110 Commits

Author SHA1 Message Date
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
Arrow768 0ccd900aac Library Update (#22120)
Updates the Library to TGUI and the new DBCore

The GUI was created using Claude Code

Public Library Computer
<img width="652" height="501" alt="image"
src="https://github.com/user-attachments/assets/eba1841a-5784-4fe4-b337-6a9e9503bb58"
/>


Library Management Computer:
Inventory Page:
<img width="750" height="605" alt="image"
src="https://github.com/user-attachments/assets/e4f38fcb-7299-4baf-a8a2-0974297a544c"
/>

Check Out Page with Book Picker active:
<img width="750" height="607" alt="image"
src="https://github.com/user-attachments/assets/e9189157-1617-4535-a053-942b17378614"
/>

Library Order Page with pagination:
<img width="747" height="598" alt="image"
src="https://github.com/user-attachments/assets/07d3abaf-5a16-4229-8ab8-e64e2f73de24"
/>

Emag action:
<img width="752" height="602" alt="image"
src="https://github.com/user-attachments/assets/285cd4bf-0ed3-4cf2-a9cb-4469e6466ad0"
/>

Book Uploader:
<img width="747" height="602" alt="image"
src="https://github.com/user-attachments/assets/b4b648ab-59e4-48f1-90a3-77e8440f01e4"
/>

And its orderable instantly:
<img width="750" height="602" alt="image"
src="https://github.com/user-attachments/assets/1c1c21fa-28fd-42fe-82b5-1c859cd74fdf"
/>

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-04-11 12:21:13 +00:00
Batrachophreno 8111a8489b Restore many missing inhand sprites for items, add/port others (#21831)
Many, many, many items have inhand sprites in their .dmis but for
whatever reasons do not display them in-game. This PR:

1. Updates many item definitions to point to their already-existing
inhands correctly. This consists largely of held tools, but also gas
tanks and jetpacks mounted in the suit storage slot.

2. Adds a few codersprites made by me for objects with either missing
inhands or poorly matching mishands (IE, the tape recorder, which has a
black case, reused the white inhand sprites of the health analyzer). The
new sprites are modified or recolored variations of other inhand sprites
from our repo, except for circuitboards which are new.
<img width="444" height="400" alt="image"
src="https://github.com/user-attachments/assets/7f107b9a-fe24-4e31-8f16-4d34768ee117"
/>


3. Adds inhand sprites for Inflatables and Inflatable Boxes made by
Tomixcomics.
<img width="424" height="101" alt="image"
src="https://github.com/user-attachments/assets/434107c4-8577-49a2-a58e-d6b014c03933"
/>

4. Ports inhand sprites for the Hydraulic Rescue Tool from tg's Jaws of
Life.
<img width="224" height="94" alt="Screenshot 2026-02-07 172931"
src="https://github.com/user-attachments/assets/070c7956-f6a8-4fb5-870f-10c64afcc8b3"
/>

5. Some additional cleanup while in the area. The 'analyzer' has been
renamed the 'gas analyzer' to be consistent with the other analyzer
objects, standardized icon_state naming conventions where I saw
oddballs, updated code docs to use DMDocs when in the area, etc.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/item/hydraulic_rescue_tool.dmi | [SomeAngryMiner (bee
station)](https://github.com/BeeStation/BeeStation-Hornet/pull/2487),
[maxymax
(/tg/station)](https://github.com/tgstation/tgstation/pull/58616) |
CC-BY-SA |
| icons/obj/item/inflatables.dmi |
[Tomixcomics](https://github.com/tomixcomics) | CC-BY-SA |
2026-02-17 17:51:22 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
Batrachophreno c2f054fd81 DMdocs (#21103)
Progress on DMDocs. PRing progress so far so there's not one mega PR
later with 1500 affected files.

I want my goddamn highlight text on what all these goddamn procs goddamn
do goddamnit. >:(

No actual code change anywhere in this PR, only comments.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-09 12:22:56 +00:00
hazelrat a35972a212 The Bodega Update: remapping the commissary and library (#21029)
This PR remaps the operations commissary, moving it across to the
service hallway where it can receive much more foot traffic than in its
original position. Reflecting its new spot in service, and considering
particularly how much a hydroponicist can contribute to the commissary,
both service and operations staff now have access to it - although I
personally anticipate this will remain primarily used by operations.

Adjacent vendors in the service hall have been moved into the commissary
to encourage interaction, and hopefully to capture a little of that
bodega feel - although I'm open for other ideas on how to capture the
right atmosphere.

Because of the location, the library has necessarily also been remapped.
It's now smaller, but my hope is that it uses the space it has more
effectively. The old location of the commissary is now generic
maintenance until someone finds a better use for it.

A few points:

- "Is this bad for librarians?" Hopefully not! It isn't a very popular
job right now, and I don't expect this PR to change that, but I've gone
into the remap with the intention of making the library a more appealing
place to be in than before. The old library has a lot of dead space,
particularly with its gigantic office, whereas this new design is
intended to be a little more compact. Now featuring tinted windows if
you want to get some mood lighting going on.
- "Why the move?" The current location of the commissary is within view
of virtually no foot traffic period - operations generally is an
extremely isolated department, and something like the commissary lives
and dies in the playerbase according to how visible it is.
Appropriately, this moves it to a more visible spot.

<img width="416" height="544" alt="image"
src="https://github.com/user-attachments/assets/c470abfa-a01c-467c-8fff-58a308b0531c"
/>

<img width="480" height="256" alt="image"
src="https://github.com/user-attachments/assets/aa32a756-2573-4746-bebf-9002e4f66cd9"
/>
2025-07-21 19:11:50 +00:00
Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Batrachophreno 9fba0357b5 Multiple href fixes (#20967)
Fixes a whole bunch of stuff caused by unclosed hrefs, details in
changelogs

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-08 23:14:59 +00:00
harry 04bc9fbd13 516 compatibility for browsers (#20652)
this is a bit of

https://github.com/cmss13-devs/cmss13/pull/8646
https://github.com/cmss13-devs/cmss13/pull/8875
https://github.com/cmss13-devs/cmss13/pull/8606
https://github.com/cmss13-devs/cmss13/pull/8607
https://github.com/cmss13-devs/cmss13/pull/8359
https://github.com/cmss13-devs/cmss13/pull/7860
( and thus https://github.com/ParadiseSS13/Paradise/pull/25105
https://github.com/ParadiseSS13/Paradise/pull/25205
https://github.com/ParadiseSS13/Paradise/pull/25363
https://github.com/ParadiseSS13/Paradise/pull/26423 and
https://github.com/ParadiseSS13/Paradise/pull/26433 )
https://github.com/tgstation/tgstation/pull/89766

in order to work properly - using the efficient storage method, instead
of the byond json method - github pages needs to be enabled and built
from the gh-pages branch. because yeah

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
2025-03-26 21:41:18 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Wowzewow (Wezzy) 6166877f67 CNY Bugfixes (#20433)
Fixes #20421
Fixes #18097
Fixes #19989
Fixes #19950
Fixes #18933
Fixes #18060
Fixes #17723
Fixes #17497
Fixes #17113
Fixes #14905
Fixes #20202
Fixes #20439

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-03 07:35:28 +00:00
Wowzewow (Wezzy) 354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Fluffy 1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
Fluffy aee2701199 Fixed a runtime on book opening (#20092)
Fixed a runtime on book opening
2024-10-25 17:55:39 +00:00
Fluffy ee930d675a Maploader tweaks (#20026)
Fixed the maploader sleeping without reinitializing SSAtoms to
initialize, which caused some runtimes in niche cases in the CI.
2024-10-09 22:52:06 +00:00
Fluffy 9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy 78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy 1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Fluffy 75814fa5c8 Fixed book penning (#17939)
* sdf

* sdf
2023-12-13 19:03:33 +00:00
Matt Atlas 54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Matt Atlas 7696aa5e81 Fixes Set Religion and Invite to Revolutionaries/Loyalists. (#16959)
* Fixes Set Religion and Invite to Revolutionaries/Loyalists.

* cl

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-02 13:28:22 +00:00
Fluffy 5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
harryob 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
feartheblackout d0532a16e8 Library computers now print generic bibles + More sprite choices for setting bibles (#16033)
* Library computers now print generic bibles

* Changelog

* Fixes + adds more bible sprite choices

---------

Co-authored-by: Gabby <martinezgabby576@gmail.com>
2023-03-27 16:16:38 +00:00
SleepyGemmy b06e46e4be Cloning Book Fix (#15829)
* Cloning Book Fix

* Icons
2023-02-19 10:27:46 -03:00
SleepyGemmy c6c85a9674 Adds a Public Library Computer (#15654) 2023-01-26 13:35:00 +01:00
Matt Atlas dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
SleepyGemmy 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
Doxxmedearly 22ad5d1b1c Fixes Library Machines being unable to be unsecured and moved (#14234) 2022-06-07 20:09:08 +02:00
Wowzewow (Wezzy) eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
SleepyGemmy 2e315a9d8b Show Extra Descriptions in Chat (#13712) 2022-05-02 01:58:24 +02:00
Geeves 98ac4d1933 Easel and Canvas (#12142) 2021-07-21 14:10:43 +02:00
Wildkins a07700f8a6 Fix runtime errors while running without a connected database (#11473) 2021-03-19 22:08:00 +01:00
fernerr 1ebc17227a Removes the adult section of the library, fixes the research firing range crematorium being inaccessible (#11091) 2021-02-02 11:13:37 +01:00
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Geeves 052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
MarinaGryphon 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Geeves c0bf48a47f Cult Forging Enhancement (#8853) 2020-05-27 11:36:47 +02:00
Wowzewow (Wezzy) fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Wowzewow (Wezzy) 9e2721cbc7 Fixes missing/invisible book inhands (#8424) 2020-03-14 15:16:20 +01:00
Wowzewow (Wezzy) 7c2f3d9b1b bookshelf sprites, book inhands and sprites (#8395) 2020-03-12 14:27:04 -03:00