1586 Commits
Author SHA1 Message Date
GeevesandGitHub 08ca1a7420 Dual Wielding (#10296)
Added dual wielding. Firing a gun while another is in the off-hand will fire that one as well, at the cost of lost accuracy. You must be on harm intent to do this.
2020-10-28 19:53:12 +02:00
GeevesandGitHub 6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
GeevesandGitHub 80aa3648a6 Trash Piles (#10257) 2020-10-23 14:15:34 +02:00
AlberykandGitHub e2d4cc0648 Phoron bolts no longer deal organ damage (#10252) 2020-10-17 00:45:09 -03:00
Matt AtlasandGitHub b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
GeevesandGitHub d19cf6e3d6 KA Leftovers Fix (#10165)
KAs no longer leave behind phantom projectiles that injure people.
    KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
    KAs now have at least one tile of AoE on all modules.

Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
flpfsandGitHub 511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
AlberykandGitHub 8fa0dc26fa Fixes the sawn-off improvised shotgun having no sprite (#10154) 2020-10-02 22:57:35 +02:00
GeevesandGitHub ea5c5d2dda Unique Animal Hitzones (#10125) 2020-10-02 16:38:54 +02:00
Matt AtlasandGitHub 556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
GeevesandGitHub ea9d9c5237 RFD-X Fixes (#10136) 2020-10-01 18:17:40 +02:00
GeevesandGitHub cba559a32e Disruptor Nerf (#10085)
* Disruptor Nerf

* Update geeves-disruptor_nerf_two.yml
2020-09-28 20:42:30 -03:00
GeevesandGitHub 157c899df1 Full Auto Fire Fix (#10091) 2020-09-28 13:35:45 +02:00
GeevesandGitHub 749eea8cb1 Ammo Display Fix (#10096)
Fixed HUD ammo displays being lopsided when ammo counts were between 20 and 9.
2020-09-27 18:41:21 +03:00
GeevesandGitHub 51729c979e Shotgun HUD Fix (#10093)
Shotgun ammo HUDs now properly update when racking the gun.
2020-09-27 18:35:58 +03:00
GeevesandGitHub 896f1940c4 Ammo Pile Fixes (#10094)
Fixes ammo 'duplication' when stacking ammo from a storage container.
    Fixes ammo piles not taking the correct ammo types.

Fixes #9347
2020-09-27 16:14:09 +03:00
GeevesandGitHub e4ce70530b Firearm Delay Fix (#10084) 2020-09-27 01:08:16 +02:00
GeevesandGitHub 66d0a8142f Crossbow Stuff (#9999) 2020-09-25 23:59:10 +02:00
Matt AtlasandGitHub d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
TheDanseMacabreandGitHub df857171d0 Danse's Gun Changes: 3 - cleaning up my mess edition (#10043) 2020-09-23 10:50:50 +02:00
AlberykandGitHub 00405c72f3 Tweaks some guns names and description and also fixes zoom and recoil interactions (#10030) 2020-09-22 21:34:04 +02:00
mikomyazakiandGitHub 16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
GeevesandGitHub da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
TheDanseMacabreandGitHub 43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
fernerrandGitHub cc418ca761 Fixes mech part layering, rapidfire blasters (#9986) 2020-09-13 19:19:30 -03:00
SnakebittennandGitHub c62d5e1460 deadeye (#9979) 2020-09-12 23:09:41 +02:00
WernerandGitHub 6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
AlberykandGitHub bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
fernerrandGitHub d36a78471e Increases raider starting loadout diversity (#9839) 2020-09-03 11:00:25 +02:00
GeevesandGitHub a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
MarinaGryphonandGitHub 8ed9f7e7fb fixes #9758, #9684, #7803 (#9774) 2020-08-31 11:46:23 +02:00
Matt AtlasandGitHub 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphonandGitHub 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
CyantimeandGitHub 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
AlberykandGitHub 59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)andGitHub 9925a1353f .45 caliber ammo magazine fix (#9664) 2020-08-11 20:17:07 +02:00
GeevesandGitHub 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
kyres1andGitHub 73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
mikomyazakiandGitHub 41b3f23f3c Away-site firing pins now properly check their turf's z-lvl (#9451) 2020-07-25 15:07:04 +02:00
GeevesandGitHub 592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
GeevesandGitHub 7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
GeevesandGitHub 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
GeevesandGitHub 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
GeevesandGitHub ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00