Commit Graph

976 Commits

Author SHA1 Message Date
Geeves
a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
mikomyazaki
21bdd5b97e Prevents some artifacts spawning mobs within objs. (#10615) 2020-11-20 22:43:23 -03:00
Matt Atlas
537419aae9 Fixes several runtimes. (#10551) 2020-11-14 16:36:18 +01:00
JohnWildkins
44664fc90d Modular PDA tweaks and bugfixes (#10440)
rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
    tweak: Message notifications should be much larger.
    tweak: "Chat messages are now logged to the NTNet Monitoring program."
    bugfix: "IDs are now unregistered from computers when the computer is destroyed."
    bugfix: "Fix Eject Battery having a global view range."
    bugfix: "Chat Clients are no longer set to 'silent' by default."
    backend: "Added a new slider component for VueUIs."

Closes #10439
2020-11-10 08:12:51 +02:00
Jiří Barouš
cf58a96cc4 Refactors some procs from unsorted.dm helper to better places (#10443) 2020-11-07 11:28:23 -03:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Geeves
fd7fa9ef92 Printable Trolleys (#10358) 2020-10-28 18:11:49 +01:00
Geeves
3648197b09 Slime Extractinator (#8973) 2020-10-26 10:48:36 +01:00
Geeves
e439573dee Improved Implant Tracker (#10291) 2020-10-24 23:09:31 +02:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Snakebittenn
82a8799c6d Unapologetic Research Buffs: A Rope of Sand (#10192) 2020-10-16 01:55:49 +02:00
Snakebittenn
faeebae31b Kinetic Accelerator Parts Addition (#10177) 2020-10-07 20:17:30 +02:00
Snakebittenn
a9823aa800 Renames Illegal Tech (#10174) 2020-10-07 19:59:14 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Geeves
5b87eb39d3 Browser Window Stuff (#9960) 2020-09-14 11:00:14 +02:00
kyres1
87ac8edc07 Resprites mechs, adds a few new things (#9950) 2020-09-13 02:03:59 -03:00
Alberyk
e00bd260c8 Increases some robotic combat mech costs and levels (#9885) 2020-09-08 14:02:51 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Alberyk
13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
mikomyazaki
fe62d2bf3a Fixes all invalid origin_techs (#9566) 2020-08-01 22:52:39 +02:00
Geeves
d1b9bb7a1a Destructive Update (#9412) 2020-07-21 18:01:08 +02:00
Geeves
c5969842cb Machine Descriptions (#9359)
Gave various machines descriptions.
2020-07-20 20:51:52 +03:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
35a0dff2dc Mining Mech Equipment (#9084) 2020-06-13 14:10:08 +02:00
Geeves
b1570a5abc Weapons Analyzer Fix (#9097) 2020-06-13 02:51:27 -03:00
Geeves
a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Geeves
f599f428db More Mech Equipment (#9005)
Fixes mech mounted autolathes.
    Adds a hand-mounted toolset that has: a wrench, a crowbar, and a screwdriver setting.
    Replaces the AI mech's drill with a hand-mounted toolset.

I need icon and on-mech sprites for the back-mounted autolathe and the hand-mounted toolset. Neither have to have any special animations or anything, static images are fine. Toolset sprite doesn't have to change with tool change.
2020-06-07 10:07:46 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Geeves
9dfc7a47cc Mechfab (and More) Changes (#9000)
The mechfab no longer has a useless null category that does nothing when clicked on.
    The exosuit category in the mechfab has now been split into body construction and equipment construction for ease of use.
    Radio, Diagnosis Unit, and Actuator construction has been added to the exosuit body category as well.
    Many RnD machineries have had their names changed to lowercase to match the style of the rest of the game.
2020-06-04 21:48:41 +03:00
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Mykhailo Bykhovtsev
d6c378148d Bugfixes (#8975) 2020-05-29 11:57:37 +02:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
ParadoxSpace
da5f2f8904 sparklesparkle (#8785) 2020-05-04 10:55:25 +02:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Geeves
eb886d7f63 Power Cell Backpacks (#8642) 2020-04-20 10:38:38 +02:00