24 Commits

Author SHA1 Message Date
Batrachophreno aaea5d8a57 Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-04-19 19:50:20 +00:00
Kano 09d3441955 Fixes exoplanet turfs missing their light (#21632)
## About PR
Carries light handling from `New()` to `Initialize()`. Also makes
exoplanet theme generation handle lighting in itself, since it still
didn't properly initialize the light. Gas/temperature property handling
was left out because handling them in `Initialize()` was causing ZAS
active edge issues for exoplanet ruins

I am not entirely sure where the problem occurs, everything runs as it
supposed to in proc call chain. My guess is `New()` is too early for
setting up lights. Upon testing I didn't notice any changes in gas and
temperature assignments in exoplanets, Odyssey and away site maps

## To-Do

- [x] Look into `exoplanet_themes` and turfs affected by it, then find
out why it got hands. Regular exoplanet turfs works fine, it's just this
feature becoming an exception
2025-12-02 10:53:45 +00:00
Matt Atlas 94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00
smellie 7b865b9f2e Adds the Xanu System & Xanu Prime (#20917)
Adds a Xanu region for Xanu Prime to spawn in. Ice/barren asteroids as
possible spawns for mining operations.

Adds Xanu Prime as a visitable planet, with 2 regions: the arid
grasslands of Naya-Khyber; the tundra of Himavatia.

Only basic, super generic planet ruins included.

Random ground survey data available for scientific investigations.

The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| /html/images/scans/exoplanets/xanu_prime.png | Kyres1 (Sourced from
our own wiki) | CC BY-SA 4.0 |
| /sound/music/regional/xanu/xanu_rock_1.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
| /sound/music/regional/xanu/xanu_rock_2.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
2025-07-10 17:27:38 +00:00
DreamySkrell a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00
Fluffy f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
DreamySkrell e545213323 Away Site Exoplanet Generation Improvements + Crystal Planet and Cryo Outpost Updates (#19735)
changes:
- rscadd: "Crystal Planet Outpost Update. Adds submaps and exoplanet
generation."
  - rscadd: "Cryo Outpost Update. Updates exoplanet generation."
- rscadd: "Away Site Exoplanet Generation Improvements. Allows setting
atmos for all exoplanet turfs on the map."
- rscadd: "Away Site Exoplanet Generation Improvements. Exoplanet turfs
can have light if they are outside."
- rscadd: "Away Site Exoplanet Generation Improvements. Base Turf fixes,
explosions do not turn turfs into space, and destroying or mining turfs
is generally better handled."

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-18 20:44:41 +00:00
Fluffy d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
Fluffy 404c90f688 Replaced the outside turfs with exoplanet ones for the digsite (#20066)
Replaced the outside turfs with exoplanet ones for the digsite.
Fixed some exoplanet areas not having an exoplanet base turf.
Wrote a unit test for exoplanet areas to ensure they have an exoplanet
base turf.
2024-10-20 18:49:39 +00:00
Ben 6b30f10cce Adds Adhomian Eclipses (#19378)
Adds Adhomian Eclipses of Shi-rr’ata and Shi-rra Arr’Kahata

- [x] Backend code to allow for different 'sunlight'
- [x] Add Shi-rr’ata
- [x] Add Shi-rra Arr’Kahata
- [ ] Find date for Shi-rr’ata (Denied by Cat Lore)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-10 11:52:44 +00:00
BoomerThor 8edb34e502 Mining buffs and QoL (#19316)
Adds galena and bauxite ore generation to exoplanets, and adds a raw
hydrogen sprite.
![Screenshot 2024-06-02
130358](https://github.com/Aurorastation/Aurora.3/assets/121932955/3eda1347-ab1e-46a7-b7fb-50e19b01c4b8)

Lets some previously un-stackable materials get stacked.
![Screenshot 2024-06-02
135255](https://github.com/Aurorastation/Aurora.3/assets/121932955/41aac2eb-6c9a-4084-b498-8a72f817be18)
2024-06-08 16:46:57 +00:00
DreamySkrell 5ae3436695 Tret Industrial Complex + Away Site Exoplanet Generation (#19054)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/38e68d9f-8ab4-414b-bbf2-ac107e943172)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/896f8448-42be-49d3-8e1f-58e4a1569b10)


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/889d0e0c-b2cd-4c8f-9a2c-4eff90586d61)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b9cd0ae4-25f5-44ee-9298-48a46cb46399)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/6f4b5f75-3c29-4486-b808-7bc13c36807c)

---------

Co-authored-by: DreamySkrell <>
2024-06-02 01:49:11 +00:00
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
RustingWithYou a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
Alberyk 6a193f69a1 Adds Biesel as an exoplanet (#18902)
This pr adds biesel as a visitable exoplanet.

Animals and some ruins will come in their own prs.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-15 08:39:08 +00:00
RustingWithYou 18de68f654 More Bugfixes (#18838)
Fixes #18227 and #18172
Fixes the Tempest SMG not using its wielded icon state.
Fixes exoplanet plants looking for the wrong number of growth stages and
constantly runtiming.
2024-04-05 22:26:15 +00:00
Cody Brittain 9af6b74e99 Added Lead, Plastic, and Aluminium as new materials for the Autolathe (#18684)
* Added Lead and Aluminium as new materials, and added them and Plastic to the Autolathe

* Fix Spaceman.dmm lint

* CL

* Remove bad merge

* Mapped in Aluminium and Plastic to operations, mapped in Aluminium for Engineering

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-03-21 11:41:50 +00:00
RustingWithYou e7fd40d18d Konyang: The Haneunim System (#18075)
* it begins.

* more away sites for the road

* yeah

* refugee shuttle

* ghghhg

* ok ok ok ok

* consistent ghostrole costs

* changelog

* ghgh

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* addresses requested changes

* geeves changes

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-05 20:23:57 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
RustingWithYou d340e7d3fc Konyang: Away Site Spawning & Planet Tweaks (#17539)
* konyang & point verdant tweaks

* changleog

* city poi icon
2023-10-10 12:52:19 +00:00
kyres1 f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00
Geeves 2b70d859f0 Exoplanet Ore Patches (#16271)
* the end of the beginning

* SPEED

* SPEED

* we real speed

* fix ore gen

* re-organize exoplanet stuff

* reorg and rename defines, fix ores

* Everything Else

* 1.2.0+a3 rust_g

* fix merge

* get rid of noise maps

* fix adhomai, delete random maps

* make adhomai poggers or something idk

* debug

* crystal planet, misc bugfixes

* fixes

* log

* change mineral gen to make adhomai work

* try this

* huh

* huhw

* rust_g 1.2.0+a4

* Ore Patches

* finishing touches hopefully

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
2023-06-22 20:29:48 +00:00
Wildkins ca988e57ae Fix atmos lag 5real (#16384) 2023-05-25 19:14:32 +00:00
Wildkins 9f1bdd2847 Exoplanet Overhaul: The Shape of Things to Come (#16216)
* the end of the beginning

* SPEED

* SPEED

* we real speed

* fix ore gen

* re-organize exoplanet stuff

* reorg and rename defines, fix ores

* Everything Else

* 1.2.0+a3 rust_g

* fix merge

* get rid of noise maps

* fix adhomai, delete random maps

* make adhomai poggers or something idk

* debug

* crystal planet, misc bugfixes

* fixes

* log

* change mineral gen to make adhomai work

* try this

* huh

* huhw

* rust_g 1.2.0+a4

* port adhomai changes to correct file

* fix for rock nomad

* bugfixes
2023-04-25 13:48:54 +00:00