31 Commits

Author SHA1 Message Date
Hayden c4705531f0 Enable find and refresh on browser windows (#22462)
Regression from BYOND versions <=515 because find/refresh was always
enabled on browser windows even when it wasn't supposed to be.

Enable find (Ctrl+F) and refresh (F5) on browser windows.
2026-05-18 19:18:02 +00:00
Arrow768 03f313a19d Moves various things to the new DBCore (#21544)
```
- server: "Changed the synthsprites to use the new DBCore"
- server: "Changed the MalfAI to use the new DBCore"
- server: "Changed the Alien Whitelists to use the new DBCore"
- server: "Changed the Requests Console to use the new DBCore"
- server: "Changed the Contracts Uplink to use the new DBCore"
- server: "Changed the Admin Ranks to use the new DBCore"
- server: "Changed the Job Bans to use the new DBCore"
- server: "Changed the Tickets to use the new DBCore"
- server: "Changed the Create Command Report to use the new DBCore"
- server: "Changed the WebInterface interconnect to use the new DBCore"
- server: "Changed the CCIA Recorder to use the new DBCore"
- server: "Changed the IPCTags to use the new DBCore"
- server: "Changed the Main Menu Poll-Check to use the new DBCore"
- server: "Changed the Client-Procs to use the new DBCore"
```

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-04-13 22:45:29 +02:00
Wildkins 04c8e9e78c Lag War Interlude: Fix chat scrolling + other misc fixes (#21855)
<img width="300" height="350" alt="image"
src="https://github.com/user-attachments/assets/d36417c3-7531-4b5b-b1c2-9189501edd95"
/>


Port Monkestation/Monkestation2.0#6171
Port cmss13-devs/cmss13#8492

Hopefully fix TGUI scrolling and also chunks topic messages since
apparently that's a potential issue. No clue if this will have any
impact on chat failing to load.
2026-02-14 02:17:36 +00:00
Werner af9565bc06 Auth System Changes (#21698)
Changes the Auth System to use the new login server to fetch the
users/groups instead of the deprecated forumuserapi.

Removes the ForumUserAPI and moves the admin authorization processes to
a auth subsystem

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-01-23 18:43:28 +00:00
Wildkins 5fec421dae Destroy several sources of lag (#21422)
Destroys a ton of sources of lag:

- /obj/machinery/biogenerator/interact and
/obj/machinery/computer/rdconsole/attack_hand

Both of these call REF(src) constantly on their UI update, which also
happens constantly. Death by a thousand cuts

- /obj/machinery/button/ignition/attack_hand and
/obj/machinery/button/switch/holosign/attack_hand

Sleeps rather than timers, iterating the entire machinery list rather
than just storing the IDs we need at roundstart

- /obj/machinery/telecomms/update_icon and /obj/machinery/meter/process

Calling overlay updates WAY TOO MUCH. UpdateOverlays is a significant
overhead for the server at this point and the two of these combined are
responsible for a little over 20% of updates. They now should only
update overlays when necessary rather than every tick.

- NEW! /obj/machinery/disposal/proc/update and
/obj/machinery/portable_atmospherics/hydroponics/update_icon

These two were also offenders, worse than telecomms but better than
meters. They have also been brought into line.

- /mob/living/carbon/slime

Hard-del'd if grinded into slime extract less than two minutes after
being "born". Fixed by adding TIMER_DELETE_ME flag.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-10-04 11:05:07 +00:00
Geeves bc58f34f16 Zoom for Screenshots and More (#21146)
* Added the option to set your view zoom in the OOC tab. Use this for
screenshots or cheating at melee fights.

<img width="131" height="152" alt="image"
src="https://github.com/user-attachments/assets/ddc5df8d-843d-4c12-af17-add78dfb310f"
/>
<img width="1919" height="983" alt="image"
src="https://github.com/user-attachments/assets/b308321c-a1c7-4457-a38f-e9f582fe88d4"
/>
2025-08-25 10:29:59 +00:00
Matt Atlas 97717e7c25 fix external auth (#20974) 2025-07-10 22:21:50 +02:00
Erki 7b9692be60 Implement forum-user-auth for game (#20875)
Requires https://github.com/Aurorastation/Web-Interface/pull/136 be
merged.

Allows users to authenticate themselves using only the forum. It will
generate a custom ckey for these users in the form of
`GuestF-[ckey(forum-nickname)]`. This will be saved into the database
and will act as a normal ckey from thereon out. These ckeys will be
marked in the player table, to allow for later filtering.

This will also modify the config parameter external_auth to be an enum
of 3 values.

Open questions: can we do automatic linking from purely the game side?
Since upon creation of the custom ckey, it should also be linked back to
the forums.

---------

Co-authored-by: Erki <erki@skullnet.me>
2025-07-10 17:24:29 +00:00
Matt Atlas 1738301ea7 Ports CM's langchat to replace floating chat. (#20818)
Works generally better and will allow for better customization and emote
display.

---------

Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-07-07 23:55:26 +00:00
SleepyGemmy 5f9201fdf0 Transferred Typo Fixes (#20879)
this PR fixes transferred being spelled as "transfered".
2025-06-25 21:10:01 +00:00
Cody Brittain 7db461ad73 Offline Authentication Fixes (For real this time) (#20769)
Thanks to harry for pointing me in the right direction here.

The way this worked previously, is that it bypassed the UI
initialization. I ended up moving all of that into a seperate proc,
which is now also called upon logging in with the offline authenticator
(after prefs are loaded).

In addition, I improved the login window. Instead of having a closable
pop-up window (which was only made closable due to a bug with it staying
open), it is now integrated into the game window itself (and I fixed the
bug requiring it to be closable). There was also an unclosed `<body>`
tag which I closed, and all the elements previously sent to the (now
blocked) chat window, instead appear on the window itself.
2025-05-18 00:08:39 +00:00
Cody Brittain 45139cea5c Fix DPI scaling with TGUI, TGUI Say, and Tooltips (#20734)
Got tired of the issues here when working on something else.

Ported several PRs from /tg/station to fix DPI scaling issues. This was
not a problem before 516, however 516 now respects Window's DPI setting,
causing misalignment in several of our UI elements.

This PR implements these ~~four~~ ~~five~~ six PRs:
https://github.com/tgstation/tgstation/pull/65686
https://github.com/tgstation/tgstation/pull/89994
https://github.com/tgstation/tgstation/pull/90416
https://github.com/tgstation/tgstation/pull/90418
https://github.com/tgstation/tgstation/pull/90796
https://github.com/cmss13-devs/cmss13/pull/8734

~~Does not include fixes with TGUI-Say. /tg/station refactored TGUI-Say
after their port to React before they fixed DPI scaling, and this would
be pain to deconstruct to port over to Inferno. Since porting to React
is "inevitable", I considered it not worth my time to fix this.~~

Thanks to the assistance of harry, TGUI-Say fixes now included.
2025-05-14 12:39:41 +00:00
harry 04bc9fbd13 516 compatibility for browsers (#20652)
this is a bit of

https://github.com/cmss13-devs/cmss13/pull/8646
https://github.com/cmss13-devs/cmss13/pull/8875
https://github.com/cmss13-devs/cmss13/pull/8606
https://github.com/cmss13-devs/cmss13/pull/8607
https://github.com/cmss13-devs/cmss13/pull/8359
https://github.com/cmss13-devs/cmss13/pull/7860
( and thus https://github.com/ParadiseSS13/Paradise/pull/25105
https://github.com/ParadiseSS13/Paradise/pull/25205
https://github.com/ParadiseSS13/Paradise/pull/25363
https://github.com/ParadiseSS13/Paradise/pull/26423 and
https://github.com/ParadiseSS13/Paradise/pull/26433 )
https://github.com/tgstation/tgstation/pull/89766

in order to work properly - using the efficient storage method, instead
of the byond json method - github pages needs to be enabled and built
from the gh-pages branch. because yeah

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
2025-03-26 21:41:18 +00:00
Fluffy 0f145d473e Some rework on the skin.dmf (#20494)
Removed the use of deprecated parameter icon-size.
Uniformed all clients to use fit to screen.
Fit to viewport is automatically attempted at login.
Statusbar is now hidden by default, giving more screen space.
Toggle fullscreen now works as expected, for even more screen space.

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-03 21:39:35 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Fluffy 457a091d9a Clicks refactor (#20321)
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
2025-01-09 23:04:48 +00:00
Fluffy df014f9bc0 Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
2024-12-26 14:26:32 +00:00
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Cody Brittain dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy 78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
Geeves 1217ede72f Full Auto Fixes (#19279)
* Fixes a lot of weirdness surrounding guns on full-auto mode. Safety
checks will now be skipped on harm intent, the gun will stop shooting
when dropped, and putting the gun in a storage item will no longer shoot
it.

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-06-08 16:54:00 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
RustingWithYou 34e3c3570c Ports Baystation Click Handling & Build Mode (#18896)
Ports the changes to clicking and build mode made in
https://github.com/Baystation12/Baystation12/pull/16292
2024-04-13 16:14:02 +00:00
Matt Atlas c59b7fa6d4 Re-adds the MOTD and adds mechanical support for ports of call. (#18570)
* Re-adds the message of the day.

* Re-adds the MOTD and adds mechanical support for ports of call.

* sddsds

* Destroy it all!

* incorrect info

* grammar and shit

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-06 23:06:45 +00:00
Fluffy 02b8eea4ac Gave a feedback message for the Toggle Accent Tag Text verb (#18588)
* sdfasdf

* Update code/modules/client/client_procs.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-04 09:16:07 +00:00
Fluffy 91e89a3d73 Attempt fix blackscreen (#18434)
* first reordering, committed in case i fuck up badly next

* from the moment i understood the weakness of my flesh

* sdafa

* you asked for this

* we can't have nice things

* sdafasdf

* sdafasd

* sdfa

* fsa

* worth a shot

* more pain

* sdfasdf
2024-02-20 11:37:52 +00:00
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00