4 Commits

Author SHA1 Message Date
Batrachophreno 44bb1d5c82 Port Volturno Bar (#22308)
Replaces the top floor of WITCH HAND with a small bar, several other
minor fixes/cleanup in the area.
<img width="1237" height="1217" alt="Screenshot 2026-04-21 130646"
src="https://github.com/user-attachments/assets/fd89d713-9686-4b2f-9df8-aac5a44bda7c"
/>

Also, a minimap and portable map readers distributed at the spaceport
and ghost role spawns.
<img width="553" height="289" alt="image"
src="https://github.com/user-attachments/assets/3b15998f-e0be-4db2-bc82-3e50dc457549"
/>
2026-04-22 20:33:55 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

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Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Wowzewow (Wezzy) e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00