1234 Commits
Author SHA1 Message Date
4816c7cdc1 Idris Delights - Have an Idris Summer! (Adds new foods and treats) (#23057)
-Adds the new Idris Delights vending machine and the various treats sold
within it
-Adds multiple new kitchen dishes (French toast, Lava cakes, Tiramisu,
and Takoyaki)

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-08-16 16:12:39 +00:00
002a9e7960 Brain food [RESUBMIT] - Let's fry these bad boys. Again. (Adds Psiren cuisine) (#23070)
-Adds Psiren cuisine
-Changes Psirens a bit to better fit cuisine purposes
-Adds a line of code to make sure the game doesn't freeze if flavors
don't get listed correctly for some reason
-Fixes the nutriment amount of Citrus Delight (I forgot to do that in
the generic food update)

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-08-16 16:12:25 +00:00
6cad437c4a B(re)aking b(re)ad - Adds two new Adhomian Cuisine dishes (#23056)
Adds two new Adhomian cuisine dishes - The Meaty breadbake and the
Cheesy breadbake

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com>
2026-08-13 16:20:35 +00:00
FabianK3andGitHub 77019460cc Refactor round start volume of welding packs and fryers (#23027)
# Summary

This PR adjust welding packs and fryers. Welding packs now spawn empty
[on the Horizon] to encourage the persistent welding tanks and fryers
have their optimal oil level adjusted to balance out oil refills.

**Depends on https://github.com/Aurorastation/Aurora.3/pull/23005**.

## Changes

- Added new sprite for empty welding packs.
(Regular vs new low variant)
<img width="835" height="108" alt="image"
src="https://github.com/user-attachments/assets/a882bff1-901b-4b0e-8d1d-750ed4e1e83c"
/>

- Welding packs now spawn empty (only on the Horizon and during map
load).
- Deep fryer no longer contain 9 full tanks of cooking oil. They contain
100u now and make refills using the [persistent cooking oil
tanks](https://github.com/Aurorastation/Aurora.3/pull/23005) much more
reasonable. Added a wrench to the kitchen for tank handling.
2026-08-10 00:36:44 +00:00
hazelratandGitHub c080d4b5fe Machinist workshop remap (#22898)
Remaps the machinist workshop to fulfil a few criteria missing from
https://github.com/Aurorastation/Aurora.3/pull/22718. Particularly aims
to make the workshop more functional for IPC medical gameplay.

- The surgical theatre has been expanded so two machinists can more
practically work in the same space at the same time. In the existing
design, this portion of the workshop is far too claustrophobic. It also
has a desk.
- The exosuit chargers no longer obstruct access from the garage door.
- Resolved a lot of awkward uses of decals and platforms, which should
also make for more useable space.
- Cleaned up the wiring - both rooms are now wired to the civilian
subgrid. Previously, the main workshop area was hooked via a very
awkward line to the operations subgrid, while the theatre was wired to
civilian.
- Shifted a lot of the clutter into the robotics vendor, such as the
empty first-aid kits for medbots.
- Shifted materials crates + the crate shelf to a central position, to
make them easier to track.

Things of note for maintainers:

- It's never ideal to remap something very soon after the original
implementation, but having given this remap a full month, I think it's
had a fair chance. Having played machinist in it, the layout is very
tough to work in. It's a very cluttered environment, which becomes much
harder to look at once there's a disassembled mech cluttering the centre
with a dozen or so objects. This aims to be more intuitive to play in
and less overwhelming for players.
- The surgical theatre contains one additional IV drip, one extra O-
bag, and one organ cooler for borgings, and there are now two roller
beds accessible by the front desk. I'd rather have a more unique
solution for this problem long-term, but in the short-term it very much
sucks to have to ask to borrow a roller from medical just so you can
move a damaged industrial, given you can no longer pick that industrial
up unless you're playing a huge species.
- Otherwise, the workshop has the same resources as before and will be
able to make the same things.

(screenshot taken after testing, and prior to further changes)
<img width="1081" height="1080" alt="image"
src="https://github.com/user-attachments/assets/a8eef0e3-630b-463d-b3c3-22769001b513"
/>
<img width="480" height="448" alt="image"
src="https://github.com/user-attachments/assets/535dc851-7bab-48f7-a916-a5a1f12bf650"
/>
2026-07-30 14:48:50 +00:00
c#min7andGitHub d1f48dcd01 window repair adhesive spray (#22930)
adds window repair adhesive spray containing silicate. single use.
found in the engi-ved vending machines

for repairing cracked/damage windows without having to fully deconstuct
and reconstruct them.
can also strengthen windows
2026-07-29 16:33:52 +00:00
c#min7andGitHub bb52dfdb80 getmore chocolate (and others) (#22932)
replaces some old irl chocolates with lore chocolates (mostly GetMore)

- GetMore Chocolate, replacing Hersheys/Hearsay
- GetMore Nuts, replacing the Crispy Crunch(?)/Crunchy Crisp
- GetMore Bubbles, replacing the Aero/Spacewind
- GetMore Kelp, new
- Readies, new

- basic recolour/redesc of the tau ceti bar
- basic recolour/redesc of 100k credits bar into Idris' colours

<img width="880" height="104" alt="Capture"
src="https://github.com/user-attachments/assets/7a3bb3b5-bd9f-4a92-84fb-0951f8228e95"
/>


also removes non-vegan chocolates from the vegan MRE
2026-07-29 16:33:38 +00:00
Wowzewow (Wezzy)andGitHub e32605fa17 Flips yoke pickup and take out can interaction to be consistent (#22911)
This is for consistency. Was pretty annoying to take a can accidentally
because you can't put them back
2026-07-26 18:07:42 +00:00
Wowzewow (Wezzy)andGitHub 2d81c1afb3 Sabrage uses skills now (#22854)
Bartender sabrage now uses the skills system instead.

Gives a small morale boost on success.
2026-07-20 21:28:40 +00:00
FenodyreeAvandGitHub affab40530 Hardsuit bugfixes (#22848)
The closest thing to a balance change is the hardsuit boots being
deployable without the chestpiece again.

The SFX can be moved with the recent update to armour sounds if someone
wants, but the slowdown is a heavy enough penalty to discourage it.

- bugfix: "Fixed the Retract All Hardsuit Parts verb, by making hardsuit
boots retractable with the chestpiece deployed, at a heavy slowdown"
- bugfix: "Fixed the stealth system module not decloaking when the user
fires a gun or hits a mob."
- bugfix: "Fixed being able to instantly remove your hardsuit if it had
a storage module in it."
- bugfix: "Fixed mounted energy guns being stuck in taser mode. Also
extends support to other guns with multiple firemods."
  - bugfix: "Fixed most hardsuit modules not having an on-mob sprite."
- bugfix: "Fixed synthetic chargers not charging the hardsuit, if the
wearer was an IPC."
- bugfix: "Fixed the hardsuit UI not updating when toggling jetpack
stabalizers."
- bugfix: "Fixed the advanced hacking tool searching the wearer's entire
contents to see if it had been dropped every tick."
2026-07-17 11:32:03 +00:00
BatrachophrenoandGitHub 1c8c0c2221 Bugfix pile (#22823)
Fixes several runtimes from the past few weeks, some additional material
repath regressions, and the fact that if I shoot you with a stream of
ionized deuterium particles, it doesn't riddle you with cancer.

changes:
- bugfix: "Fixes emergency shields runtiming when hit by thrown
objects."
  - bugfix: "Fixes several stale global list runtimes."
- bugfix: "Fixes several health percentage checks that could use unset
initial health values."
  - bugfix: "Fixes additional materials regressions in INDRA code."
  - bugfix: "Fixes invalid fuel injector depletion math."
- bugfix: "Makes accelerated particles apply radiation damage to living
mobs they pass through."
2026-07-12 18:06:28 +00:00
8494a3146f Delicious in Lemurian - Part 1 (#22787)
- Adds Psiren meat
- Tentacles can be easily gotten, a proper butcher is needed to get
rings of body meat.
- The meat is extremely dangerous, consume at your own peril.
- Recipes will be added later, when the Horizon learns some (soon(tm))
- Maybe these future recipes won't cause you health problems.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2026-07-09 20:17:58 +00:00
60d09f31b1 TCAF expansion/rework stuff (#22717)
- renames/redescs/etc existing stuff to fit new TCAF lore
- lots of 4 years defunct TCFL stuff has been deleted or
repathed/renamed
- the tcfl peacekeeper ship that was soft-removed has been deleted
- the uniforms has also been modified and have had the necessary amount
of blue added. essentially i kitbashed the old TCFL uniforms with the
new TCAF uniforms

i probably missed a lot of tcfl stuff still.

---------

Signed-off-by: c#min7 <sadkermit01@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-06-22 13:53:32 +00:00
062f8c46ae Adds stiring glasses with spoons for moodlets (#22585)
Shaking coffee in the shaker was silly.
Now you can stir your coffee to make people happy.

<img width="1379" height="165" alt="image"
src="https://github.com/user-attachments/assets/9ad5e514-f66e-43d5-b4e9-b8a3122a7f21"
/>

---------

Signed-off-by: FenodyreeAv <fenodyree.av@gmail.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2026-06-13 20:53:48 +00:00
Wowzewow (Wezzy)andGitHub e3d3d00347 More Handling Sounds (#22528)
Just ports more pickup, drop and handling sounds from /tg/ to keep pace.

Attributions in their own .txt files.
2026-05-30 12:07:44 +00:00
BatrachophrenoandGitHub 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
VMSolidusandGitHub df807b33c4 More Misc Sentry Fixes (#22496)
Sorting runtime errors by most events in the past 2 weeks, here's a few
fixes for the following:

https://aurorastation.sentry.io/issues/7472147004 - Runtime when someone
attempts to move before their character is placed in the world.

https://aurorastation.sentry.io/issues/7443212526 - Runtime when
harvesting plants

https://aurorastation.sentry.io/issues/7466716994 - Runtime when
vampires try to drink a bloodbag

https://aurorastation.sentry.io/issues/7496800530 - Runtime when a
player disconnects while a tgui window is open.
2026-05-26 17:57:49 +00:00
VMSolidusandGitHub be6b35485d Psi-Protect Pills (#22449)
requires #22442 

This PR adds the new Psi-Protect pills required by the current Lemurian
Sea lore arc. They can be obtained exclusively via the psychiatric
medicine selection, and are a new prescription drug marketed by Zeng-Hu
Pharmaceuticals as a solution for ADPI exposure that doesn't require a
more invasive implant.

When taken, these pills provide 10 minutes of temporary protection from
telepathy, as well as a reduction in psi-sensitivity.

In the loadouts:

<img width="312" height="72" alt="image"
src="https://github.com/user-attachments/assets/2dc3a0bd-1d8e-4913-819b-b30fd5718d27"
/>

Spawning in:

<img width="914" height="98" alt="image"
src="https://github.com/user-attachments/assets/79223fe0-56f3-4fbc-9a1f-7afdaa87baa8"
/>

Messages playing when taking the pill
 
<img width="602" height="55" alt="image"
src="https://github.com/user-attachments/assets/2175b5bd-3b7f-47ee-957d-54154bc27197"
/>

Verifying in testing that the component correctly attaches

<img width="504" height="278" alt="image"
src="https://github.com/user-attachments/assets/f65a2d48-0337-47d2-ad79-fce548a07ab9"
/>

And verifying that component TTD is set, as well as Signals are being
correctly registered.

<img width="512" height="692" alt="image"
src="https://github.com/user-attachments/assets/31416703-1c59-47f7-bc80-36329d43905a"
/>
2026-05-18 19:18:23 +00:00
c#min7andGitHub 62593e66de Reade and New Gibson Origin Updates (#22415)
a bunch of changes to Reade and New Gibson origin stuff following lore
expansions
2026-05-11 18:13:04 +00:00
Casper3667andGitHub baae487e27 Fixes yokes showing as full if they were emptied into a fridge (#22349)
As per the title
2026-04-26 10:55:34 +00:00
aaea5d8a57 Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-04-19 19:50:20 +00:00
1562a3871c Adds Drosiá Soda! (#22183)
Adds Drosiá Cherry soda, and refluffs the grape soda to Drosiá Grape!
Assunzione's very own soft drinks.

Both are available on random yokes, or from the Commissary.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-04-19 05:23:38 +00:00
260f744906 Skills System Revival: The Things She Remembered Had Never Been Her Own (#21853)
This PR is a revisit to the previously derelict PR #20159 that has been
unfinished for sometime now. More details about it in general can be
found here:
https://github.com/orgs/Aurorastation/projects/2?pane=issue&itemId=53167153

For awhile I've been talking about "Things I've been doing but it would
be really nice to do them with a skills system", or "And here's how I
would put this into the skills system when it's done". The main thing
that was stopping me from building it myself was having poor real life
skills in UI code and in DB code. However, I've gotten permission to
resume this PR, which has already completed the steps I would not have
been able to do myself. The rest of the PR fits well into my skillset as
a dev.

I'm opening this PR as a draft so as to enable my dev environment to
locally track all the previously modified files. I'll take this PR out
of draft and give this a full writeup when I have more work to show for
the PR this weekend.

### TODO

- [x] Rework a decent chunk of the currently existing skills to no
longer require hardcoded inserts into other systems. EG, converting from
classical ss13 methods, to modern /tg/-style ECS coding methods that
work off of component-signal patterns.
- [x] Make sure all of the existing skills have actual game
functionality (I won't PR a 2016 Baystation12 situation where 90% of the
skills are fluff only)
- [x] Add the various skills not yet made but are necessary for
completion sake, EG: Pilot (Spacecraft), Gunnery, Pilot (Walkers).
- [x] Examine each existing job in the game and assess whether it should
have a skill made with it in mind, or if it's covered by an existing
skill.
- [x] TO DISCUSS, BUT NOT ESSENTIAL: Additional skill proposals not
currently in the pre-existing TODO list, proposing subcategories.
- [x] Ensure that the previous TODO list is completed.

### Current Skills
The current list of skills, checkmarked for if I've completed them/they
have actual game mechanics. Or if we're just relegating them to separate
PRs. Originally this list was going to be forced to visit for a bare
minimum "does at least one thing" requirement, but now that is being
forgone due to this PR ballooning out of control and in complexity, as
well as development time overruns.

- [x] Bartending
- [x] Cooking
- [x] Gardening
- [x] Entertaining
- [x] Electrical Engineering
- [x] Mechanical Engineering
- [x] Atmospherics Systems
- [x] Reactor Systems
- [x] Medicine
- [x] Surgery
- [x] Pharmacology
- [x] Anatomy
- [x] Forensics
- [x] Robotics
- [x] Pilot: Spacecraft
- [x] Pilot: Exosuits
- [x] Research
- [x] Xenobotany
- [x] Xenoarchaeology
- [x] Xenobiology
- [x] Unarmed Combat
- [x] Armed Combat
- [x] Firearms
- [x] Leadership

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: FabianK3 <21039694+FabianK3@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2026-04-18 14:33:48 +00:00
FyniandGitHub d883a05005 Adds the stafylia gyro (#22102)
Adds the stafylia gyro, THE authentic taste of Assunzione fast food!

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
2026-03-30 09:07:25 +00:00
Cody BrittainandGitHub 23789d4113 Sorts out existing projectile weapons (#22059)
This PR is intended to sort out our existing guns into something
resembling organization. In addition, ancient decrepit guns are removed,
and abstract paths are labeled as such.

In addition, all guns are now standardized to refer to their model.
Considering the huge number of weapons we have, a `pistol` is not
descriptive enough.

NOTE: At over 200 files touched, this is being split. Not everything was
sorted, but this is already a monster to sort through. The rest can
wait.
2026-03-25 15:37:50 +00:00
FabianK3andGitHub aff736cda2 Persistence code refactoring (#22044)
# Summary

This PR refactores code and structure of the current persistence
subsystem, in preparation for Persistency: Circles, Squares and
Triangles.

This should not contain any user facing changes.

~~This PR is based of branch #21925 and **needs** to be merged in order.
The files changed display will be meaningless until then.~~ *Done.*

## Changes

- Split subsystem in partial files.
- Refactored proc names, added "persistentObject" format for current
code.
- Renamed SQL table.
- Refactored logging and call hiearachy.
- Fix CI labeler adding DB label on non-SQL files.
2026-03-24 19:53:37 +01:00
6e1f1f7e73 Tweaking what produce boxes can spawn (#22048)
Updates produce boxes to better reflect what's needed from them to make
common foods, upping the spawn rates of some things (such as chilis),
lowering the spawn rate of others (such as white-beets) and adding new
produce for it to spawn (such as lemons)
as well as a few rarely-spawning items for some less-common foods such
as berries and chickpeas, but with low-enough spawn rates that they
won't remove the kitchen's dependency on cargo and botany.
(Also fixes a small typo in Caramelized steak bites while i'm at it)

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-03-23 09:16:26 +00:00
Casper3667andGitHub 07ea1ab294 Adds a tea set box to the loadout and reduces the point cost of cigs (#22067)
Adds a 2 point box to the loadout that allows one to have a tin of tea,
teapot and 4 cups to properly share tea with people. Inspired after I
saw similar elsewhere and thought how annoying it was to use 3 points
just to get the tea, teapot and 1 (potentially full) cup.
Tea tins were made a bit smaller as it seemed weird they were box sized,
and so that it would actually fit in the tea set box.

The point cost of cigs were reduced to 1 point, down from 2, as it seem
to make more sense. We have entire lunchboxes and augs for 2 points,
while cigs are more an aesthetic choice.
2026-03-23 09:16:03 +00:00
b3fe100b25 Added some starting gear for medical. (#21939)
Supercedes #21909

Adds a single bottle of bicaridine, kelotane, and dexalin to the medical
smartfridge on the Horizon.

Also adds bicaridine, tricordrazine, and dermaline to the cargo order
screen. Butazoline and dermaline are priced as premium medicines.
Tricordrazine is priced cheap.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-03-05 10:41:27 +00:00
Casper3667andGitHub bb5ec858f9 Improves plastic bags and make toptart boxes smaller (#21891)
Plastic bags can hold more items and slightly bigger ones. They already
can't fit into a backpack, so giving them the ability to actually carry
something seemed fine.
Toptart boxes were also made a bit smaller, given how few items are in
them and to make them fit better in plastic bags.
2026-02-22 12:22:56 +00:00
738b72e0b9 Cytherian cuisine, Tajaran tastiness and food fixes (#21881)
<img width="209" height="212" alt="image_2026-02-18_163749448"
src="https://github.com/user-attachments/assets/dd40e552-6752-41bc-8c1f-1d6759ed19e5"
/>

-Adds Cytherian cuisine to the game with 4 specifically cytherian dishes
as well as some popcorn flavors.

-Adds Adhomian cheese and two new Adhomian cuisine dishes for everyone
who has been asking for more Tajaran foods.

-Adds an alternate, vegan way to make dough that doesn't require eggs.

-Adds cheese-less omelettes.

-Adds a few other miscellaneous dishes such as Poutine, Churros, and
chocolate pizzas.

-Adds trays of clams casino now dispense individual clams that can be
eaten seperately.

-Adds a new kitchen bounty for some of the new desserts and added the
new tajaran dishes to the adhomian cuisine bounty.

-Changes North Sixty seafood platters to include regular clams instead
of R'sval clams since R'sval clams are Adhomian and I suspect regular
clams were the intention for this dish all along.

-Renames the old tossed salad to 'apple salad', now that there's a
newer, less fruit-based tossed salad.

-Makes it so onion rings can be placed freely like every other food
instead of being locked to one spot.

-Fixes some food description typos.

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-21 20:24:44 +00:00
Casper3667andGitHub 533ae66fc9 Adds more taj related lunchbox content options (#21809)
Also adds canned earthen-root juice, which is also a lunchbox option and
a commissary option now.
2026-02-08 22:02:24 +00:00
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Greenjoe12345andGitHub d6653ee3aa Tajaran tea and drug expansion (#21651)
Adds two tajaran teas to the game, Messa's Tear and ras'nif. These can
be found in the loadout and the bar, as well as random warehouse spawns.
Adds solar salve, a legal herbal substance from Adhomai, found in the
loadout and warehouse spawns.
Also performs some tweaks to the Konyang teas in order to make brewing
teas with them easier.

---------

Signed-off-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
2026-01-28 06:43:44 +00:00
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
tomixcomicsandGitHub e97a1c547d Food buffs for the food buffs (#21731)
-Adds cucumbers as produce
-Adds a few new food dishes (mostly cucumber based and 1 Adhomian dish)
-Returns the randomly generated ingredients spawning in the fridge at
the start of shifts such as condiments, syrups, etc. to spawn in like
they did before the scarcity arc.
-Adds handheld icons to kitchen trays
-Fixed sugar-tree fruit not showing up properly
2026-01-26 14:00:54 +00:00
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
tomixcomicsandGitHub 13fd3bf54d Cream cheese, beer, bagels and shmear. (#21540)
![sanktions](https://github.com/user-attachments/assets/87dd8da5-d600-4dde-a093-de498a96282a)

-Adds cream cheese to the game because I'm tired of committing the
atrocity of making foods out of blocks of cheese and cream.
-Adds 5 new food dishes to the game including a few commissioned dishes
from Sankt Frederick (The new dishes: Belinas, Bierocks, Cream cheese
bagels, Cream cheese toast, and smoked salmon bagels)
-Adds 2 new beers to the game, a Xanan one and one from Sankt Frederick
-Adds the new beers as well as multiple existing beer bottles to the
Booze-O-Mat because currently there is no place to get any bottles of
beer on the station which is more than a little weird.
2025-11-11 10:56:19 +00:00
Merlin1230andGitHub 25dabc628b removes some mentions of Jargon in code. (#21553)
It hasnt been jargon for years, and the code still had a few references
I noticed. Most of these are just icon names, which arent at all visible
on the player side, but one description for specifically the cargo order
of a item still mentioned it. Funnily enough, the actual item itself had
a correct description.
2025-11-10 08:14:23 +00:00
VMSolidusandGitHub 86c87a827a Takeaway Cup Sanitization Fix (#21570)
Fixes this.
<img width="308" height="114" alt="image"
src="https://github.com/user-attachments/assets/6232d5a6-d3da-413a-8b3b-38196a2d9f14"
/>
2025-11-10 07:38:55 +00:00
BatrachophrenoandGitHub 8ebd7c9ad5 SCCV Horizon Aft Extension & Partial Remap (#21495)
**Overview:**
The first huge fuckoff mapping PR for giving the Horizon enough extra
space to be able to comfortably map on it for the duration before NBT2
and not be super cramped (extends aft by 6 turfs).

Includes a SECOND vault to heist at the back of the ship and a lot of
maint area people can repurpose. Notably, this also removes the Xenobio
Hazardous Containment room and the Medical Emergency Storage room
(contents of the latter have been moved). Otherwise, y'all got more
ship.

**Map Images (OUTDATED NOW):**
<img width="2453" height="868" alt="Screenshot 2025-10-16 141649"
src="https://github.com/user-attachments/assets/be9a540d-af92-46b4-b59f-e298204a678a"
/>
<img width="2450" height="940" alt="Screenshot 2025-10-16 141702"
src="https://github.com/user-attachments/assets/b96f3f3e-dd4b-4457-9c5c-1f09f8bb7a00"
/>
<img width="2452" height="895" alt="Screenshot 2025-10-16 141714"
src="https://github.com/user-attachments/assets/9a16e55d-8386-46d9-a3d3-d4e5a0ff6ec0"
/>

**Misc Features:**
<img width="1069" height="685" alt="Screenshot 2025-10-16 141727"
src="https://github.com/user-attachments/assets/89c14f85-f476-4f91-bd02-7c36f36a4418"
/>
<img width="983" height="825" alt="Screenshot 2025-10-16 141736"
src="https://github.com/user-attachments/assets/6b20da20-982c-4ec1-b252-3507f1211e94"
/>
<img width="1382" height="951" alt="Screenshot 2025-10-16 141743"
src="https://github.com/user-attachments/assets/fdfd683d-33a4-47e3-9df8-dec1f9286598"
/>
<img width="2405" height="863" alt="Screenshot 2025-10-16 141803"
src="https://github.com/user-attachments/assets/c539c4bd-4a8f-4326-a30b-5a1d09eca26b"
/>

**changes:**
- qol: "Hugely expands the Horizon's maints and adjusts/expands much of
the aft of the ship."
  - rscadd: "Adds a new Vault to Horizon (Deck 3 aft, behind the Gym)."
  - rscdel: "Removes Xenobiology Hazardous Specimens compartment."
  - rscdel: "Removes Medical Emergency Storage compartment."
  - spellcheck: "Replaces a few mentions of 'room' with 'compartment.'"
  - spellcheck: "Renames the Bridge Break Room to Bridge Wardroom."
  - spellcheck: "Renames the Kitchen to the Galley."
  - spellcheck: "Renames the Dining Hall to the Mess Hall."
  - spellcheck: "Renames each Washroom to the Head."
2025-11-04 09:52:40 +00:00
a4a1afcc38 Small Dominia Food & Drink Update (#21440)
Adds two new recipes, one cocktail and one snack item, with a particular
focus on the frontier.

<img width="305" height="389" alt="new food"
src="https://github.com/user-attachments/assets/633b7efc-5cf4-487c-8a22-cd6e14eecf32"
/>

Voidman's Stew - Fishballs in sauce from Sun Reach
Carian Strogonoff - Mushroom strogonoff! (I wanted ot make this slightly
glow but could not get it to work)
Witch-spirit - The trendiest new cocktail, using Reach wine as a base
Algae Chips - Fried and crispy algae from Sun Reach. Available in
Getmore! vendors until somewhere more suitible can be created.

All sprites by myself.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2025-10-30 22:14:24 +00:00
KingOfThePingandGitHub ccccfa57d2 Adds four new Unathi drinks (#21393)
## About PR
This PR adds four new Unathi related drinks and reflavours most of the
existing ones to be less of weird wordplays and jokes.
Requested by the Unathi team.
The new drinks and bottle sprite can be seen below. Please enjoy:
> <img width="547" height="102" alt="image"
src="https://github.com/user-attachments/assets/c2122a83-eccd-4b46-b57a-089e6d81704c"
/>
Tested (hopefully) all changes. Works on my machine. 👍 

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/drinks.dmi | Captain Gecko (AuroraStation) | CC0 |
| icons/obj/reagent_containers/food/drinks/bottle..dmi | Captain Gecko
(AuroraStation) | CC0 |
2025-10-01 15:56:44 +00:00
7f474bd363 Fix some harddels. (#21373)
Let's try to haunt down this brain and mannequin harddel bullshit

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-09-29 23:20:44 +00:00
FabianK3andGitHub 1ccfd0a0e7 Persistent trash (#21217)
# Summary

This PR adds trash to the persistence system.

- Trash becomes persistent the moment it is dropped unless it is dropped
in a maint or the disposal room.
- It looses persistence when it lands in a maint/disposal room or gets
picked up again.
- Persistent trash can be found up to three days.

Those are the base rules, some trash types have additional rules.

List of trash to be implemented:

- [x] Basic trash (snacks and such)
  - Cigarette buts
  - spitwad
  - Burned matches
- [x] Broken bottles
- [x] Torn inflatable (-doors)

> Littering is a i120 violation and can be punished with 3-7 minutes of
prison time or with a 40-150 credit fine.
> Stop littering and keep the ship clean.

## Follow-up tasks

- [x] Update GitHub Wiki: Add section on how to add persistent trash
types.
- [x] Update GitHub Wiki: Make persistence_get_content nullable/empty.
2025-09-15 12:13:46 +00:00
FlamingLilyandGitHub a79e72906f Adds a bottle of ambrosia extract to the loadout (#21316)
As the title says.
Useful for stoners that prefer edibles and drinkables.
2025-09-15 12:06:46 +00:00
07dcdb8a06 Medical cargo list tweaks. (#21156)
- The Dexalin Plus and Peridaxon autoinjectors in the medical cargo
category are now vials that come with 15 units.
- Added Arithrazine and Thetamycin to the medical cargo category.
- O- blood bags in the medical cargo category now come in a pair of two,
rather than just one.
- Changed the Dermaline crate to a Kelotane crate instead.
- The three body bag boxes crate now actually comes with three body bag
boxes.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-09-06 11:19:15 +00:00
a3a9a2ad4a Fixes armour penetration not working against mechs in melee. (#21265)
A deprecated variable in the apply_damage chain fucked up the variable
order.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-31 15:25:05 +00:00
aad2e6bbd4 Let the Pizza wars begin! (New foods added + some food related tweaks) (#21204)
-Added many new food dishes and ingredients (many of them pizzas).
-Added some of the new ingredients to the Cargo order form.
- Added 2 new drinks and a drink bottle for one of them.
-Nerfed a few dishes that require cooking seafood or frying so that you
can no longer make them with the microwave
-Created new vending machine that sells microwave/instant foods to make
up for it and give Microwaves some variety.
-Added shrimp to the required ingredients for North 60 squid.
-Renamed empty Shakshouka pan to be something more generic so it can be
used for other dishes.
-Adjusted the contents of Dyn Pozole so it doesn't take five years to
finish eating.
-Defined a color for S'th berry juice.
-Created new pages and files for microwave foods.


If/when suggesting fixes please be mindful that my knowledge of code is
very limited and many of the more complicated funcitons have been copy
pasted form elsewherein the code and edited to fit, so coommit
suggestions are appreciated.

---------

Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2025-08-23 10:59:46 +00:00