Commit Graph

6770 Commits

Author SHA1 Message Date
Doxxmedearly
e63da66c69 Implant phrase tweaks (#9488) 2020-07-30 19:17:03 +02:00
Wowzewow (Wezzy)
4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
Geeves
e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
mikomyazaki
eb4ee55e22 Nitrile gloves box now has a description. (#9507) 2020-07-29 12:05:39 -03:00
HouseOfSynth
80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
HouseOfSynth
00ebe0a0cb 50DPS Urinal fix (#9471) 2020-07-28 17:09:14 +02:00
Doxxmedearly
d4bbf2f60e Bedsheet Bedbugs (#9481) 2020-07-27 17:04:17 -03:00
Doxxmedearly
aa80dd4f2e Invisible gib bugfix (#9489) 2020-07-27 16:23:25 +02:00
Alberyk
370e7036bf Fixes the zweihander having no sprite (#9476) 2020-07-26 19:04:41 -03:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazaki
9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
Geeves
44e1a72531 Material Crafting (#9398) 2020-07-25 18:55:35 +02:00
mikomyazaki
f797b207fd PDA message alerts don't appear for unconscious players (#9449) 2020-07-25 15:07:17 +02:00
Geeves
990f178024 HoS Armored Trenchcoat (#9425) 2020-07-25 11:58:42 +02:00
FirinMaLazors
513eacd3eb Added Nitrile box, works like paper bin (#9356)
Added a nitrile gloves box, and sprite, based on the paper bin. Left the custom papers code in, since I wasn't sure how to change it.
2020-07-24 11:15:56 +03:00
kyres1
9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Wowzewow (Wezzy)
4b432f1f96 fixes chewable trash items not spawning (#9418)
title

Fixes #9404
2020-07-22 23:16:56 +03:00
Geeves
9b99beef9f Remote Chair Fix (#9430) 2020-07-22 18:49:06 +02:00
Wowzewow (Wezzy)
1c5d493882 Fixes PDA medical scan functionality. (#9420) 2020-07-21 18:04:53 +02:00
Wowzewow (Wezzy)
4bd9bc6a20 Fixes invisible foam swords (#9417) 2020-07-21 17:59:31 +02:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Alberyk
d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
Geeves
c5969842cb Machine Descriptions (#9359)
Gave various machines descriptions.
2020-07-20 20:51:52 +03:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Geeves
de8d14fbe8 No Zippo Spam (#9283)
Tweaked lighter activation messages to be less spammy. They appear smaller and only have a three tile range.
2020-07-14 22:43:55 +03:00
Matt Atlas
29205c5c84 Fixes ghosts phasing into reality. (#9361)
When leaving bluespace you would phase into reality despite being a ghost, breaking the fabric of time and space

This no longer happens
2020-07-14 21:56:30 +03:00
Wowzewow (Wezzy)
7cdd4ec5e2 Cigarettes and chewables stay in your mouth/hands when they go out, and cigs no longer stay lit in storage (#9302) 2020-07-14 11:52:14 +02:00
Geeves
c30a88d89b Mining Fixes (#9330) 2020-07-12 14:59:34 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
01259dd3ac Cryogenics Fix (#9318)
Cryogenics no longer swallow the items that spawn in your hands if you spawn there.

Fixes #9280
2020-07-10 22:32:26 +03:00
Doxxmedearly
a058e947b2 What kind of a PR is Soap? (#9306) 2020-07-09 21:11:34 -03:00
Geeves
24844dd026 Spills Are Messy (#9136) 2020-07-09 11:16:16 +02:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
armrha
0fa5f77069 Fixes bug with circuit board name display (#9312) 2020-07-09 11:09:04 +02:00
Wowzewow (Wezzy)
82d78e14d6 Matches can be worn on mask slot, extinguish themselves in storage containers and can be lit by lighters. (#9295) 2020-07-09 11:08:37 +02:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Doxxmedearly
141b23f758 Warehouse Randomization Improvement (#9281) 2020-07-07 17:41:13 +02:00
Matt Atlas
60fc2e5339 Wall attacks are no longer able to be queued for massive damage. (#9273)
You could previously queue a lot of do_afters to stack damage. No longer possible. In exchange, the damage applied is less.
2020-07-06 18:57:37 +03:00
Wowzewow (Wezzy)
101cdd252f Fixes the message for pulling cigarettes out of cigarette packets using your mouth. (#9292)
no longer goes "Layla Starr casually pulls out a /obj/item/clothing/mask/smokable/cigarette/rugged from the cigarette packet with their mouth."

Fixes #9294
2020-07-06 18:57:16 +03:00
Wowzewow (Wezzy)
6e92f88945 Lighter inhands exist and update properly now. (#9293)
* lighter inhands exist and update properly now.

* oops
2020-07-06 13:53:05 +02:00
Wowzewow (Wezzy)
793892ae0b Amount in stacks is bold now (#9269) 2020-07-06 13:52:28 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
36b2160a56 Crematorium and Morgue Fixes (#9278)
Crematoriums can now face in any direction.
    Crematoriums and morgues now properly do not deploy their tray if something is in the way.
    Crematoriums now properly update their icons while they work.

Mapping change is to make the crematorium button in the Chapel have a west cremate_dir, as an example and a minor reduction in range looping.
2020-07-05 18:34:51 +03:00
Wowzewow (Wezzy)
a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
Doxxmedearly
16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
Geeves
eed1e04d0f Borg Common and Entertainment Channels (#9260)
Borg radios now also have default access to common and the entertainment channel.

I missed this while doing #8541
2020-07-03 22:32:22 +03:00