This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.
---------
Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
*The rest of the Himean suits have been changed to match the new ones.
*You can now change an industrial rig straight into a Himean variant, if
you remove the cell, the air tank, and any modules. Previous behavior is
still in, because modkit code is a fucking headache.
<img width="208" height="122" alt="image"
src="https://github.com/user-attachments/assets/ea30d177-73ff-4c13-9b8c-355ccfb1e719"
/>
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.
Almost certainly a candidate for test merge.
Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.
---------
Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.
Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
Adds the SPLF Raider offship, a repurposed freighter used by the
Solarian People's Liberation Fleet to raid corporate assets in the CRZ.
This is a piratical offship, but they are not antagonists.
- In terms of ghostroles, this ship is comprised of four volunteer
militants, one repurposed civilian synthetic, and one actual naval petty
officer from the 35th splinter to moderate the volunteers.
- My hope is that the ship should avoid independent ships and only
attack corporate vessels, which I hope is communicated in the ghostrole
descriptions.
- For now, the uniforms and voidsuits are all generic Solarian assets,
which may spark some confusion over how the SPLF is meant to be an
entirely seperate faction to the mainline ASSN. With some luck, we'll
have unique SPLF suits to work with soon.
This creates two modkits for the Assunzionii 'Rook' voidsuit, one for
the human variant and one for the IPC variant, available in the loadout
to any character with an Assunzionii origin. It's only applicable to
research voidsuits.
IPCs have access to both variants so human-shaped synthetics can still
get a suit they can use.
In current code, the Rook is a military voidsuit descended from the
Coalition Vulture. As this allows you to transfer it from research
voidsuits, it has been shifted to be a mechanically identical subtype of
the standard research suit. Anything in the description alluding to its
military uses or its anomaly resistance have been removed to reflect
this.
This should be a relatively clean change, the Rook isn't currently used
substantially in the uplink or for any ghostroles. My thought is that,
if someone ever does make an Assunzione military offship, they could
resprite this suit for a new armoured variety. The implementation should
otherwise resemble the implementation of the Himean modkits.
This implements a resprite of the regular Gargoyle voidsuit, the SFA
variant, and the SSMD variant, full credit to shqvelheaded on discord
for the sprites. This also adds a unique variant for the SPLF, which I
intend to use for https://github.com/Aurorastation/Aurora.3/pull/20197.
Not all of the Gargoyle variants have been resprited, but most of the
ones that are accessible ingame short of using the uplink, and are
extant factions in the setting, have been.

Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
* repaths various factional voidsuit icons
* tweak to gear loadout messages
* sol fix
* the new standard, apparently
* konyang voidsuit -> coalition.dmi
* a collection of offship fixes
* incorporates lavilla's fixes
* kasf revert
* all station voidsuits are now contained sprites
* fixes to corporate voidsuits & vaurca sprites
* stev's inhands
* yeah?
* we're so back
* modkits & kataphract contained sprites
* offship suit cyclers & ghostrole suit fitting
* offship suit cyclers
* just use a global list
* final tweaks
* dme fix
* tgui prettier
* himeo & galatea suits -> coalition.dmi
* h
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs
Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* I wanna set the universe on fire
* dfsaaf
* setup
* dir issue?
* dsf
* Perhaps the script
* saf
* cry
* pain
* sdfas
* Try reintroduction of tag-matcher
* Failed
* Tries to suppress dotnet compile warnings
* Like this maybe?
* woopsie
* Damn pathings
* Hate
* Pragmas
* unlint?
* Maybe?
* GDI
* Redundant ifdef removed and changelog
* Did I forgot the tag matcher, or it was still broken?
* Yea no that script is still broken
* Removed tag-matcher as requested
* *sigh*
* test
* bro what?
* hope
* just fixing the input
* Let's see if we catch it...
* adds a himeo industrial rig variant
* unintended behavior- don't you act clever
* kit now works on the rig assembly, not the rig
* removes junk code
* tweaks and fixes 1
* mynah update FEAT. geeves, matt, and atteria
* if it works it works
* for all my FTC homies out there
* fixes the lack of spaces while im here
* Added Tau Ceti Foreign Legion crates (group and single) to the uplink
* Revamp the Dominian gear crate to include their new faction items
* CL
* Added Dominia voidsman modkits
* CL update
* Replaced the blaster pistols, with two each of the blaster carbines and gauss guns based on feedback from discord.
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.