31 Commits

Author SHA1 Message Date
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
DreamySkrell 9a446c5086 Horizon landmarks consistency && Antag shuttles use generic landmarks (#17700)
* sccv_horizon_shuttle_landmarks.dm

* horizon/nav -> horizon/hangar

* a

* docks ruler helpers

* landmark/horizon/dock -> landmark/horizon/dock/deck_3/...

* landmark/horizon/deck -> landmark/horizon/exterior/deck

* /horizon/dock/deck_3/port_3

* sane landmark tags

* merc ship generic dock landmark huh

* fix merc and skipjack area/template_noop

* merc shuttle to use NAV_HORIZON_EXTERIOR_ALL_DECKS

* burglar and raider to use NAV_HORIZON_EXTERIOR_ALL_DECKS and SNEAKY

* NAV_HORIZON_DOCK_ALL

* a

* nav_ert_dock kill

* c

* cc

* ccc

---------

Co-authored-by: DreamySkrell <>
2023-11-01 16:11:06 +01:00
fernerr d9f2307c91 Makes antag shuttles warn the user that they cannot return to Aurora if they go back to base (#9920) 2020-09-11 03:02:06 -03:00
Matt Atlas 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Erki f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Panter 9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Ron 790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
LordFowl 5ccb627531 BayMerge Bugfix; Fixing guns, update computers. (#1263)
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
2016-12-21 21:48:04 +02:00
PsiOmega e48fbdd1e6 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/machinery/newscaster.dm
	code/modules/admin/admin.dm
2015-08-21 20:27:48 +02:00
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
PsiOmegaDelta 5fbe0819b7 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/machinery/Sleeper.dm
2015-08-17 13:05:58 +02:00
PsiOmegaDelta 0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
PsiOmegaDelta 87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00
mwerezak fbd1ddade4 Adds refresh button, fixes arrivals docking frequency. 2015-04-02 00:26:45 -04:00
mwerezak 7366df388b Merge remote-tracking branch 'upstream/dev' into docking-update 2015-03-31 20:50:02 -04:00
mwerezak 2d3a767489 Allows mult-shuttles to use docking controllers and adds docking to the merc shuttle 2015-03-24 03:55:06 -04:00
Zuhayr 8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
mwerezak 6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Amunak 158573f066 Corrects names of computers, code formatting, updated computer descriptions.
Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
PsiOmega 66483cf6dd Completes the transfer to the refreshed announcement system. 2014-10-07 13:19:20 +02:00
mwerezak 1aeb094a79 Fixes Heist ending immediately 2014-07-04 19:06:55 -04:00
mwerezak d892099ea3 Adds direction arg for area/move_contents_to()
Attempts to fix shuttle corner transition effect
Fixes bad ETAs appearing on status displays
2014-06-23 23:51:47 -04:00
mwerezak ebacf05acf Fixes escape shuttle not transitioning 2014-06-23 23:50:49 -04:00
mwerezak 9e0562b16c Adds shuttle controller
Moves all ferry shuttle processing into one place: the new shuttle
controller.

Also cleans up the emergency shuttle controller a bit more and fixes
multi-shuttle cooldown.
2014-06-23 22:00:57 -04:00
mwerezak b4bb8ab31d Reworks shuttles to be more extensible
Kudos to Zuhayr for laying the groundwork for this.
2014-06-09 23:41:29 -04:00
mwerezak 730623e6e4 Adds support for different shuttle states
Also cleans up shuttle move states a bit.
Moves shuttle_console to it's own file
2014-06-09 23:38:53 -04:00
Zuhayr 7a56a174dc Converted Syndicate shuttle over to multi-shuttle setup. 2014-06-04 00:08:10 +09:30
Zuhayr 54b08ff55a Moved the Vox skipjack console over to a multi-destination shuttle datum setup. 2014-06-03 23:21:10 +09:30