147 Commits

Author SHA1 Message Date
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
Arrow768 03f313a19d Moves various things to the new DBCore (#21544)
```
- server: "Changed the synthsprites to use the new DBCore"
- server: "Changed the MalfAI to use the new DBCore"
- server: "Changed the Alien Whitelists to use the new DBCore"
- server: "Changed the Requests Console to use the new DBCore"
- server: "Changed the Contracts Uplink to use the new DBCore"
- server: "Changed the Admin Ranks to use the new DBCore"
- server: "Changed the Job Bans to use the new DBCore"
- server: "Changed the Tickets to use the new DBCore"
- server: "Changed the Create Command Report to use the new DBCore"
- server: "Changed the WebInterface interconnect to use the new DBCore"
- server: "Changed the CCIA Recorder to use the new DBCore"
- server: "Changed the IPCTags to use the new DBCore"
- server: "Changed the Main Menu Poll-Check to use the new DBCore"
- server: "Changed the Client-Procs to use the new DBCore"
```

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-04-13 22:45:29 +02:00
Cody Brittain 3ff03b6dae Replaces return_file_text -> file2text (#21849)
Very ancient, decrepit proc that is somehow still used. Got rid of it in
favor of byond's proc, which has been around long enough there isn't a
version I can cite for it.

No user facing changes.
2026-02-14 08:51:16 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Matt Atlas 4f19e5e084 Revert "Ported CM's server revision verb to fix issues with ours." (#21664)
Reverts Aurorastation/Aurora.3#21644

this fucks local testing for some reason
2025-12-14 01:07:28 +01:00
Cody Brittain 0fb0e7a338 Ported CM's server revision verb to fix issues with ours. (#21644)
No idea how long ours has been broken, but it makes making bug reports
harder. Now ours is shared with CM, making maintenance easier.
2025-12-07 16:48:37 +00:00
Geeves d8e05c16c8 Portal Fix (#21158)
* Fixes telescience portals not working correctly, causing an infinite
loop.
2025-08-12 16:30:44 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy 63acc59d1e Removed away_mission deprecated system (#20445)
Removed away_mission deprecated system, made initialization a little
faster.

Made global uplink datum a GLOB.

Remember to purge
https://github.com/Aurorastation/Aurora.3/wiki/Dynamic-Maps
2025-02-09 12:09:11 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy 1e43a1267c Turned various spawns into timers / removed (#19402)
Turned various spawns into timers / removed.
Removed the magnet machinery and sd alerts, ancient code that was not
used anywhere anyways.
2024-06-16 15:24:27 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Fluffy ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Fluffy e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Cody Brittain 06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Fluffy 5eaac605f2 fix+cl (#17192) 2023-08-31 03:37:55 +00:00
Fluffy dc3c5e7868 Kill unnecessary startup exceptions (#17161)
* Atomization

* dsaf

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-08-30 22:36:43 +00:00
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Werner 3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
harryob 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Wildkins 2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
SleepyGemmy 4bec0ab46e Fixes GitHub Capitalization (#14715) 2022-08-27 18:49:41 +02:00
Wildkins a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
Wowzewow (Wezzy) 56c16bf208 Colorable Chairs, Stools, and other phoney baloney (#12797) 2021-12-02 22:57:24 +01:00
Geeves ef9d72ead4 Hardsuit Construction Improvements (#12093)
The descriptions of hardsuit assemblies and their constructions have been overhauled.
    Examining a hardsuit assembly will now provide a description and tell you at which step its at, what to do to go forward, and what to do to go back.
    Holding shift and hovering over a hardsuit assembly when you are near it will provide a tooltip providing the step its at and how to continue.
2021-07-24 21:56:23 +03:00
Geeves 0370e8c896 Tool Quality: Surgery and RIG Assembly (#12091) 2021-06-29 12:49:53 +02:00
Doxxmedearly 2843ee8db8 Teleportation Fixes and Tweaks (#12103) 2021-06-29 12:49:23 +02:00
Alberyk da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
Sparky bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Werner 59387c6e62 Update TGS API to 6.0.2 (#11148) 2021-02-09 22:58:22 +01:00
Geeves e4b7d61e67 Inhibitor Check Fix (#10980) 2021-01-14 22:27:41 -03:00
Werner 1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Jiří Barouš 5502f80e07 Removes dead code related to Exosuit Monitoring and Control NanoUI program (#10441) 2020-11-07 11:29:04 -03:00
Geeves eac305e39b Teleporter Safety (#9879)
* Teleporter Safety

* better keyword

* initialize can't handle skips
2020-10-06 14:30:53 +02:00
Erki 5a7f76f492 Update a custom synths SQL query (#9530) 2020-07-30 18:54:53 -03:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Werner 70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
Werner cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
SueTheCake 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Alberyk c324832585 Removes bluespace echo creation from teleportation. (#7239)
What it says in the title. Due to the latest telescience changes, this is not needed anymore. Also, there is no way to echoes inside bodies anymore.
2019-11-17 18:34:22 +02:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner 9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Lady Fowl bb4007a912 Overhauls Custom Synthetic Code (#6803)
Loads custom synths from json or SQL as opposed to a txt file. Adds support for multiple borg sprites, ai chassis and custom ai hologram sprites as opposed to one sprite per player. Adds the ability to use custom pai sprites
2019-08-07 21:30:01 +03:00
Alberyk 0f4ceb4a77 Bugfixes: aut'akh drill, portal teleportation and black beady eyes (#6722)
-fixes #6712
-fixes the autakh drill having no icon sprite
-fixes using adminheal turning people's eyes black
2019-07-15 18:35:32 +03:00
Alberyk 61a939e3c1 Changes how telescience works and teleportation damage nerf (#6588)
This pr changes how telescience works; instead of just teleport things with zero risk or consequences, telescience will now create two portals, one in the telepad, and the other in the location.

Why?
Telescience has always been a really problematic part of the game, causing a lot of fuckery over the ages. It is pretty much riskless, besides some possible explosion, limb loss or whatever if you fuck up, but if you somewhat knew what you were doing, you could steal shit, and just teleport bombs or whatever upon your victims.

Now, telescience has some risk and difficulty attached to it. Since, for the scientist to steal/kidnapp/save someone, they must enter the portal, which puts them in the location of where they want to reach. It is also possible for the people that can reach the portal to end in the telescience lab, allowing for some counter play.
2019-06-30 15:29:40 +03:00