-fixes #5046
-fixes #5037
-fixes #5036
-changes that you can only climb walls by being in the grab intent, to avoid falls by accident when clicking a wall
-changes the cooldown of the warform at bygone's request
Microwave can now eject items that are inside even when there is no power to it using Eject content verb. Fixes#4847
Mechs who were IONed and got into maint mode(while have maint mode change forbidden) can now change if they are allowed to switch maint mode by DNA owner. Fixes#4532
Changed door names. Fixes#5009
Found important bug in rejuvinate proc of living.dm It would crash when called on mobs that do not contain any reagents in it (AI, borgs, some simple animals). Effectively fixes#4986
Renamed sprite for basic service module so their eyes overlay is not missing anymore.
-fixes warform powers having no cooldown
-fixes dionae random names being broken
-fixes an incorrect check in laptops and trays
-gives siik'tau an unique color
Fixes#5030Fixes#5028Fixes#5040
Fixes american flags not showing up
Fixes gauss rifles being overpowered
I may add more bugfixes with this PR if anything juicy comes up.
Implements various changes at the behest of lore-dev BygoneHero, namely:
Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
-removes pepperspray instant stun if the mouth is not covered, instead it will cause pain
-removes telebaton stun when aiming for the legs, the telebaton will now deal halloss when attacking in disarm intent
Those changes are in the same line as the flash stun removal, stunbatons and etc.
Feedback thread: https://forums.aurorastation.org/viewtopic.php?p=102122
In converting some things from show_message to visible_message, people forgot that the 2nd argument is not range. But is instead, either blind message or user message. So I fixed it. Also added some high lighting and user messages.
The results are in: Science doesn't always provide mining with kinetic accelerators. As a result of these findings, high level kinetic accelerators now have increased drop chances in the warehouse and in abandoned crates.
Also, kinetic accelerators no longer dig holes.
Changes / Fixes a few things around borgs:
A borgs voice is now garbled if its damaged too much
Completely broken components are now accounted for in health
The taser cooling module can now be applied to sec borgs again
Added a lower power warning ability
Fixes a mistake in the NT Aggressive lawset
Fixes#4112
As per players request, this add detective trench coats to the character loadout section of character setup.
Summary:
Adds brown, black, technicolor detective armoured trenchcoats to loadout.
Fixes names for detective black and technicolor trenchcoats.
Turns out if the game can't equip or put the custom item into an inventory, it will just throw the item into space due to the order of where the equip_custom_items is, this should fix this problem.
-vampires can't bite people wearing airtight helmets due to their necks being protected
-stopping to bite someone will now produce a visible message
-drinking blood, via glass or food, will increase a vampire's usable blood
-blood drain now plays a sound
When wearing clothing in the suit slot, tails would layer over clothes when facing south, toward the screen.
This PR fixes it by telling the game to layer it behind the suit slot if the player is facing south.
This pr adds siik'tau, as proposed here: https://forums.aurorastation.org/viewtopic.php?f=78&t=11259
A language that humans, skrell and tajara can select.
Also, tweaks how skrell handles language at the request of the skrell lore person and cleans up a tiny bit of the species language related vars.
-fixes #3766
-fixes #4619
-fixes #4842
-fixes #4948
-fixes #4439
-fixes some extra white pixels on the dead spider icon
-fixes the hacker event not taking people's money if it is a success
-fixes an oversight that allowed people to explode emmaged cyborgs using the robot console
-fixes messed up shotgun icons when wielded
-fixes the butcher knife sprite being messed up
-replaces all userdanger span class with danger, since userdanger is not really a thing
-vaurca should now spawn with proper survival gear, as requested by their lore person
-cleans up some martial art texts and logging
-bicaridine does not heal lungs anymore when you breath it
Why: it just makes surgery and peridaxon far more pointless, a damage lung is not an issue anymore with this change, since it can be healed really fast now.
Removes the phantom global definitions that Fowl found.
Fixes:
Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
changes:
Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.
Fixes#4692.
My Hostile mobs PR broke commanded mobs. Making them behave weirdly. This PR fixes it.
Commanded mobs do not attack their masters in any situation possible
Dogs do not destroy their surroundings
Commanded mobs make sad emote when they are being attacked by their masters.
Commanded mobs no longer attack target that they need to follow.
Overview
The sprite I made was garbage. Now this one is slightly less garbage.
The outfit itself is now contained to three articles of clothing instead of 6 million. Unused assets will need to be deleted from the custom item config.