137 Commits

Author SHA1 Message Date
FenodyreeAv ab65965c5c Fixes guns being unwielded by mousing over the inventory UI (#22712)
Fixes #22036 

changes:
- bugfix: "Fixed guns getting unwielded when mousing over UI elements."
- bugfix: "Fixed mob_can_equip using M as mob, instead of mob/M. Also
adds its parameters to all its children."


https://github.com/user-attachments/assets/0f427609-3cfc-4c71-b817-44a8d2c6350d
2026-06-16 19:21:38 +00:00
Wildkins 0f1d8a1e3b Lag War Day 3: 100,000 SendMaps Under The Profile (#21874)
after ragebaiting all of coderbus with our 10 second sendmap ticks, i
have slapped together this bandaid fix which should help decrease server
load from all you nerds with 72,000 body markings

i know what you are
2026-02-19 04:30:08 +00:00
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
VMSolidus c85a139329 Fix Loadout Sound Spam (#21589)
This PR fixes a literally 12 year old bug, by making it so that
roundstart loadout items no longer spam the world with their on_equip
sounds. I have not however found the cause for the backpack sounds
though. That one is significantly harder to locate.


https://github.com/user-attachments/assets/54fbeada-d685-4c15-8383-d197ecf26363
2025-11-15 23:15:16 +01:00
Casper3667 435968b153 allows heavy objects to be placed next to you without throwing (#21486)
Pretty much. Instead of throwing it with severe consequences, it is now
placed if it is next to you and you are on help intent.
2025-10-16 11:39:33 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Wowzewow (Wezzy) 10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
Fluffy 30cf844cb4 Shower related bug fixes (#20018)
![Doom_cover_art](https://github.com/user-attachments/assets/216f8485-a8dc-490b-a526-f1acbfe7d8f6)


Fixed monkey cubes under showers from turning the game into Doom 3.
Fixed showers not showering you because of an improper early return on
wet floors.
Fixed blood overlays being wrongly cleared when you shower.
Sonme code improvements.
2024-10-10 17:48:06 +00:00
Fluffy 8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00
Cody Brittain dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00
Fluffy b0c9a4649c Speed modifiers (#19845)
Ported and implemented movespeed_modifer, for most things, from TG.
Gave deprecation DMDocs to the old calculation system.
Some code cleanup around.
2024-09-06 22:20:56 +00:00
Fluffy 0dc6f03a46 Slight refactor and improvement of the hands inventory handling (#19282)
Slight refactor and improvement of the hands inventory handling procs,
DMDoc, SDMM markings.
Fixed a runtime with RIG cells removal.
2024-06-02 18:44:17 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Fluffy ed00f575c3 Fix ipc antag hanging roundstart, async post_equip proc (#18723)
* sdf

* sdfas
2024-03-25 11:09:36 +00:00
DreamySkrell 85d27eb1d0 Outfits objectified (#18611)
* oof

* ugh

* fqewavdf

* 4ryh

---------

Co-authored-by: DreamySkrell <>
2024-03-10 11:33:32 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Fluffy ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Cody Brittain 06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas f382894aee Psionic fixes and tweaks. (#16976)
* Psionic fixes and tweaks.

* skrell psionic points to 2, command removal

* dd

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-01 20:42:01 +00:00
Matt Atlas 63846907da Adds defibrillators, ported from Baystation. (#16499)
* Adds defibrillators, ported from Baystation.

* soul

* some fixes

* fixes 2

* update icon

* guh

* aò

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2023-06-28 16:28:47 +00:00
Llywelwyn ec11d4ab1f Throw changes: relative mobsizes determines throw range, and itemsize matters for EVA movement (#16387)
* itemsize relative to mobsize determines eva direction change chance

* adds mob throw range stuff

this should work

* just guessing at numbers here
2023-05-25 09:47:37 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Geeves b4c4cf69ec Hole and Hole-Adjacent Changes (#15345) 2022-12-20 17:05:43 +01:00
Matt Atlas 65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
Matt Atlas e618258ea2 Fixes throwing mobs with a grab. (#14897)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-10-07 17:52:57 +02:00
SleepyGemmy 6134fdfd6d Fixes Throw Animation (#14732) 2022-08-27 00:46:02 +02:00
SleepyGemmy 48a15bb2c4 Adds a Throwing Animation (#14680) 2022-08-24 20:02:08 +02:00
Doxxmedearly 58dd1b1696 Augments and Robot Modules Cannot be dropped, moved, embedded (#14266) 2022-06-09 20:55:16 +02:00
Doxxmedearly 5d934e7360 Throw-Intent Placing, the Refixening (#14197) 2022-06-04 23:50:24 +02:00
Doxxmedearly 23bc71bd2f Round of small bugfixes (#14160) 2022-06-03 12:58:42 +02:00
Wowzewow (Wezzy) dd8cb0e664 Fixes pick up animation, and adds put down animations (#14055) 2022-05-25 12:47:19 +02:00
Matt Atlas 5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
Geeves 15099384da Better Screen Tints (#12155) 2021-07-31 12:49:24 +02:00
Geeves 4410b7f59a Throw Mode QoL (#12161) 2021-07-16 17:47:53 -03:00
Geeves 8b1e7aa512 Multi-Purpose Throwing (#12094)
* Multi-Purpose Throwing

* help intent not not harm intent
2021-07-03 18:48:05 -03:00
Geeves 0bc337e3bc GPS Stuff (#11692) 2021-06-05 17:00:43 +02:00
Geeves 54b04ed843 Table Sliding (#11778) 2021-05-01 21:11:05 +02:00
Geeves fcbeefe7af Infiltration Kit & Overpressure Protection (#11674) 2021-04-23 22:22:50 -03:00
Geeves 1d5b1a9712 Hardsuit Equip Fix (#11459) 2021-03-17 12:55:19 -03:00
Geeves 5c0aacfbbd Right Slots (#11384) 2021-03-14 13:05:27 +01:00
Wowzewow (Wezzy) f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Alberyk 6d6f49a954 Removes the item dropping animations (#11039) 2021-01-25 19:48:05 +01:00
Matt Atlas 4c3d99e94c Fixes table alignment once and for all plus borg item teleportation fix. (#10939) 2021-01-08 18:21:15 +01:00
Geeves cfbf1e6cfc Table Alignment Fix (#10917) 2021-01-06 13:53:42 -03:00
Wowzewow (Wezzy) 5149a8fe60 Putting down and disposals animation (#10873) 2021-01-04 21:21:12 +01:00
Geeves 474d3ab855 Silicon Adjacency Fix (#10756) 2020-12-09 13:42:47 -03:00