:48 +00:00
a6f2178f77 Fixes paperwork logos and planet icons not showing up. (#16768)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-18 12:58:32 +00:00
FluffyandGitHub 32771b8e90 change + changelog (#16624) 2023-07-04 02:25:18 +00:00
FluffyandGitHub 5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
GeevesandGitHub 5991d40468 Sensor Tweaks (#16434)
* Sensor Tweaks

* anotha one

* sound tweaks

* removed debug code
2023-06-23 10:57:15 +00:00
kyres1andGitHub eb378fc3fa Intrepid overhaul and additions (#16449)
* getting started

* finishing up

* what

* changelog????

* there is a rag in a window send help

* fixes apc check and also adds docking controllers on exterior

* making a blast door

* intercomm bloat
2023-06-22 21:22:42 +00:00
kyres1andGitHub 47a6c01e04 Adds the Canary scout shuttle (#16297)
* scout components

* part 2

* finishing the canary itself

* getting ready

* getting rid of the temporary map

* blRSUGH

* finishing up
2023-05-28 16:17:34 +00:00
kyres1andGitHub 1eb9731266 Resprites sensors and remaps Venator-class sensors (#16313)
* start

* i love big sensor dishes
2023-05-11 16:28:16 +00:00
WildkinsandGitHub 3f4786ab23 Fix several hard-dels, add harddel ref tracking (#16174) 2023-04-10 20:42:20 +00:00
FluffyandGitHub b3d7ab17d3 Added ability to see sensors scan info in UI without printing (#15451)
* Added ability to see sensor scan info in UI

* Fixup

* Indentation fuckup fix

* Changed variable name, merged master
2023-03-04 21:56:44 +00:00
DreamySkrellandGitHub bdb7b5e5f9 Sensors spooling up and down (#15808) 2023-02-16 08:56:36 -03:00
Matt AtlasandGitHub 4a0466972d Adds a Horizon roundstart report with overmap bearings, sensor tweaks. (#15765) 2023-02-14 22:52:47 +01:00
DreamySkrellandGitHub 8bb8e6fa66 Range and heat sensors buff, better range input (#15770) 2023-02-13 12:12:59 +01:00
FluffyandGitHub 14d41d1e84 Overmap sensors overhaul (#15666) 2023-02-03 23:39:18 +01:00
GeevesandGitHub 6291667230 Sensor Array Away Sites (#15575) 2023-01-23 20:50:35 +01:00
FluffyandGitHub 6197b96b8b Horizon sensor console announcement of incoming fire (#15117) 2023-01-02 14:26:43 +01:00
Wowzewow (Wezzy)andGitHub e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00