21 Commits
Author SHA1 Message Date
FluffyandGitHub b128829a78 sdaf (#17934) 2023-12-13 19:03:58 +00:00
GeevesandGitHub e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
GeevesandGitHub d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
LordFowlandWerner 9aaec37057 Removes Telescience (#5742)
This PR fixes a few bugs with echoes, and adds in loredev requests for the feature. This list may expand, but currently it is:
1: Phoron walls/windows should prevent echoes from locomoting through them (Moon/Paradox)
2: Vaurca should be unable to become echoes and should be unable to host echoes (Bygone)
3: Unathi should be able to absorb echoes to increase their power level (Jackboot)
2018-12-15 01:49:46 +01:00
AlberykandWerner d198ee0568 Adds the magic poppet (#4637)
This pr adds a magic poppet, a doll that can be infused with some spessmen's blood to bind them to it. From there, the person can mess with the dolls in some manners, and fun things will happen to the unfortunate victim of said sorcery. Added to some wizard spellbooks and a mining abandoned crate.
2018-05-01 13:24:18 +02:00
Alberykandskull132 e757a3268d Reworks Lichdom (#2292)
Instead of just turning the wizard into a skeleton with the resurrection proc, the lichdom spell will now create a phylactery, bound to the wizard. When the lich dies, he can use a skill to return to the phylactery, where he will come back after to life some time. If the phylactery is destroyed, the lich will be unable to return to life. Trying to use dark resurrection without a phylactery will result in the lich's body being dusted.

Also, adds a new sprite for the wizard book.
2017-05-20 20:40:08 +03:00
PsiOmega 990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Zuhayr 09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr 8b518f5639 Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental. 2013-06-08 19:20:02 -07:00
d_h2005@yahoo.com 13c2f29555 Adds brooms, by request! They don't do anything special yet. They can spawn in the theater, and there's one on the wizard's den.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5158 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 02:28:43 +00:00
Kortgstation@gmail.com 29a6891009 Removed a ton of old and unused icons. Full list below.
Removal list


-------------Removed entirely-------------
walls48.dmi
speechbubble.dmi
AF.dmi
airtunnel.dmi
dam_mask.dmi
flags.dmi
human_unused.dmi
mouse.dmi
old_or_unused.dmi
old_or_unused_food.dmi
organs.dmi
suit_nosides.dmi
tajaran.dmi
tajaran_face.dmi
title_unused.dmi
uniform_fat_nosides.dmi
uniform_nosides.dmi

----------cyrogenics2.dmi---------
canister connector_0old
sleeper_0old
celltopold
celltop-pold
cellbottomold
cellbottom-pold
freezerold
cellconsoleold
cellconsole-pold
sleeperconsoleold
coolant-corig
plasma-corig
oxygen-corig
canisterconnectorold
celltop_1old
freezer_0old
freezer_1old
securitycamera
sleeper_1old
scanner_1old
scanner_0old
restruct_1
restruct_0
coolant-c
oxygen-c
plasma-c
canister connector_0
canister connector

---------decals.dmi---------
secureareaold
redcross_old (also better)


----------food.dmi------------
saltshaker
peppermill


--------harvest.dmi---------
wheatOLD
blueprintsWIP


------items.dmi------------
shard-glass
old_rods
old-sheet-metal
old-sheet-plasteel
old-sheet-glass
old-sheet-rglass


------------library.dmi----------
bigscanner-old
binder-old
cooked_book old


-------mining.dmi---------------
drill_off
drill_on
sprayer
smelter
smelteron


--------projectiles.dmi--------
plasma
u_laserold
plasma_2


-----robot_parts.dmi-------
l_arm_old
r_arm_old
l_leg_old
r_leg_old
chest_old
head_old
l_arm+o_old
r_arm+o_old
l_leg+o_old
r_leg+o_old
chest+o_old
head+o_old
robo_suit_old


-------------singularity.dmi------------
emitter_old
emitter_+a_old
field_gen
field_gen+a1
field_gen+a2
field_gen+a3
collector
collector +p
energything


--------stationobjs.dmi-------------
portalb
portal1b
igniter1Old
igniter0Old


-----------toy.dmi------------
caps-0
caps-1
caps-2
caps-3
caps-4
caps-5
caps-6
caps-7
toysword0
toysword1


-----------weapons.dmi----------
legacy_stunbaton
legacy_stunbaton_active
bucklerOLD
dice-old


---------------wizard.dmi-------------
dontknow


--------------particle_accelerator.dmi-------------
end_cap_old_old
end_cap_old
emitter_center_old_old
emitter_center_old
emitter_left_old_old
emitter_left_old
emitter_right_old_old
emitter_right_old
power_box_old_old
_old
fuel_chamber_old_old
fuel_chamber_old
control_box_old_old
control_box_old


-----------floors.dmi--------
oldburning


---------shuttle.dmi-------
burning


--------walls.dmi----------
gradient
burning
rock_Macguffinite
oldwallweld
oldwalldent

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4361 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-10 20:53:42 +00:00
kortgstation@gmail.com 81676bd870 Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 08:20:17 +00:00
kortgstation@gmail.com ef62b8337c Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I got permission to add this.
Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 03:05:22 +00:00
kortgstation@gmail.com b324db9b7e The armoured construct is now known as the Juggernaut. Its health was lowered and it takes massive damage from being hit with a bible. The Juggernaut has a lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 02:58:30 +00:00
heisen51@gmail.com 53ffa4f39b Reverted pokeballs ;_;
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 13:06:33 +00:00
heisen51@gmail.com 300f16cd65 Added pokeballs. Sadly, adminspawn-only for now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 09:11:02 +00:00
kortgstation@gmail.com 864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
kortgstation@gmail.com 96395618d7 Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans. It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people have ghosted are immune) and if the soul stone shard is empty.
Right now you can't do anything them other than capture people (and talk to them if you're near the stone)

Added a new belt variety that can only hold shards. Still needs its own sprites.

They currently do not spawn anywhere/are admin only. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2777 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 08:02:09 +00:00
noisomehollow@lycos.com 1d8dea2337 AI's that do not name themselves after 20 seconds will default to their starting name.
Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on.
Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs.
Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-11 02:01:30 +00:00
noisomehollow@lycos.com 13fe524141 Wizards no longer start out as members of the crew. Their basic equipment is also reduced to the bare neccessities.
Wizard spells will be selectable through a time, instead of PDA/other. Currently inserted as the radio uplink.
Spells are now contained within a single file.
Added new spell, mind transfer. Allows the user to swap bodies with any available (non-braindead) human being. Traitors, changelings, and other similar people are not affected. It is possible to lose spells during the transfer. 1 minute cooldown. Probably still has bugs and/or balance issues.
Wizard teleport cooldown increased to 60 seconds.
All humanoid aliens (other than queen) may now vent crawl.
Hunters gain shorter devour time and a new ability to regurgitate their victims (if they are still alive).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 01:33:32 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00