15 Commits
Author SHA1 Message Date
31829145da Implements a delay to loading the PEAC & adds assisted loading (#21380)
Had to remake this PR since for some reason TGUI changes snuck in on
some commit on the last one.

As requested the PEAC now has to instead go through a 5 second windup
before being loaded. This also gave me the totally original, definitely
not stolen from elsewhere idea to make it possible for someone else to
load it instantaneously for you, making fast reloading and rapid fire
still possible through the power of teamwork.

<img width="2560" height="1440" alt="image"
src="https://github.com/user-attachments/assets/d71dd82c-0f53-4923-a3d4-b9a3b5240b88"
/>

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Signed-off-by: 4000daniel1 <95170823+4000daniel1@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-10-22 09:15:44 +00:00
GeevesandGitHub 0890f9a1e1 Unloaded Armory (#20309)
* All the ballistic weapons in the armory now start unloaded. Magazines
and rounds that would've spawned in the weapon now spawns in the ammo
lockers. In effect, two beanbags shells have been added to the armory.
2025-01-13 11:32:18 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
e071390822 Ballistic rate of fire rework (#16233)
* WHOA!

yummy shit!

* yo

* whoa!!!!!!!!!!

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Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2023-05-08 11:30:29 +00:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
Matt AtlasandGitHub ddb030e070 Heavily buffs PEAC accuracy. (#14320) 2022-06-20 17:47:31 +02:00
AlberykandGitHub e0a44e7a19 Give me the peac gun (#12295) 2021-08-17 17:08:42 +02:00
fernerrandGitHub 270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
GeevesandGitHub d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
AlberykandWerner beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
AlberykandErki 07d3c25ca8 Adds an unique gun to the pra consular officer (#6992)
What it says in the title. It also changes some items to be more lore friendly and have new description_fluff.
2019-09-17 21:56:06 +03:00
AlberykandErki b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00