Commit Graph
809 Commits
Author SHA1 Message Date
ParadoxSpaceandWerner f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpaceandWerner 6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
ParadoxSpaceandWerner a33141023d Unathi Clothing Fix (#6594) 2019-06-19 22:34:45 +02:00
smallgreenantandWerner ff2c48cadd Unathi Clothing addition. (#6568) 2019-06-18 21:11:41 +02:00
fernerrandWerner 77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
ParadoxSpaceandWerner 70b306785d New IPC Antennae (and one more thing) (#6497) 2019-05-31 22:53:24 +02:00
Sun-Sam-SanandErki a7f606c04f Minor Touchup To Character Setup (#6489)
Reworks home systems, citizenships, factions, and religions to better lore consistency and improve quality of life.

New additions are in italics.

Home System: Tau Ceti, Sol, Wintermute's Perches, Alpha Centauri, Trummer Flotilla, Xanu, Techno-Conglomerate Fleet, Scarab Fleet, New Ankara, Epsilon Eridani, X’yr Vharn’p, Jargon, S’rand’marr, Uueoa-Esa, Unset, Other
Citizenship: Republic of Biesel, Sol Alliance, Frontier Alliance, Republic of Elyra, Eridani Federation, Empire of Dominia, Jargon Federation, People’s Republic of Adhomai, Izweski Hegemony, Zo’ra Hive, K’lax Hive, C’thur Hive, None, Other
Faction: NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, Einstein Engines, Necropolis Industries, None, Other
Religion Sure Looks Lacking: Agnosticism, Deism, Christianity, Islam, Hinduism, Buddhism, Folk Religion, Moroz Holy Tribunal, Qeblak, Weishii, S’rendarr & Messa, Ma’ta’ke, Th’akh, Sk'akh, Aut'kah, None, Other
2019-05-28 23:51:27 +03:00
ParadoxSpaceandWerner 80d07639f1 Contractor IDs (#6470) 2019-05-24 22:57:49 +02:00
fernerrandErki 7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
AlberykandWerner 4014355de8 Organizes species datums and icons better (#6440) 2019-05-19 15:49:29 +02:00
ConspiirandWerner f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
ParadoxSpaceandWerner fbf7f05731 contractor uniform tweaks (#6432) 2019-05-15 23:05:24 +02:00
AlberykandWerner 3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
AlberykandWerner 001565ca2f Adds the contractors uniforms (#6399) 2019-05-11 21:27:15 +02:00
KarolisandWerner 96c2e1c163 Adds external auth (#6380) 2019-05-10 00:05:58 +02:00
ParadoxSpaceandErki 03c9246a26 Fixes Vaurca Shoes Entry & Body Sprite (#6398)
oops. I didn't know if this would completely break it or not so here we go.
Also, this shifts the vaurca west facing sprite back one pixel.
2019-05-09 20:27:27 +03:00
ParadoxSpaceandWerner ff5933505c Vaurca Addition (#6374)
Adds more bloat
2019-05-07 20:27:41 +02:00
Mykhailo BykhovtsevandWerner 81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
AlberykandErki e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
AlberykandErki 64d01ce20b Bug fixes: vaurca items, survival items fix and message spam (#6311)
-fixes #6232
-fixes a couple of problems with the new vaurca loadout items
-fixes intoxication message spamming people
-fixes #6265
-fixes #6261
-fixes the legion rig having no back sprite
-fixes #6314
-fixes #6297
2019-04-18 21:38:14 +03:00
AlberykandWerner d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00
ErkiandWerner 015fce2f48 Rework spam protection (#6201) 2019-04-01 20:43:24 +02:00
AlberykandErki 4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
ParadoxSpaceandWerner 358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
AlberykandWerner 5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
AlberykandWerner aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
VTCobaltbloodandWerner 3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
WernerandGitHub c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
AlberykandWerner 6a8308fefa Fixes a couple of offworlder related issues (#6145) 2019-03-13 23:16:37 +01:00
AlberykandWerner 97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
AlberykandWerner edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
VTCobaltbloodandWerner 6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
WernerandErki b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
ParadoxSpaceandErki a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Mykhailo BykhovtsevandErki f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
VTCobaltbloodandWerner 1d46140dba Sprite tweaks (#6026) 2019-02-10 03:24:20 +01:00
VTCobaltbloodandErki 0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
ParadoxSpaceandWerner 720d6263a4 Xenowear Update (#5846)
Adds footwear for clawed xenos, as well as a selection of capes for Skrell.
2019-01-28 19:41:06 +01:00
WernerandGitHub 51f22bf851 Removes Cloaks (#5504) 2019-01-28 18:43:19 +01:00
AlberykandWerner 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
VTCobaltbloodandErki ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00
VTCobaltbloodandErki 6043f1da28 Makes scarves recolorable, and fit on overwear (#5912) 2019-01-19 22:46:48 +02:00
WernerandErki e21c130ae0 Adds the game_id to the connection_log table (#5839)
Adds the game_id to the connection log table and changes the queries to use parameters.
2019-01-12 21:22:19 +02:00
ErkiandWerner 2daef5c6b6 Announcing live test PRs (#5857)
* Implement one.

* REVERT ME LATER

* Initial implementation dooonnee.

* log

* Fixes

* Lazyness squared
2018-12-31 03:55:16 +01:00
WernerandErki 7a03f16d1c Fix Logging Error (#5823) 2018-12-23 01:28:51 +02:00
WernerandErki af0a4df520 Better antag tracking (#5816)
This PR moves the tracking of the antagonists from the char spawn to the assignment and removal of the antag status.

It should properly account for all antags that are added/removed via the add_antagonist / remove_antagonist verbs
2018-12-22 23:42:47 +02:00
WernerandErki b063e58471 Removes the natural philosophers wig (#5814)
Removes the natural philosophers wig from the loadout
2018-12-22 23:00:01 +02:00
WernerandErki a5af06ea3d Xenogear Groups (#5791)
Groups the Xeno Gear into different Loadout groups.

Requested and created by Jackboot.
I am just supplying the PR.
2018-12-19 09:24:59 +02:00
VTCobaltbloodandWerner d56e7384cb Various clothing additions (#5731)
Various clothing additions, including bowties, cardigans and layerable t-shirts.
Evening gloves, waistcoats, swept skirts, short skirts (renamed to pencil skirts) and labcoats are now recolorable in the loadout.
Winter boots have been reworked and added to the loadout, designed to match the winter coats. They also now have a super secret and probably useless advantage over other boot choices.
2018-12-12 13:24:05 +01:00