Batrachophreno
4ecb0bc21c
Repath obj/machinery to obj/structure/machinery [MDB Ignore] ( #22500 )
...
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.
Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.
I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
Batrachophreno
44bb1d5c82
Port Volturno Bar ( #22308 )
...
Replaces the top floor of WITCH HAND with a small bar, several other
minor fixes/cleanup in the area.
<img width="1237" height="1217" alt="Screenshot 2026-04-21 130646"
src="https://github.com/user-attachments/assets/fd89d713-9686-4b2f-9df8-aac5a44bda7c "
/>
Also, a minimap and portable map readers distributed at the spaceport
and ghost role spawns.
<img width="553" height="289" alt="image"
src="https://github.com/user-attachments/assets/3b15998f-e0be-4db2-bc82-3e50dc457549 "
/>
2026-04-22 20:33:55 +00:00
Batrachophreno
088a71aacd
Bugfixes ( #21460 )
...
Fixes https://github.com/Aurorastation/Aurora.3/issues/14594
Fixes https://github.com/Aurorastation/Aurora.3/issues/19524
Fixes https://github.com/Aurorastation/Aurora.3/issues/19525
Fixes https://github.com/Aurorastation/Aurora.3/issues/19554
Fixes https://github.com/Aurorastation/Aurora.3/issues/19565
Fixes https://github.com/Aurorastation/Aurora.3/issues/19669
Fixes https://github.com/Aurorastation/Aurora.3/issues/19739
Fixes https://github.com/Aurorastation/Aurora.3/issues/19751
Fixes https://github.com/Aurorastation/Aurora.3/issues/20323
Fixes https://github.com/Aurorastation/Aurora.3/issues/20530
Fixes https://github.com/Aurorastation/Aurora.3/issues/21008
Fixes https://github.com/Aurorastation/Aurora.3/issues/21370
Fixes https://github.com/Aurorastation/Aurora.3/issues/21375
Fixes https://github.com/Aurorastation/Aurora.3/issues/21438
Fixes https://github.com/Aurorastation/Aurora.3/issues/21456
changes:
- balance: "Budget insulated gloves no longer able to be manually
restocked in YouTool (random insulation coefficient reroll exploit)."
- bugfix: "Replaces missing req_access values from D3 Medical Equipment
Storage."
- bugfix: "Emitters can be rotated again (alt-click lock toggling
disabled)."
- bugfix: "Lights no longer explode when toggled off and on."
- bugfix: "Langchat images now pop up for untranslated speech."
- bugfix: "Cyborgs can no longer flip Plasteel Barricades remotely."
- bugfix: "Fixes ghost vision inconsistently toggling when Following
mobs."
- bugfix: "Removes deprecated 'Gender and Pronouns' section from
Appearance Changer (has been replaced by 'Pronouns' section)."
- bugfix: "Offship locations will not print Mining Yield Declarations
saying they're from SCCV Horizon."
- bugfix: "Simple mobs which target their surroundings (destroying
tables windows etc) will not do so if inside a container."
- bugfix: "Newscaster Announcements channel now logs announcements made
by heads of staff."
- bugfix: "Held phoron- or chlorine-contaminated items will respect if
you're wearing a sealed suit or thick gloves (that is to say, if the
gloves provide fire protection)."
- bugfix: "Fixes runtime in Electrical Storm event."
- bugfix: "Fixes some bounties returning 0 credit reward due to rounding
issues."
- bugfix: "Removes old fusion debug vars, fixed outdated maths."
- bugfix: "Fixes Horizon kitchen alt fridge being swapped w/ empty
freezer."
- bugfix: "Fixes chameleon projector sometimes turning user invisible."
- bugfix: "You are again able to push an object currently being pulled."
- bugfix: "Command Support roles which start with flash-protective
sunglasses can now also choose them in their loadout."
- code_imp: "Updates more code comments to DMDocs."
- code_imp: "Corrects poison/venom for greimorian variable naming."
- rscadd: "Adds missing fire alarm to Paramedic Quarters."
- rscadd: "Holomap now respects and displays outer hull structure."
---------
Signed-off-by: Batrachophreno <Batrochophreno@gmail.com >
2025-10-30 18:14:42 +00:00
DreamySkrell
a24345a43b
Scenario - Environmental Testing Facility ( #19611 )
...
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
- rscadd: "Removes green tint from the minimap program/reader."
- rscadd: "Adds/reorganizes some generic outfits."
- rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
- rscadd: "Adds some more random spawners."
- rscadd: "Adds better sprites door helpers."
- rscadd: "Adds access door helper."
- rscadd: "Adds info box to odyssey actor panel about roles."






---------
Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com >
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com >
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com >
2025-03-25 20:40:32 +00:00
Fluffy
404c90f688
Replaced the outside turfs with exoplanet ones for the digsite ( #20066 )
...
Replaced the outside turfs with exoplanet ones for the digsite.
Fixed some exoplanet areas not having an exoplanet base turf.
Wrote a unit test for exoplanet areas to ensure they have an exoplanet
base turf.
2024-10-20 18:49:39 +00:00
Fluffy
b8902e2e16
Runtime map now loads in ~11 seconds instead of ~40, sped up various other things ( #19957 )
...
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
DreamySkrell
b488e51549
Map PDA Program - POIs ( #19536 )
...



---------
Co-authored-by: DreamySkrell <>
2024-07-24 19:42:53 +00:00
Fluffy
a63c409241
sdafasdf ( #18351 )
2024-02-08 12:06:46 +00:00
Fluffy
e867030c2e
Update MC ( #18112 )
...
* sdf
* fsda
* fuck
* fuck2
* toolz
* sdaf
* sdfa
* saf
* sdfa
* sdfa
* sdf
* sdfa
* temp rename
* temp rename
* temp rename
* sdaf
* the pain is immensurable in the land of byond
* the curse of rah
* safd
* sadf
* sadf
* gf
* asf
* fssdfa
* sfd
* sadf
* sfda
* brah
* brah
* it's easier for you to fix this
* ffs
* brah
* brah
2024-01-06 17:03:57 +01:00
DreamySkrell
7e1c4075f9
Shuttle console shows scan of area around navpoint ( #17829 )
...
* map program, holomap init order
* huh
* programz
* program defines
* hmm.......
* a
* map 😩
* sane code, zoom
* holo_minimaps -> minimaps
* o
* remove station holomap stuff
* changelog, shitcode, mapping
* c
* o
* minus
* generate_all_minimaps()
* holomap init order
* tests rerun please
* tests rerun please
* aurora station_map removal
* shuttle control minimap
* feTurbulence baseFrequency random
* filters, idk
* 1
* c
* cc
* x y
* remove regeneration of minimaps
---------
Co-authored-by: DreamySkrell <>
2024-01-06 12:36:10 +00:00
Cody Brittain
06601c9ec3
Split up and rename var/flags ( #17794 )
...
* Split up and rename `var/flags`
* Various fixes
* CL
* Don't rename Phoron Guard phoron preset
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com >
2023-11-22 16:27:51 +00:00
DreamySkrell
e8cb6187da
Replace holomap with PDA map program ( #17751 )
...
* map program, holomap init order
* huh
* programz
* program defines
* hmm.......
* a
* map 😩
* sane code, zoom
* holo_minimaps -> minimaps
* o
* remove station holomap stuff
* changelog, shitcode, mapping
* c
* o
* minus
* generate_all_minimaps()
* holomap init order
* tests rerun please
* tests rerun please
* aurora station_map removal
* legend via labeledlist
* table
* key
* aaaaaaaaaaaaaaaaaaaaaaa
---------
Co-authored-by: DreamySkrell <>
2023-11-20 19:46:59 +00:00
Matt Atlas
baeb7c6afd
Updates subsystem definitions to new standards. ( #17470 )
...
* My heart is dragging me down into...
...oblivion!
* drifting closer to the edge but she won't have me
* ever round me we are dead before we meet her
* for the last time
* wake up in sweat
* n
* fff
* uff
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-10-01 14:24:40 +00:00
Fluffy
b183188689
Better logging ( #16164 )
...
* Initial
* Cleared duplicates
* More work, get rid of log_error
* more
* log_debug() to macro LOG_DEBUG
* More work
* More
* Guh
* Maybe better?
* More work
* gah
* Dear lord
* *inserts swears here*
* gdi
* More work
* More
* dear lord
* fsdfsdafs
* rsdaf
* sadfasf
* sdafsad
* fgsd
* small fuckup fix
* jfsd
* sdafasf
* gdi
* sdfa
* sfdafgds
* sdafasdvf
* sdfasdfg
* sdfsga
* asdf
* dsfasfsagf
* ihibhbjh
* fsadf
* adfas
* sdafsad
* sdfasd
* fsda
* vhb
* asf
* for arrow
* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Werner
6d8a94d408
Simulated to Unsimulated ( #6410 )
2019-05-19 16:22:54 +02:00
Ron
e388235cef
Changes ( #4594 )
2018-05-12 21:15:01 +02:00