Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.
Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.
I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
Fixes https://github.com/Aurorastation/Aurora.3/issues/21682
Fixes https://github.com/Aurorastation/Aurora.3/issues/21719
changes:
- bugfix: "Fixes shield diffusers no longer diffusing targeted shield
segments (used for mass driver ejection paths)."
- bugfix: "Moves air alarm hidden behind D3 starboard central hallway
shutters to visible free spot on opposite wall."
- rscadd: "Adds tintable window control to the Horizon's exam room."
- rscadd: "Adds tintable window controls for both the interior and
exterior windows of the Horizon's recovery room."
- rscadd: "Adds an additional light to a particularly dark corner of the
Horizon's d2 hard storage room."
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.
Almost certainly a candidate for test merge.
Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.
---------
Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
* Adds shield diffusers and modifies shields
* Addresses my own review comments on original PR.
* Linter error.
* Diffuser code tidying + improvement.
* Matt's review comment, missing leading /
Co-authored-by: TGW <mc-casper@hotmail.dk>