175 Commits
Author SHA1 Message Date
BLUNTFORCE420andGitHub d186bb6cdf Adds a modified assault rifle for Coalition/Frontier factions. (#12375) 2021-08-26 02:26:47 -03:00
WickedCybsandGitHub 679d81440b Adds a Ballistic Carbine (#11695) 2021-04-22 12:01:46 +02:00
Matt AtlasandGitHub c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
fernerrandGitHub 270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
JohnWildkinsandGitHub c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
TheDanseMacabreandGitHub df857171d0 Danse's Gun Changes: 3 - cleaning up my mess edition (#10043) 2020-09-23 10:50:50 +02:00
AlberykandGitHub 00405c72f3 Tweaks some guns names and description and also fixes zoom and recoil interactions (#10030) 2020-09-22 21:34:04 +02:00
TheDanseMacabreandGitHub 43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
AlberykandGitHub 59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
ErkiandGitHub 60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
TheDanseMacabreandGitHub 4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
AlberykandGitHub c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Matt AtlasandGitHub 6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
fernerrandGitHub 3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
Matt AtlasandGitHub 16aeb5c9d9 Many balance changes to halloss and damage. (#8160) 2020-02-08 15:39:06 +01:00
GeevesandGitHub d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
GeevesandWerner 931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
SharpandWerner 9dd094feea Added flavor to guns Vol1 (#7495) 2019-11-26 20:34:24 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
AlberykandErki b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Matt AtlasandErki d9fb393845 Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all.

This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
2019-07-21 22:53:27 +03:00
alsoandanswerandWerner 1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
AlberykandWerner 6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Matt AtlasandWerner 5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00
WernerandErki 54b56fffac Bugfixes (#5554)
A few bugfixes.

Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
2018-11-05 22:39:42 +02:00
OneOneThreeEightandWerner 96941d7348 Changes the accuracy formula, also changes accuracy to almost all guns across the board (#5434)
Without an in-depth explanation this effectively makes it so that the accuracy stat to a gun DOES matter, and it matters rather substantially.
2018-11-04 14:44:33 +01:00
PanterandWerner 9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
AlberykandWerner 047c3a4c83 Gun update 2018: mk II (#5010)
-removes the shotgun magazines, moving their sprites to the boxes instead
-shotguns boxes should now all have eight shotgun shells, up from seven
-added incendiary and emp shotgun shells boxes
-added the baindolier, a belt that can hold up to 16 shotgun slugs
-fixed a bug with unloading the pocket rifle
-added empty sprites for the uzi and a different loaded gyro pistol icon
-updates some gun related merchant lists a bit
-adds the weapon suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11486
2018-08-02 01:01:26 +02:00
AlberykandErki f2d48983c4 Bug fixes: trial by fire (#4990)
-fixes #4697
-fixes #3913
-fixes #3216
-fixes #1854
-fixes #901
-fixes #1597
-fixes #4469
-fixes #1215
-fixes #3681
-fixes #3567
2018-07-17 22:55:01 +03:00
AlberykandErki d44ff1363b "Fix bayonets!" (#4872)
This pr adds bayonets, knives that you can attach to some rifles. When attacking someone in melee with the rifle, you will attack your target with the bayonet instead of the rifle itself. Sprites are from tg and baystation.

Also, fixes the vintage rifle having no in hand sprites
2018-06-16 16:46:42 +03:00
AlberykandErki 1d603e40d2 Gun update 2018 version (#4397)
-laser should now produce light
-added a wielded sprite for the lmg
-added a new lwap in hand sprite
2018-03-21 07:13:16 +02:00
kevinz000andErki c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00
AlberykandLohikar 0cc8b99a8e Adds more sounds effects (#3474)
Adds new sounds effects to the following;
-nar'sie summoning
-turning on and off a welder
-using a megaphone
-new flashbang and being hit by a flashbang sounds
-cutting wood
-chain of command attack sound
-opening/closing curtains
-rocket launcher sound
-opening/closing a light submachine gun
2017-09-20 13:23:47 -06:00
AlberykandLohikar 0d8fe2e6a4 Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
2017-09-08 13:14:52 -05:00
LohikarandErki e7e30d3ab5 Convert guns to initialize (#3266)
changes:

Converts guns to initialize.
Converts lift control panels to initialize.
Swaps out a spawn in droppods for addtimer.
Fixes a bug where already-opened pod doors would still attempt to prime if hit.
2017-08-11 22:57:12 +03:00
Alberykandskull132 e69f54789e Adds wielded sprites for some guns (#3032)
Adds wielded sprites for the assault rifle, bullup carbine and the AM rifle. Empty sprites for some pistols and also fixes the decloner dealing no damage at all.
2017-07-15 16:21:24 +03:00
Alberykandskull132 264b12ce42 Adds more sounds (#2590)
Adds sounds for turning on flashlights, flares, flipping coins, shuffling deck of cards, using lighters and zippos, drills, sonic jackhammers, bikes and some weapon related sounds.
2017-06-04 13:32:49 +03:00
Alberykandskull132 0f472d3818 Gun, sword and janitor ert additions (#2142)
-changes the one handed pulse rifle to be a pulse carbine and a pulse pistol, also removed a lot of useless vars from it
-changed the pulse destroyer to fire in bursts
-added some new flavors of sword with their own sprites
-added some new on hand and back sprites for some guns
-added the janitor ert hardsuit, not anywhere yet
-fix #2137
-fix the anesthetic tank having no sprite on the back
-ghetto shotgun and pistol chances of failure are now random when they are created
2017-05-01 20:20:22 +03:00
Alberykandskull132 fef884c865 Fix #1544 and cloning attempt (#1545)
Fix #1544
May fix some cloning related issues.
Fix the ert snowflake pistol not fitting inside holsters
Added a warning to the victim of spider egg erp injection
2017-01-13 23:38:17 +02:00
Alberykandskull132 9d2bf7fd6a Fix holster runtime and more gun names (#1480)
fix #1465
more gun naming things
fix constructs being able to smash airlocks at speed of light
2017-01-09 17:18:00 +02:00
LordFowlandskull132 13ac6c9351 Plenty'o'fixes (#1478)
Nerfs blob rollercoaster of death by making it so that blobs cannot interact with the mobs inside of other blobs.
Replaces blob's gibbing mobs with husking humans, merely killing borgs, and gibbing everything else.
Makes flamethrowers modestly more effective versus blobs - a consistent source of minor AoE damage.
Makes blobs more aesthetically pleasing.
Distinguishes the main core from the aux cores slightly more.

Fixes #1426
Fixes #1427
Fixes #1432
Fixes #1461
Fixes #1464
Fixes #1471

Modifies BFG's to be more like actual BFG's.
Fixes Industrial IPCs being able to select Baseline IPC screens.
Fixes several baycode company names to fit ours in guns. Changes several of our guns to fit Baycode's naming paradigm.
2017-01-09 01:04:36 +02:00
Alberykandskull132 8c1ad1a6ae Another gun update and cooling unit update (#1387)
-fix several wrong tech origin related to the guns
-tweak some sprites
-add x-ray laser rifle
-add new sprites for the suit cooling unit, with one when being worn on the back
-fixed suit cooling units not working when worn on the back and inside exosuits
2017-01-04 03:15:23 +02:00
skull132andGitHub b7b8e2b202 Fix glasses + ventcrawling vision (#1371) 2017-01-03 01:32:29 +02:00
Alberykandskull132 a151d808a1 Dev related fixes (#1362)
Fix #1360
Fix #1340
Also, some minor tweaks to the random maint loot
2017-01-02 02:21:42 +02:00