258 Commits

Author SHA1 Message Date
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
FabianK3 1829b480ae Fix persistent papers text insertion (#22458) 2026-05-14 00:41:15 +02:00
VMSolidus 8df12c8e29 Even More Misc HardDels (#22299)
Just a few more misc hard dels I found from the logs today. Not counting
the event round which inexplicably had hundreds of them.
2026-04-20 11:31:39 +00:00
Matt Atlas d5931c5ffe Adds an universal object health system. (#21266)
https://www.youtube.com/watch?v=ZpUYjpKg9KY

As per title. The goal is to add health to most objects in the game and
thus allow them to be dynamically destructible, while also avoiding
shitcode like each structure having its own snowflake health update
proc.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-04-16 23:22:08 +00:00
VMSolidus 2012165f72 CCIA Universal Translator (#22192)
closes #22082

This PR makes it so that reading faxes via the admin commands bypasses
the language system, effectively giving Admins and CCIA a universal
translator for faxes.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-04-11 13:13:51 +00:00
FabianK3 aff736cda2 Persistence code refactoring (#22044)
# Summary

This PR refactores code and structure of the current persistence
subsystem, in preparation for Persistency: Circles, Squares and
Triangles.

This should not contain any user facing changes.

~~This PR is based of branch #21925 and **needs** to be merged in order.
The files changed display will be meaningless until then.~~ *Done.*

## Changes

- Split subsystem in partial files.
- Refactored proc names, added "persistentObject" format for current
code.
- Renamed SQL table.
- Refactored logging and call hiearachy.
- Fix CI labeler adding DB label on non-SQL files.
2026-03-24 19:53:37 +01:00
Greenjoe12345 108e02dbf7 Adds Twin Suns and Raskara symbols to paperwork (#21966)
Adds the Twin Suns and Raskara cult symbols to paperwork ingame
<img width="447" height="539" alt="image"
src="https://github.com/user-attachments/assets/359ad815-b7dd-44c5-af0d-f495b47bbbbb"
/>


<img width="455" height="533" alt="image"
src="https://github.com/user-attachments/assets/70b839c1-a00c-4fe7-adc3-238ebca8b253"
/>


use [twinsuns] and [raskara_sigil] to draw them, with _small appended in
the brackets to draw the small versions


| Path | Original Author | License |
| All added images | Alberyk | Permission to use given via discord |
<img width="779" height="224" alt="image"
src="https://github.com/user-attachments/assets/acb99c2c-11c6-4f9e-a707-8ec63b0b274e"
/>
2026-03-07 08:36:21 +00:00
CatsinHD 9be4bde7db Stickynotes bugfix (#21887)
A handful of bugfixes covering stuff I missed in the original
stickynotes PR.
- Stickynotes can now interact with machinery, such as disposals or the
papershredder.
- - Turns out that after attack still has priority over interacting with
machines. You learn something every PR.
- Crumpled stickynotes can no longer be attached like a normal
stickynote. They can also no longer be written on.
- - As part of this, paper now uses a variable to track if it's
crumpled. Before, it would just check the icon_state.
- Crumpled stickynotes now use the crumpled sprite when being shredded.
Before it was just a normal paper sprite.
2026-02-19 03:37:04 +00:00
CatsinHD 7f664eb1eb Stickynotes, Notepads, and Receipts. Some clerical additions (#21775)
Ports stickynotes from bay. They can be stuck to most surfaces, but have
a much smaller character limit. Pads have been placed across the Horizon
and can be ordered from Operations.

Receipt paper and notepad paper was added for visual quality of life.
Point of Sales now use receipt paper where applicable.

Sprites were either created by myself, or modifications of baystation
sprites from this PR:
https://github.com/Baystation12/Baystation12/pull/23109

---------

Signed-off-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: FabianK3 <21039694+FabianK3@users.noreply.github.com>
Co-authored-by: Wildkins <john.wildkins@gmail.com>
2026-02-17 15:51:57 +00:00
Fyni f6e4c08fcb The Eye Opens - Part 1 (#21790)
- Add new flags for the Outer Eyes. Only available to mappers, ST and
modmins.
- Add new paperwork logo for the Outer Eyes. Available to anyone, if you
want to be scrawling random unknown icons onto your SCC paperwork.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
2026-02-06 19:57:01 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
Casper3667 cc8e3019ad Fixes papers and the slide projector (#21559)
Papers no longer have double text shown when examining them.
The slide projector projections can now be examined again, and papers
and photos can be looked at properly through it.
2025-11-11 10:56:10 +00:00
FabianK3 36d267d83e Persistent data framework (#21055)
# Summary

This PR has the goal of adding a base framework for tracking, saving and
otherwise managing persistent data between rounds, written from scratch.

Persistent data can be anything - Most expectedly noticeboards, dirt,
papers, etc.

_Technical details about the PR below are subject to change._

## Estimated scope

The first iteration of the persistence framework should include the
functioning subsystem and the first implementation of a persistent type
using said subsystem.

- [x] Prepare database for persistent data
- [x] Add new features to `/obj/`
- [x] Logic to get and load persistent data into objects for the
subsystem
  - [x] Internal logic for tracking and other
- [x] Implement subsystem
  - [x] Basics, files, integration of subsystem
  - [x] Database queries for different operations
- [x] Methods for registering and de-registering object tracking for
`/obj`
  - [x] Round start logic
  - [x] Round end logic
- [x] Implement first persistent type: Papers on notice boards
- [ ] Code review
  - [x] Scope validation
  - [x] Testing
  - [x] Full changelog
- Merge
- [ ] Setup logging config for new subsystem
- [x] Documentation for developers ([How to add new persistent
types](https://github.com/Aurorastation/Aurora.3/wiki/Persistence))

## Inner workings

The new persistence subsystem has the following concept:
At round start the subsystem reads existing data from the database and
creates objects for them.
During the round objects can be added to the tracking using a register
function (or removed by a de-register function).
At round end the subsystem goes over all it's actively tracked objects:
Create new objects (that don't have a persistent ID from the database),
update objects that changed during the round and expire objects that are
no longer tracked.

The objects in questions can register themselves, de-register themselves
and decide themselves what content should be stored and handle how to
set themselves up during the subsystems init phase.

## Information on the new table

`id` - database generated ID for tracking persistent objects over
multiple rounds, objects without an ID are considered new and created
during the round.
`author_ckey` - With the first implementation unused, but expected to be
required in the future to allow any staff/moderation on persistent data.
Nullable as persistent data also can be things like decals without an
actual owner.
`type` - Type of persistent data used for creating objects at round
start.
`created_at` - Statistical values.
`expire_at` - Used for cleaning the database and setting limits for
persistent data types. It's optional and allows permanent persistent
data (command notice boards?).
`content` - JSON formatted data containing the actual properties of an
individual tracked object (e.g. what's written on a paper, what's its
title).
`x`, `y`, `z` - Coordinates taken and given from/to the object during
save/load. Those can be null for future purposes.

## The goal on how to add new persistent data types

`/obj` received two new methods which need to be overriden in the to-be
added new persistent type:
`persistence_get_content()` and `persistence_apply_content(content, x,
y, z)`.

The first method has the responsibility to provide all custom content of
a new type to the subsystem in the form of an associated list (`["title"
= "Hello, World!", "value" = 1337].

What does that mean?  
In the example of a piece of paper, the method needs to put the papers
title and text content into a an associated list, that list will be
saved by the persistence subsystem.

The second method has the responsibility to apply the previously saved
content when persistent data is initialized at the start of the round:
The associated list needs to be read back and applied to the paper,
additionally coordinates are provided for the object that have been
taken during saving. Note that the coordinates might be null and could
be ignored during setup.

During the round, when a new object is created, like a paper, you need
to call the subsystem and register a track:
`SSpersistence.register_track(your_object_to_track, ckey (optional)`.
The subsystem will be using the methods above when the round ends and
saves the object - and loads it at the start of the round using the
second method. The ckey needs to be given for all persistent that
contains user generated content, e.g. papers.

In case a persistent object gets removed, you need to call
`SSpersistence.deregister_track(your_tracked_object)`. At the end of the
round the object will be removed from the storage.

`/obj` contains the variable (along some other technical vars)
`persistance_initial_expiration_time_days`, which has a default value of
30 days, but can be safely overriden on a per-type basis. This value (in
days) will be used for the persistent data entry expiration date when a
new object of said type is stored in the database.

## PR description changelog

- Added *The goal on how to add new persistent data types*.
- Updates *Estimated scope* format.
- Updates *Inner workings*.
- Final iteration.

*(Grammer and formatting not tracked manually)*
2025-08-16 22:00:12 +00:00
Batrachophreno 790aeafbdf Storyteller admin/mod/fun verb smorgasbord (#20831)
As title: grants STs a small selection of admin/mod/fun verbs without
needing them to have an admin_rank configured on the back end.

I've been extra permissive here on the assumption that Those That Be
will veto anything they don't like. The granted verbs:
	/client/proc/toggle_view_range,
	/client/proc/jumptozlevel,
	/client/proc/jumptoshuttle,
	/client/proc/jumptoship,
	/client/proc/jumptosector,
	/client/proc/Getmob,
	/client/proc/Jump,
	/client/proc/jumptomob,
	/client/proc/jumptoturf,
	/client/proc/check_ai_laws,
	/client/proc/manage_silicon_laws,
	/client/proc/odyssey_panel,
	/client/proc/damage_menu,
	/client/proc/change_human_appearance_admin,
	/client/proc/change_security_level,
	/client/proc/cmd_dev_bst,
	/datum/admins/proc/create_admin_fax,
	/client/proc/check_fax_history,
	/client/proc/clear_toxins,
	/datum/admins/proc/call_supply_drop,
	/datum/admins/proc/call_drop_pod,
	/client/proc/event_manager_panel,
	/client/proc/toggle_random_events
	
This PR is full of _gross code_ but it _does_ work.
2025-08-06 12:43:42 +00:00
Wowzewow (Wezzy) a45faab183 Michael Wave, Return of Microwaves (#21072)
- Readds microwaves, and most of their old recipes where applicable.
- Resprites the small oven. It was small and ugly and I hated it.

Now, you may be asking, Wezzy - some of these recipes are an affront to
god. Microwaves can't do that.
And to that I say, It's mostly there to be a decent stand-in for small
rinky-dink maps and ships where you can't particularly fit the whole
kitchen suite in a convenient place. It's nice to have a bit of an
asspull in places like these, so.

Also, donk pockets actually become hot and cool down properly again,
now. It only took 15 years. (jesus christ)

Ported from Bay which ported from us.


![dreamseeker_6aMUIkYymn](https://github.com/user-attachments/assets/76c64677-78b2-4a3b-a35a-002b1cfe7cc7)
2025-08-04 12:20:42 +00:00
Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy 9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
Fluffy fe905b2953 Nano printers (computer component) will now refuse papers that are already written onto. (#19890)
Nano printers (computer component) will now refuse papers that are
already written onto.

Fixes #19889
2024-09-21 11:24:46 +00:00
Fluffy 530fbf11f5 Fluff paper tweaks (#19894)
Fluff papers now update the free space on the paper correctly on
initialization.
Moved all the fluff paper in code, from the maps.
Added maplinting for fluff papers.
Added DMDoc for fluff papers.
2024-09-21 11:23:37 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy cf8866e480 Fixed the message server PDA messages logging (#19668)
Fixed the message server PDA messages logging.
Fixed the message monitoring console for the aforementioned use.
Fixed a runtime for AI distance check on trying to read papers.
Created a preset for the message server so it's autolinked on the
horizon.

Fixes #11701 (For the Message Logs part)
2024-07-24 19:42:20 +00:00
Ben d2ef4f5c02 IHSS Reclamation Mapping Fixes (#19323)
Fixes https://github.com/Aurorastation/Aurora.3/issues/19317 (hopefully)

This has quickly ballooned to become general fixes for the IHSS
Reclamation, from fixing docking to fixing ghostroles + other missing
aspects.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-11 08:39:37 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
RustingWithYou ad4df4f72b Fluff Paper Language Setting (#18850)
Fluff papers can now have a written language set, as the code for
translating things was copypasted in like 6 places.
2024-04-18 14:03:13 +00:00
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Ben ef2d524a0f Robopen Rename Fix (#18694)
* Robopen fix

* rerequested changes

* Whitespace

Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-20 23:37:46 +00:00
Greenjoe12345 d09b964546 cops (#18518) 2024-02-29 17:39:27 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Matt Atlas 4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
Matt Atlas fa0a1c245c Fixes the Send Admin Fax verb. (#18121)
* fax fix

* sdasda

* fix a lot more shit, jesus

* adssad

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-02 12:21:35 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Alberyk 0b8ec5726a Adhomian typewriter and camera (#17999)
* things

* paper

* oh the misery

* fixes

* stuff

* aaa

* Fixes

* more fixes

* more fixes

* final fixes i hope

* Fixes

* destroy fix

* more destroy

* white space

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/paperwork/typewriter.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-24 03:36:05 +00:00
Avery Marie 57aadbad07 Total Command Remap + Dual Consulars and Reps (#17896)
* Command Area Remap 1/2

* Command Area Remap 1/2

Adds some rods to the construction area

* changelog

* fixes some errors

* Auto stash before merge of "BridgeRework" and "origin/BridgeRework"

* Map Is mostly done now

* Makes an XO line and unshifts the vending machines

* Plants!!

* Nearly done

* HAAAAAAAAAAAAAAA

* Lighting

* Adds the second law office area

* Fixes the area

* Assigns the areas and makes new cameras

* Makes custom area markers

* Sets the Upperdeck area

* Adds HR room and moves some things around

* fixed the area

* Creates the lounge area

* Consular Office Refinement

* bug fixes

* more bug fixes and alterations

* More tweaks

* Bug Fixes

* Removes the telecomms firing marker

* adds conference room shutters

* rearranges the shutters

* Updated changelog

If this needs more detail, let me know.

* more descriptive

* weewoo

* Access Changes

* FiXEs IndEnTaTiOnS

* I accidentally deleted a comma

* Flips the consular office and adds holopads

* Small aesthetic change to XO office

* area blurb for HRA

* Minor bug fixes

* Couple of more minor fixes

* Fixes a locker double spawning

* Fixes the power oversight

* Removes an accidentally placed apc

* Minor aesthetic changes

* Adds Yellow access requirements

* Minor Aesthetic Changes

* Adds the bridge evacuation route instructions

* notice boards for consulars

* Replaces the tiles with plating under the windows

* Takes all the lights

* fixes a door issue

* Addresses all of Arrows requests

* Meets all of Arrows requested changes

* fixes a decal

* Adds a fire lock to the engineering maintenance door D3

* Fixes a duplicate camera

* God I hate piping

* Fixes Consular Access during Blue or higher

* Actually fixes the access

* FINALLY fixes consular access

* Revert "FINALLY fixes consular access"

This reverts commit 88619f70c9.

* Actually fixes the access

* i want to die

* Adds a pinpointer and ringers as requested
2023-12-13 22:42:22 +00:00
Geeves 73b6c1ee0d Patient Monitoring Console Overhaul (#17633)
* Patient Monitoring Console Overhaul

* cl

* i like em big

* ooga

* im doing stuff
2023-10-26 14:20:31 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain 0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
Cody Brittain ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Matt Atlas a6f2178f77 Fixes paperwork logos and planet icons not showing up. (#16768)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-18 12:58:32 +00:00
Geeves 7964478cd1 Lipstick Buff (#16584)
* Lipstick Buff

* cl
2023-07-02 09:52:36 +00:00
Matt Atlas b1ecc298aa Fixes two bounty-related cargo control bugs and a paper runtime. (#16576)
* Fixes two bounty-related cargo control bugs and a paper runtime.

* whoopies

* sdasdas

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-29 11:03:47 +00:00
Matt Atlas dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
LoreCoder fbbaea5acb Primum Non Nocere: The IAC Rescue Ship (#15302) 2022-12-20 17:07:20 +01:00
SleepyGemmy d3f8f12fea Bunker Relocation (#15244) 2022-12-09 12:35:11 +01:00
SleepyGemmy 4d90f2005e Armoury Layout Tweaks and Security QoL Tweaks (#15032) 2022-11-17 20:17:07 +01:00
Benedict e82ba91ece Small Variants of Flags and Corporate Logos (#14911) 2022-10-13 14:23:23 -03:00