267 Commits

Author SHA1 Message Date
VMSolidus a802b48e2a Psi Rework Part 2: Scenes From A Memory (#21736)
The next step in the Psi Reworks is here, this time adding all of the
remaining sources and applications of Psi-sensitivity and Psi-protection
that were on my To-Do list. Aside from a variety of tweaks and bugfixes
to powers, the most player-facing addition is the new Psi-sensitivity
related traits, which are High Psi-sensitivity, and Low Psi-sensitivity.
These traits modify the character's psi-sensitivity, which messes with
their interactions with psionics in a variety of ways.

All of these new sources and interactions with psionics are handled
entirely through components, which operate on the previously added
COMSIG_PSI signals.

Check the changelog file for more specific details on what all was
fixed. I've fixed quite a lot of bugs and issues with the various psi
powers.

I have actually tested this PR and verified that it works as advertised.
<img width="1902" height="1015" alt="image"
src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4"
/>
2026-02-01 23:29:21 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
Cody Brittain 96a2951608 Improve, cleanup, and expand wound code (#20757)
This PR includes several changes to bring our wound code up to date with
baystation, nebula, and modern standards. Highlights include:
- The usage of integers between 0 and 100 for ratios (expressed as a
percentage), instead of 0.0 to 1.0. Small decimal values are prone to
floating point precision errors, but by moving to a percentage instead,
we can reduce the impact of this.
- The untangling of damage flags and injury flags, which were used
interchangably in the code. This could have caused issues should we
expand any of these.
- Larger embedded objects now halt bleeding in wounds, until they are
pulled out. In exchange however, embedded objects will halt healing in
wounds (it is difficult to close an open wound that currently has a rod
stuck in it)
- A lot of data, such as implanted objects and organs, are now stored in
amputated limbs.
2025-12-19 20:22:29 +00:00
VMSolidus d407441112 Fix Mindshield Spam (#21667)
Fixes this.
<img width="428" height="173" alt="image"
src="https://github.com/user-attachments/assets/fa63ef38-a59a-4fb6-a3f1-a1596b0a4829"
/>
2025-12-16 20:47:42 +00:00
VMSolidus d5c9204b78 Psi Rework Part 1: The Miracle and the Sleeper (#21584)
<img width="1701" height="292" alt="image"
src="https://github.com/user-attachments/assets/db1dbc50-1a6a-4549-b9e5-b838ec62f849"
/>

**This is but one of several PRs as part of Project Anabasis, and is a
necessary building-block for a Traits System and a Skills System**

This PR was essentially prompted by recent lore changes to Skrell that
weren't yet existing in the game, so I'm kicking off this as a PR to
start a series of more meaningful psionic reworks. With a focus on
Components and Signals as a way of dramatically increasing the systems
interactivity of psionics. With this PR, mobs have an effective
"Psi-Sensitivity" that can be checked by psionic effects, and influence
a wide variety of interactions.

Psi-Sensitivity is calculated based on a Signal interaction, whereby
multiple responding sources have a chance to respond to the signal and
influence the end result of the calculation. For now there still remains
a cutout specifically for owners of a Psi-Complexus(Which is just Skrell
and Antag Psions), who have a bonus to the psi-sensitivity check equal
to their PSI-RATING. That being 1 for Skrell, and 2 for antag psions.
But eventually in the future this should be replaced with a standalone
component separate from the concept of "Sending"

The other common sources of sensitivity currently are the Psionic
Receiver implant, MindShield, and Mind Blanker implants. With Psionic
Receivers giving a bonus to psi-sensitivity, and the latter two giving a
penalty to psi-sensitivity. Both MindShields and Mind Blankers are now
unified in how they interact with psionics, both using the same system
of Signals without a hardcoded check for the mindshield.

As an important distinction to make, Psi-Sensitivity is NOT the same
thing as being Psionic. Actually Psionic characters like Skrell have a
big bonus to their sensitivity. It's more a measurement of how receptive
a character is to Receiving (separate from Sending) psionic influences.
You can actually be capable of using psionic abilities, but have a
sensitivity of 0, effectively meaning such a character can "Send but not
Receive" psi influences.

- [x] I have tested this PR and have verified that it works, you're
welcome.
2025-12-12 09:01:08 +00:00
Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Wowzewow (Wezzy) 186f94ff58 Sick Bugfixes (#20466)
Fixes #20458
Fixes #20456
Fixes #20455
Fixes #20449
Fixes #20447
Fixes #20440
Fixes #20434
Fixes #18515
Fixes #20443

Ugh. I'm still sick.
2025-02-16 18:18:45 +00:00
Fluffy 9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
Fluffy 8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy 41a05bc196 Refactored the abstract meta propriety (#19797)
Refactored the abstract meta propriety into defines.
It's now more easy to spot/see abstract types thanks to the macro that
defines them.
Added a check on initialization of atoms to avoid spawning abstract
types.
Made the spawn_atom proc check for abstractness.
Made the spawn_atom proc use tgui_list for types list shorter than 1000
elements, which enables to search in them. It's too laggy on larger
lists so above 1000 it uses the builtin input.
Made the spawn_atom use a list subtraction instead of a double list,
it's lighter on memory and processing.
2024-08-23 10:49:28 +00:00
AlaunusLux ee460b3167 Fix limb targeted explosive implant (#19750)
The removed `qdel` seemed extraneous from what I could gather. There may
be a niche instance that the `qdel` caught, but from what I read of the
code and testing it, the `qdel`s in `activate()` and `small_countdown()`
are sufficient. I could have put it behind an if statement, and still
could, but it looked messy and seemed unnecessary.

I have some small gripe with `DROPLIMB_BLUNT` somehow not causing injury
or a bleeding wound. If someone gets their hand hit so hard with a
baseball bat that they no longer have their hand, I doubt it would be
bloodless. I struggle to think of a scenario where the loss of a limb
does not involve heavy bleeding.

Anyway, I settled for changing it to a `DROPLIMB_EDGE.` I was
considering adding an instant bloodloss (5-10% depending on which limb
was exploded), but that felt a bit much.

Additionally, I would like to make the change from `_BLUNT` to `_EDGE`
for [Greimorian egg-bursting limb
loss](https://github.com/Aurorastation/Aurora.3/blob/5e69bf50bc9fd3c27284029bfd0eff8f4fbfc138/code/game/objects/effects/spiders.dm#L322),
but I worried it would muddle this PR too much.

Below image shows what a health analyzer scan prints with the new
`_EDGE` limb loss. When `_BLUNT` there is simply no wound, bleeding, or
pain.


![image](https://github.com/user-attachments/assets/c6a43744-cc94-49c0-9c34-51c342318204)
2024-08-11 09:42:29 +00:00
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Cody Brittain 91c081d044 Fluff examine fix (#18814)
Standard examination was in an examine box. This makes it so fluff
examines are also in a box.

Fixes #18438

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-06-02 18:42:22 +00:00
Fluffy 33fe9c55a1 Cleaned up the examination code (#19273)
Cleaned up the examination code a bit, added signal for atom
examination, DMDoc'd, SDMM headers.
Refactored mech missing parts code to be included in the examination.
Moved atom examine code to a separate file.
2024-05-31 21:23:58 +00:00
Fluffy 4d28057431 Added telefreedom implants (#19124)
Added telefreedom implants, including a box with (almost) everything you
need to make them work for 4 people, and added it to the uplink.
Fixed implanters not taking the implant and dropping it to the ground
when hit by one (while keeping it referenced).
2024-05-19 16:09:40 +00:00
juniper 0cf56bb126 adds some new coalition weapons (#18812)
![image](https://github.com/Aurorastation/Aurora.3/assets/70682905/55b43203-b627-49c2-af2d-db5bc6d87892)

Adds four new weapons from the United Syndicates and the Federal
Technocracy.

Himeo has received two new guns based on the plasma cutter; the Guthrie
assault blaster and the Sabo-Tabby heavy blaster pistol. Both use a
hydrogen cell 'magazine' to mimic the more advanced, more accurate
Zavodskoi blasters on the market.

Galatea, likewise, has received the O61-B laser rifle pack set, an
export model of their own O61 Infantry Laser Rifle, and a gauss 'nitro
express' rifle, which fires tungsten slugs. Attempting to fire the O61
without a Galatean implant will result in consequences.

All sprites are my own handiwork, and all credit for the laser pack goes
to Alberyk for his work on the gatling gun. Matt and Schwann also
provided a great deal of help.
2024-05-05 13:56:57 +00:00
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy 995dbaf430 sadf (#18782) 2024-03-27 09:02:06 +00:00
Fluffy eadc11597a Fixed implantpads runtiming if a case is not present (#18729)
* Atomization

* sdaf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-24 14:03:56 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Fluffy ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Fluffy d8d063edc6 EMP Refactor & Multi Z-level EMPs (#17781)
* sdfasf

* sdfas

* dsf
2023-12-04 19:37:49 +00:00
Wowzewow (Wezzy) 9b9392801c tweaks mindshield text (#17528)
* tweaks mindshield text

should be in line with the old loyalty implant now

* Update mindshield.dm
2023-10-12 14:37:22 +00:00
Matt Atlas 54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Wowzewow (Wezzy) fd26ff32e2 Fixes Examine Crashes (#17430)
* Fixes Examine Crashes

* fukken indentations
2023-09-27 10:22:04 +00:00
Cody Brittain 0db705d678 Implant Improvements (#16905)
* Modernize and improve implant code

* Lint fix

* Fix initialize hint in implant cases

* fix tabulations

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-09-24 22:41:02 +00:00
Cody Brittain ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Wowzewow (Wezzy) cc8eab09ef Reagent Containers : The 3/4thening & Contained Spritening (and other related food things) (#17231)
* food and drink

* sabrage

* kanpai and blasted on grain alcohol

* beakers

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* changelog

* the contained sprite-ening....

* deletes old file

* teapot

* aaaaahhhh

* AAAGH INHANDS

* volume = 30

* fixes invalid icon state

* is this really that fucking esoteric

* Revert "is this really that fucking esoteric"

This reverts commit 5b238c7821.

* this should fix it maybe

* fixes 2

* the simple solution

* skibidi toilet

* god dammit

* jyalra

* redundancy

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-06 18:54:20 +00:00
Fluffy adfa4d8410 Implant refdrop (#17248)
* Atomization

* sdf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-05 21:50:48 +00:00
Werner 3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
Matt Atlas 316a80c231 Splits telecrystals into bluecrystals and telecrystals. (#16380)
* bluecrystals 1

* Splits telecrystals into bluecrystals and telecrystals.

* fixes

* dans ma tete ce n'est pas evident

* c'est toujours trop beau pour etre vrai

* on ne peut toucher le ciel des doigts

* thanks lily

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-18 12:43:49 +00:00
Fluffy a7aee1ed8f fix (#16111) 2023-03-26 17:47:16 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Wildkins 2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
Doxxmedearly 23bc71bd2f Round of small bugfixes (#14160) 2022-06-03 12:58:42 +02:00
mikomyazaki 134e2803c4 Late Miscellaneous Init speedup (#13304) 2022-03-05 13:00:51 +01:00
WickedCybs 756be9a3c8 Antag Implants Will No Longer Point To an Unusable Emote (#12614) 2021-10-13 21:40:19 +02:00
Alberyk b984d2b0f7 Removes full explosion from the explosive implant (#11915) 2021-05-21 17:17:00 +02:00
Sparky bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves 6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Geeves 36a67dc379 Extraction Tweaks (#10289) 2020-10-23 17:20:33 +02:00
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Geeves 5b87eb39d3 Browser Window Stuff (#9960) 2020-09-14 11:00:14 +02:00
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00